Desert Tiger Staff

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Desert Tiger Staff
  • Desert Tiger Staff item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage41 (Summon)
Knockback4 (Weak)
Mana10
Use time36 (Very slow)
Velocity40 (effective)
TooltipSummons a white tiger to fight for you
RarityYellow (Rarity level: 8)
Sell20 GC
Research1 required
Grants Buff
BuffDesert TigerDesert Tiger(Desktop, Console and Mobile versions)
Buff tooltipThe desert tiger will fight beside you
Projectiles created
  • Desert Tiger
    Desert Tiger
  • Desert Tiger (counter)
    Desert Tiger (counter)
  • Desert Tiger (tier 1)
    Desert Tiger (tier 1)
  • Desert Tiger (tier 2)
    Desert Tiger (tier 2)
  • Desert Tiger (tier 3)
    Desert Tiger (tier 3)
Sounds
Use
  • Internal Item ID: 4607 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 263 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 818, 831, 833, 834, 835

The Desert Tiger Staff is a Hardmode, post-Plantera summon weapon that summons a Desert Tiger minion. It runs towards enemies to deal contact damage. Every six seconds,[1] the tiger can perform a pounce attack at nearby enemies, dealing 150% damage[2] (61 base damage) and passing through blocks to reach them.

When the Desert Tiger Staff is used more than once, multiple Desert Tigers do not spawn; instead, the existing Desert Tiger becomes stronger (+16/+17 damage; 40% of the weapon's listed damage[2]) and faster for each additional summon. The Desert Tiger appears as a cub if summoned 1 to 3 times, an adult if summoned 4 to 6 times, and an armored adult if summoned 7 or more times.

The Desert Tiger Staff is always found in the Dungeon's Desert Chest, which can only be unlocked with a Desert Key after Plantera has been defeated.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Desert Tiger Staff has over a Ruthless one is knockback.

Notes

Desert Tiger damage
# Contact Pounce
Desert Tiger (tier 1).png
Tier 1
1 41 61
2 57 77
3 73 94
Desert Tiger (tier 2).png
Tier 2
4 90 110
5 106 127
6 123 143
Desert Tiger (tier 3).png
Tier 3
7 139 159
8 155 176
9 172 192
...
  • The Desert Tiger applies 10 ticks[3] of local invincibility frames upon hit.[4]
  • The cooldown of the pounce attack is reduced to five seconds for a tiger of tier 2, and to four seconds for a tiger of tier 3.[1]
  • The Desert Tiger can only pounce at enemies that are within a 100×50-tile rectangle centered on the player.[5]
    • If multiple enemies are within this range, the tiger can jump from one to the next and deal damage to multiple of them in one pounce attack. The maximum number of enemies that can be targeted by each pounce attack is equal to the number of times the tiger has been summoned.

Tips

The Desert Tiger pouncing toward and proceeding to attack a Mimic.
  • Due to the Desert Tiger's high amount of damage at its higher tiers, the Firecracker's tag effect can deal a great amount of damage in one hit when used alongside it. However, this can be risky due to the Firecracker's short range.
  • The reforge cost of this weapon is disproportionately high compared to other summon weapons due to its sell value.

Trivia

History

  • Desktop 1.4.3.3: Fixed an issue where Desert Tiger did not bounce on enemies correctly if the Journey Mode's time settings were set to paused or sped up.
  • Desktop 1.4.1.2:
    • Now "bounces on" its current target if that target is in the air, staying more firmly latched on and dealing damage.
    • Increased scaling damage per "minion slot" expended slightly (from 33% of base damage to 40% of base damage).
  • Desktop 1.4.1:
    • Base damage increased from 33 to 41.
    • Hitbox size while using the pouncing attack increased.
    • Can no longer deal critical hits while pouncing.

References

  1. 1.0 1.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_067_FreakingPirates() in Terraria.Projectile.cs.
  2. 2.0 2.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.
  3. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_067_TigerSpecialAttack() in Terraria.Projectile.cs.