Shadow Candle

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Shadow Candle
  • Shadow Candle item sprite
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
TooltipNullifies the peaceful benefits of towns
RarityRarity level: 1
Sell1 SC
Research1 required
Inflicts Debuff
DebuffShadow CandleShadow Candle(Desktop, Console and Mobile versions)
Debuff tooltipDispels the peace of towns
DurationInfinite while in vicinity
  • Internal Item ID: 5322 (Desktop, Console and Mobile versions)
  • Internal Tile ID: 646
  • Internal Buff ID: 350 (Desktop, Console and Mobile versions)

The Shadow Candle is a furniture item that can be placed or held to nullify the enemy spawn reduction benefits of towns in the area. When placed, it grants nearby players the Shadow Candle debuff. The debuff is applied to any players standing within a rectangular area of 170×125[1] tiles centered on a Shadow Candle. Holding a Shadow Candle does not cause the debuff icon to display, but still causes an identical effect. In order to be considered "holding" the candle, it must be in the player's hotbar and currently selected; merely being in a player's inventory will not suffice.

Pressing Open / Activate on a placed Shadow Candle will turn it off. Shadow Candles that are turned off will not activate the Shadow Candle debuff.



ResultIngredientsCrafting station
Shadow CandleShadow Candle(Desktop, Console and Mobile versions)Work BenchWork Bench and Ecto Mist(Desktop, Console and Mobile versions)


  • Shadow Candles will also stop the Town Day/Town Night music tracks from playing in its vicinity.
  • In the presence of a Shadow Candle, standing still or in front of safe walls will not prevent Wyverns, Chaos Elementals and other enemies with such particular conditions from spawning.
  • Since the Skeleton Merchant is not considered a Town NPC in regards to reducing enemy spawns, the candle has no effect on his disruptive presence in farms.



  1. Information taken from the Desktop version Desktop source code, method ScanAndExportToMain() in Terraria.SceneMetrics.cs.