Light sources
“Torches and Glowsticks can be a light for you in dark places when all other lights go out. Torches won't work underwater, but Glowsticks will.
— A loading screen tip
Light sources are items that produce light. Some are brighter than others and produce varying colors of light. Note that several weapons and armor types also generate light, but are not listed on this page.
Primary light sources
These items are intended to provide light as a primary function.
Portable
The following items are portable light sources that can provide light while being carried. Torches and Candles may also be placed as Furniture, and Glowsticks can be thrown. Water Candles will increase enemy spawn rates in the vicinity, while Peace Candles will do the opposite.
Item | Emits light when | Waterproof | Mechanism | House |
---|---|---|---|---|
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Held, dropped, placed | ❌ | ✔️ | ✔️ |
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Held, dropped, placed | ✔️ | ✔️ | ✔️ |
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Held, dropped, placed | ✔️ | ✔️ | ✔️ |
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Held, dropped, placed | ✔️ | ✔️ | ✔️ |
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Held, dropped, placed | ✔️ (placed) ❌ (held) |
✔️ | ✔️ |
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Held, dropped, thrown | ✔️ | ❌ | ❌ |
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Held, dropped, thrown | ✔️ | ❌ | ❌ |
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Held, dropped, thrown | ✔️ | ❌ | ❌ |
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Held, dropped, thrown | ✔️ | ❌ | ❌ |
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Held, dropped, thrown | ✔️ | ❌ | ❌ |
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Equipped in helmet slot | ✔️ | ❌ | ❌ |
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Equipped in accessory slot | ✔️ | ❌ | ❌ |
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Equipped in accessory slot | ✔️ | ❌ | ❌ |
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Held, when a Flare is available | ✔️ | ❌ | ❌ |
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Fired from Flare Gun | ✔️ | ❌ | ❌ |
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Thrown/used (disappears after a while) | ✔️ | ❌ | ❌ |
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Held | ✔️ | ❌ | ❌ |
Furniture
The following provide light primarily as placed background furniture.
Item | Waterproof | Mechanism | House |
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✔️ | ✔️ | ✔️ |
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❌ | ✔️ | ✔️ |
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✔️ | ✔️ | ✔️ ❌ |
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✔️ | ❌ | ✔️ |
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✔️ | ❌ | ✔️ |
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✔️ | ❌ | ✔️ |
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✔️ | ❌ | ❌ |
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✔️ | ❌ | ❌ |
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✔️ | ❌ | ❌ |
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✔️ | ✔️ | ✔️ |
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✔️ | ✔️ | ✔️ |
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✔️ | ✔️ | ✔️ |
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✔️ | ✔️ | ✔️ |
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✔️ | ✔️ | ✔️ |
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✔️ | ✔️ | ✔️ |
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✔️ | ❌ | ✔️ |
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✔️ | ❌ | ✔️ |
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✔️ | ❌ | ✔️ |
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✔️ | ❌ | ✔️ |
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❌ | ✔️ | ✔️ |
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❌ | ❌ | ✔️ |
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❌ | ✔️ | ✔️ |
Novelty lights
These placeable items provide a low amount of colored light, and are primarily intended as decoration, rather than providing functional light.
Item | Source | Waterproof | Mechanism | House |
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|
✔️ | ✔️ | ❌ |
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|
✔️ | ❌ | ❌ |
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✔️ | ✔️ | ✔️ |
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|
✔️ | ✔️ | ❌ |
Light Pets
These items summon a secondary floating light-emitting character that follows the player. They are infinitely reusable, cost no mana, remain indefinitely, and work in liquids. Light Pets have their own equipment slot in the player's inventory.
Item | Brightness |
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65% |
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65% |
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65% |
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80% |
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80% |
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120% |
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120% |
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80% |
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80% |
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120% |
Buffs
The following buffs provide light.
Buff | Brightness | Source item | Duration | Waterproof |
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100% | ![]() |
10 minutes | ✔️ |
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20% | ![]() |
Infinite (when below 27' underground) | ✔️ |
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20% | ![]() |
Infinite | ✔️ |
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10% | ![]() (set bonus)
|
Infinite | ✔️ |
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? | ![]() |
Infinite | ✔️ |
Incidental light sources
The following items produce varying amounts of light, even though lighting is not their primary function (so they don't count as a light source for NPC housing).
Furniture
Item | Brightness | Source | Waterproof | Mechanism |
---|---|---|---|---|
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20% | Plundering (Underground Hallow) |
✔️ | ❌ |
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125% | ![]() ![]() ![]() ![]() ![]() or ![]() ![]() ![]() ![]() Plundering |
❌ | ✔️ |
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80% | 20 ![]() ![]() ![]() ![]()
|
✔️ | ❌ |
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80% | Plundering (Ruined House) | ✔️ | ❌ |
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80% | 30 ![]() ![]() ![]() ![]() |
✔️ | ❌ |
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80% | 30 ![]() ![]() ![]() ![]() |
✔️ | ❌ |
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80%Verify | 18 ![]() ![]() ![]() ![]() |
✔️ | ❌ |
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80%Verify | Plundering (Jungle Temple) |
✔️ | ❌ |
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10% [1] | Plundering (Jungle Temple) | ✔️ | ❌ |
Accessories
Item | Emits light when |
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Flying |
Flying | |
Flying | |
Idle, flying |
Blocks
Any corresponding walls will also give off light, except for Offline Gemspark Walls. This may not be noticeable if both are used in the same area, as the blocks tend to outshine the walls.
Block | Wall | Source | Mechanism |
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n/a | ![]() Plundering |
❌ |
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![]() ![]() ![]() Plundering |
❌ |
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n/a | ![]() Plundering |
❌ |
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![]() ![]() ![]() ![]() ![]() ![]() or ![]() ![]() ![]() |
❌ |
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n/a | Plundering (Meteorite (biome)) |
❌ |
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![]() ![]() ![]() ![]() ![]() ![]() or ![]() ![]() ![]() ![]() ![]() |
❌ |
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25 ![]() ![]() ![]() |
❌ |
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20 ![]() ![]() ![]() |
✔️ (block) ❌ (wall) |
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❌ |
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n/a | Dropped by any enemy in the Underworld | ❌ |
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❌ | |
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❌ | |
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n/a | ![]() ![]() ![]() |
❌ |
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n/a | ![]() ![]() ![]() |
❌ |
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n/a | ![]() ![]() ![]() |
❌ |
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n/a | ![]() ![]() ![]() |
❌ |
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n/a | 2 ![]() or 4 ![]() ![]()
|
❌ |
Growable
These can be spawned given the right conditions, which occur naturally and can also be induced by the player.
Item | Brightness | Grows on | Emits light when | Waterproof |
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0%–100% | Dirt, Mud, or in a Clay Pot | Blooming (random) | ✔️ |
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70% | Ash, or in a Clay Pot | Blooming (at dusk) | ✔️ |
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30% | Jungle Grass, or in a Clay Pot | Blooming (at night) | ✔️ |
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75% | Snow, Ice or in a Clay Pot | Blooming (after a period of time) | ✔️ |
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75% | Jungle Grass in Underground Jungle | Always | ✔️ |
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48%–52% | Mud | Always | ✔️ |
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48%–52% | Mushroom Grass | Always | ✔️ |
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48%–52% | Mushroom Grass | Always | ✔️ |
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35% | Stone in the lava layer or Gray Brick | Always | ✔️ |
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35% | Stone or Gray Brick | Always | ✔️ |
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35% | Stone or Gray Brick | Always | ✔️ |
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35% | Stone or Gray Brick | Always | ✔️ |
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35% | Stone or Gray Brick | Always | ✔️ |
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?% | Stone or Gray Brick | Always | ✔️ |
Pets
These are normal pets who emit light either incidentally, or as part of their movement, but are not Light Pets.
Pet | Item | Emits light when |
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Always (same brightness as Glowing Mushrooms) |
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Always |
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While fast-traveling or not on the ground |
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While fast-traveling or not on the ground |
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While fast-traveling or flying |
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While flying |
Other
Item | Brightness | Source | Emits light when | Waterproof |
---|---|---|---|---|
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10%–50% | Lower Cavern and below | As liquid | ❌ (spawns Obsidian on contact) |
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10% |
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When flashing | ✔️ |
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20%–25% | Underground Jungle | Always | ✔️ |
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? | Crafted | Causes all melee and ranged weapons and projectiles to glow | ✔️ |
On world generation only
These are produced only on World creation, and can not be picked up, used, or placed by players.
Item | Brightness | Found in | Waterproof |
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0%–10% | Corruption | ✔️ |
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0%–10% | Crimson | ✔️ |
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0%–10% | Corruption | ✔️ |
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0%–10% | Crimson | ✔️ |
This article has open info requests. |
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The following is a list of requests for additions or changes to this article. See Category:Article info requests for all current requests across Terraria Wiki. |
Brightness percentage is a bit vague, so this either needs to be clarified or replaced with tile distance. There are also multiple unknown brightness levels. |
When a request is fulfilled, edit this page and remove it. When all requests are fulfilled, remove the {{info request}} template from this page. |