Single Pieces
Sniper Scope
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Sniper Scope

Statistics
Type | |
---|---|
Tooltip | Increases view range for guns (Right click to zoom out) 10% increased ranged damage and critical strike chance |
Rarity | ![]() |
Sell | 6 |
Research | 1 required |
- Internal Item ID: 1858
The Sniper Scope is a Hardmode, post-Golem accessory that provides 10% increased ranged damage and 10% increased critical strike chance. Furthermore, it grants the ability to increase view range while holding a bullet-firing gun by pressing and holding ⚷ Open / Activate and moving the cursor.
Crafting
Recipes
Result | Ingredients | Crafting station |
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Crafting tree
Desktop version,
Console version, and
Mobile version:
Old-gen console version and Nintendo
version:
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Used in
Result | Ingredients | Crafting station |
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Notes
- The zoom function of the Sniper Scope only works with guns that use Bullets, Candy Corn, Gel, or Stakes as ammo.[1] It works neither with other guns, e.g. the Dart Rifle (which uses Darts), nor with other weapons with "gun" in their name, e.g. Piranha Gun or Rainbow Gun (neither of which use ammo) It does, however, work with the Clentaminator and the Terraformer.
- Thus, the Sniper Scope does work with the Candy Corn Rifle, the Flamethrower, the Elf Melter, and the Stake Launcher.
- The critical strike and damage bonuses are still applied to all ranged weapons.
- The zoom effect is identical to the that of the Binoculars or the Sniper Rifle, but the Sniper Scope can be used simultaneously with any applicable gun.
- The Sniper Scope's zoom stacks with that of the Sniper Rifle.[2]
- The Sniper Scope actually has a higher ranged critical hit bonus than the Destroyer Emblem. However, this benefit should be weighed against the limited nature of its damage buff; even a Ranged-specialized character could get more benefit from the base Destroyer Emblem, because the extra damage also applies to minions.
- The player can combine the zoom function with a spelunker potion to dramatically increase the area in which the player can find ores and loot.
Trivia
- If zoomed in on a biome with different music than the one the player is in, the music will change upon zooming. Example: The player is standing in a Forest biome, zooms in on a Glowing Mushroom biome, the music changes to the Glowing Mushroom biome music.
- If zoomed into an area affected by an area-buff item, the player will receive the buff even if they are not inside the radius. If they are inside the radius, zooming outside of the radius will cause the player to lose the buff. This applies to a Campfire, Heart Lantern, Star in a Bottle, and even banners.
- Having a Sniper Scope equipped, even if not being zoomed out, drastically increases the enemy spawning rectangle. This can effectively break player-made farms that rely on knowledge of the normal spawning rectangle. The exact distance is unknown.
History
- Desktop 1.4.4: Now compatible with the Clentaminator.
- Desktop 1.4.0.1: Now used to craft the Recon Scope.
- Desktop 1.3.5.2: Fixed player's breath meter moving unexpectedly when using the Sniper Scope.
- Desktop 1.2.3: Fixed bug where zooming with Sniper Scope / Binoculars would go in opposite height direction when in reverse gravity.
- Desktop 1.2.1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method
ApplyEquipFunctional()
inTerraria.Player.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method
DoDraw_UpdateCameraPosition()
inTerraria.Main.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.