Sniper Scope

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Sniper Scope
  • Sniper Scope item sprite
Stack digit 1.png
Statistics
Type
TooltipIncreases view range for guns (Right click to zoom out)
10% increased ranged damage and critical strike chance
RarityRarity level: 7
Sell6 GC
Research1 required

The Sniper Scope is a Hardmode, post-Golem accessory that provides 10% increased ranged damage and 10% increased ranged critical strike chance. Furthermore, it grants the ability to increase view range while holding a bullet-firing gun by pressing and holding Open / Activate and moving the cursor.

Crafting

Recipes

ResultIngredientsCrafting station
Sniper ScopeSniper ScopeTinkerer's WorkshopTinkerer's Workshop

Crafting tree

Used in

ResultIngredientsCrafting station
Recon ScopeRecon Scope(Desktop, Console and Mobile versions)Tinkerer's WorkshopTinkerer's Workshop

Notes

Zooming with the Sniper Scope using regular gun and Sniper Rifle.

Tips

  • The Sniper Scope actually has a higher ranged critical hit bonus than the Destroyer Emblem. However, this benefit should be weighed against the limited nature of its damage buff: Even a ranged-specialized character could get more benefit from the base Destroyer Emblem, because the extra damage also applies to minions.
  • The zoom function works well with a Spelunker or Hunter Potion, as it allows to cover a greater area more quickly when searching for ore or bound NPCs.

Trivia

  • If zoomed in on a biome with different music than the one the player is in, the music will change upon zooming. For instance, if the player is standing in a Forest biome and zooms in on a Glowing Mushroom biome, then the music will change to the Glowing Mushroom biome music.
  • Having a Sniper Scope equipped, even if not being zoomed out, drastically increases the enemy spawning rectangle. This can effectively break player-made farms that rely on knowledge of the normal spawning rectangle. For the exact size of the area, see NPC spawning § Spawn locations.

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ApplyEquipFunctional() in Terraria.Player.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method DoDraw_UpdateCameraPosition() in Terraria.Main.cs.