Brand of the Inferno
Buff | Striking Moment(Desktop, Console and Mobile versions) |
---|
Buff tooltip | 400% increased damage for next melee strike |
---|
Debuff | Hellfire(Desktop, Console and Mobile versions) |
---|
Debuff tooltip | Slowly losing life |
---|
Chance | 25% |
---|
Duration | 5 seconds |
---|
- Internal Item ID: 3823 (Desktop, Console and Mobile versions)
- Internal Buff ID: 198 (Desktop, Console and Mobile versions), 323 (Desktop, Console and Mobile versions)
Obtained from
Entity | Qty. | Rate |
---|
Ogre(Desktop, Console and Mobile versions)(T2) Ogre(Desktop, Console and Mobile versions)(T2) | 1 | 10%20% |
Ogre(Desktop, Console and Mobile versions)(T3) Ogre(Desktop, Console and Mobile versions)(T3) | 1 | 5% |
The Brand of the Inferno is a Hardmode sword that has a 1/4 (25%) chance of inflicting the Hellfire debuff for five seconds upon hitting enemies and also allows the player to "parry" incoming damage while equipped with a shield.
While holding the Brand of the Inferno with any equipped shield (excluding the Huntress's Buckler), pressing the ⚷ Open / Activate button will cause the player to raise the shield and brace for the next attack. When timed correctly, just before taking a hit, the enemy's attack will be parried, which negates the contact damage being dealt to the player, deals 200% of the contact damage of the attacking enemy, inflicts a knockback value of 5 (Average), and grants the player 30 invincibility frames (60 with the Cross Necklace equipped).[1] Successfully parrying an attack also grants the Striking Moment buff, causing the next melee-based attack to deal 500% or five times its usual base damage for the next five seconds. Alternatively, if the shield is held in place, 20 defense is temporarily gained; this lasts until the shield is once again lowered. The Brand of the Inferno is dropped by Ogres during the Old One's Army event, with a 1/10 (10%) / 1/5 (20%) chance during Tier 2, and a 1/20 (5%) chance during Tier 3.
Its best modifier is Legendary.
Notes
- In order to parry an attack, the enemy must collide with the shield before hitting the player, meaning that attacks from behind cannot be parried.
- The damage dealt by parrying an attack is decreased by banners (25% in Classic or lower, 50% in Expert or above), rerolled inversely by Luck (having negative luck will give a chance to increase incoming damage, and increase reflected damage as a result) and capped at 1000 damage.
- The Brand of the Inferno's parry ability can only be used to parry contact damage from enemies. Fall damage, lava damage, enemy projectiles, and traps will still harm the player.
- It can, however, reduce damage from these sources with the 20 defense gained while pressing the ⚷ Open / Activate button.
- Parrying in Journey Mode with Godmode enabled will do nothing.
Tips
- The act of gaining the Striking Moment buff and switching to a more powerful weapon like the Psycho Knife or Meowmere has the potential to deal massive damage.
Trivia
- Like the other Old One's Army weapons, the Brand of the Inferno is a direct reference to the weapon of the same name in Dungeon Defenders 2, due to its implementation as part of a crossover event.
- In the inventory, the sword's loops appear hollow. However, while being used, the loops are filled with flames. This is purely a graphical difference.
- The Brand of the Inferno has similarities to the Tizona(Old-gen console and 3DS versions) in regard to blade design and name (Tizona means firebrand).
See also
History
- Desktop 1.4.4:
- Damage increased from 85 to 95.
- Sprite updated and slightly increased in size. Old sprite was:
- Now inflicts Hellfire instead of On Fire!.
References
- ↑ Information taken from the Desktop 1.4.4.9 source code, method
Update_NPCCollision()
in Terraria.Player.cs
.
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(
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)
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(
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)
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