Nightglow

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Nightglow
  • Nightglow item sprite
Autofire
1
Statistics
Type
Damage50 (Magic)
Knockback2.5 (Very weak)
Mana23
Critical chance4%
Use time36 (Very slow)
Velocity34 (effective)
RarityYellow (Rarity level: 8)
Sell5 GC
Research1 required
Projectile created
  • Nightglow
    Nightglow
Sounds
Use
Impact
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Empress of Light(Desktop, Console and Mobile versions)Empress of Light.gifEmpress of Light(Desktop, Console and Mobile versions)125%
Treasure Bag(Desktop, Console and Mobile versions)
(Empress of Light)
Treasure Bag (Empress of Light)Treasure Bag
(Empress of Light)
(Desktop, Console and Mobile versions)
125%
The Nightglow attacking Mimics.
Not to be confused with Moonglow.

The Nightglow is a Hardmode, post-Plantera magic weapon that fires four rainbow-colored projectiles which emerge from the player and home in on nearby enemies. Each projectile ricochets off solid blocks and can pierce twice before dissipating on the third hit, but loses 20% of its damage for each enemy struck.[1] The Nightglow has a 1/4 (25%) chance of being dropped by the Empress of Light.

Its best modifier is Mythical.

Notes

  • The projectile applies 30 ticks[2] of local invincibility frames upon hit.[3]
  • The projectiles can home in on enemies within a 50-tile radius.[4]
  • After being fired, there is a 0.5-second delay before the projectile can begin homing in on enemies.
    • After this delay has passed, the projectile has a remaining lifetime of 1.5 seconds which ticks down twice as fast when it is not tracking a target.[4] This means that the projectile lasts for 1.25 seconds in total without any targets nearby, or for 2 seconds if it immediately finds a target.
  • The weapon is visibly held by the player when selected and provides light.

Trivia

  • As the weapons that the Empress of Light drops are based on her attacks, the Nightglow seems to be based on her Prismatic Bolts.
  • The Nightglow appears in the video game Palworld as a part of a crossover.
  • Like the Last Prism, the Nightglow has secret color themes for developers and beta testers. This is triggered by using a specific set of character names:
List of names
Name Color(s)
Acamaeda
  • Green
  • Yellow
  • Red
Alchemystics
  • Red
  • Pink
  • Purple
Antithesis
  • Light Blue
  • Black
Aurora3500
  • Purple
  • Blue
  • Green
Bame
  • Purple
  • Yellow
Cenx
  • Pink
  • Green
Criddle
  • Yellow
  • Orange
Crowno Purple
Darthkitten
  • Red
  • White
darthmorf
  • Dark Red
  • Black
Discipile
  • Yellow
  • Orange
Doylee
  • Red
  • Pink
  • Blue
Ghostar
  • White
  • Blue
  • Black
Grox The Great
  • Light Blue
  • Green
Jaxrud
  • Green
  • Yellow
Jenosis
  • Yellow
  • Red
  • Pink
Kazzymodus
  • Green
  • Black
Khaios
  • Dark Green
  • Black
Lazure
  • Red
  • Pink
  • Blue
Leinfors Purple
Loki
  • Red
  • Black
ManaUser
  • Blue
  • Green
Mid
  • White
  • Red
  • Black
Nike Leon
  • Orange
  • Red
Nimbus White
ppowersteef
  • Yellow
  • Red
RBrandon Dark Orange
Redigit Blue
Serenity
  • Pink
  • White
Sigma
  • Yellow
  • Red
teiull
  • Red
  • Pink
  • Blue
Unit One
  • Blue
  • Yellow
Vulpes Inculta Purple
Waze3174
  • Red
  • Yellow
  • Green
Xman101
  • Orange
  • Black
Yoraiz0r Pink
Zoomo Purple
  • In real life, nightglow (or airglow) is a faint emission of light by the Earth's atmosphere which causes the night sky never to be completely dark.

History

  • Desktop 1.4.4:
    • Projectiles that are not currently tracking a target linger roughly 50% longer before disappearing.
    • Projectiles will have their duration reset to full upon beginning to track a target.
  • Desktop 1.4.1:
    • Mana cost decreased from 26 to 23.
    • Projectiles will now bounce, rather than break, when they come into contact with a block.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.Projectile.cs and Damage() in Terraria.Projectile.cs.
  2. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
  4. 4.0 4.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_171_HallowBossRainbowStreak() in Terraria.Projectile.cs.