
Obtained from
The Nightglow attacking
Mimics.
The Nightglow is a Hardmode, post-Plantera magic weapon that has a 25*1/4 (25%) chance to be dropped by the Empress of Light. When fired, four rainbow-colored projectiles emerge from the player and home in on nearby enemies. Each of the projectiles can pierce enemies and hit three times, resulting in high potential damage, but loses 20% of damage for each enemy struck.[1]
Its best modifier is Mythical.
Notes
- The weapon is visibly held by the player when selected, and provides light.
Trivia
- The Nightglow seems to be based on the Empress of Light's Prismatic Bolts.
- Like the Last Prism, the Nightglow has secret color themes for developers and beta testers. This is triggered by using a specific set of character names:
-
List of names
Name |
Color(s)
|
Acamaeda |
Green/Yellow/Red
|
Alchemystics |
Red/Pink/Purple
|
Antithesis |
Light Blue/Black
|
Aurora3500 |
Purple/Blue/Green
|
Bame |
Blue/Yellow
|
Cenx |
Pink/Green
|
Criddle |
Yellow/Orange
|
Crowno |
Purple
|
Darthkitten |
Red/White
|
darthmorf |
Dark Red/Black
|
Discipile |
Yellow/Orange
|
Doylee |
Red/Pink/Blue
|
Ghostar |
White/Blue/Black
|
Grox The Great |
Light Blue/Green
|
Jaxrud |
Green/Yellow
|
Jenosis |
Yellow/Red/Pink
|
Kazzymodus |
Green/Black
|
Khaios |
Dark Green/Black
|
Lazure |
Red/Pink/Blue
|
Leinfors |
Purple
|
Loki |
Red/Black
|
ManaUser |
Blue/Green
|
Mid |
White/Red/Black
|
Nike Leon |
Orange/Red
|
Nimbus |
White
|
ppowersteef |
Yellow/Red
|
RBrandon |
Dark Orange
|
Redigit |
Blue
|
Serenity |
Pink/White
|
Sigma |
Yellow/Red
|
teiull |
Red/Pink/Blue
|
Unit One |
Blue/Yellow
|
Vulpes Inculta |
Purple
|
Waze3174 |
Red/Yellow/Green
|
Xman101 |
Orange/Black
|
Yoraiz0r |
Pink
|
Zoomo |
Purple
|
History
- Desktop 1.4.4:
- Projectiles that are not currently tracking a target linger roughly 50% longer before disappearing.
- Projectiles will have their duration reset to full upon beginning to track a target.
- Desktop 1.4.1:
- Mana cost decreased from 26 to 23.
- Projectiles will now bounce, rather than break, when they come into contact with a block.
References
- ↑ Information taken from the
Desktop 1.4.0.5 source code, methods SetDefaults()
in Terraria.Projectile.cs
and Damage()
in Terraria.Projectile.cs
. There may be inaccuracies, as the current
Desktop version is 1.4.4.9.