Critical hit
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Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the default 4%. In addition, certain modifiers, armor bonuses, accessories, and buffs can boost the player's effective critical strike chance.
Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period, have deeper color, and travel slightly higher than damage numbers from ordinary hits.
Notes
- In the terms of average damage per second, the same amount of damage increase equates to the same amount of critical strike increase when the critical strike chance is below 100%, if one disregard damage rounding. However, because the bonus damage from critical hits are calculated after calculating the defense of the target:
- For a target with a non-zero amount of defense, equivalent amounts of increase to damage is more effective than to critical strike chance, and its effectiveness linearly increases as the defense increases.
- The edge damage increase has over critical strike chance increase linearly diminishes as the defense negates more damage than the damage of the original hit, without any bonuses.
- Because all hits must deal at least 1 damage, if the defense is large enough to negate the highest damage possible in the scenarios provided, critical strike increases are always more effective than damage increases, since damage increases do nothing. This can be seen on enemies such as the Dungeon Guardian.
- That being said, having a mix of both increases will always be more effective than just having one, due to the fact that the average damage per second increases stack multiplicatively between damage and critical strike chance increases.
- Minions cannot normally deal critical hits, only by wearing a full set of Monk armor (16.7%) or Shinobi Infiltrator armor (25%) with any of the Lightning Aura sentry summons or by using a Morning Star (12%) or Kaleidoscope (10%) with any minion can crits be dealt at a fixed rate depending on which is used.
- Players attacking other players in PvP will also not deal critical hits.
Weapons with non-standard base critical strike chance
Weapon | Base Critical Chance |
---|---|
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11% |
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11% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
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8% |
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6% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
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20% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
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9% |
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6% |
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29% (Desktop, Console and Mobile versions) / 19% (Old-gen console and 3DS versions) |
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24% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
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14% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
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10% |
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10% |
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14% |
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11% |
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9% |
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19% |
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24% |
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7% |
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7% |
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7% |
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14% |
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19% |
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14% |
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11% |
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14% |
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24% |
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7% |
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24% |
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14% |
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14% |
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14% |
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14% |
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14% |
Boost gear
Melee
Item | Critical Chance |
---|---|
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+2% (during night) |
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+2% |
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+7% (Desktop, Console and Mobile versions) |
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+8% (Desktop, Console and Mobile versions) / 5% (Old-gen console and 3DS versions) |
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+10% (Desktop, Console and Mobile versions) / 5% (Old-gen console and 3DS versions) |
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+7% |
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+9% (Desktop, Console and Mobile versions) / 8% (Old-gen console and 3DS versions) |
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+11% |
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+10% |
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+15% |
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+15% |
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+6% |
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+8% |
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+4% |
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+8% |
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+5% |
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+20% |
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+5% |
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+20% |
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+26% |
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+10% |
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+5% |
Ranged
Item | Critical Chance |
---|---|
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+4% |
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+4% |
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+10% (Desktop, Console and Mobile versions) |
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+10% (Desktop, Console and Mobile versions) / 6% (Old-gen console and 3DS versions) |
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+9% |
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+7% |
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+15% |
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+10% (Desktop, Console and Mobile versions) / 8% (Old-gen console and 3DS versions) |
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+7% |
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+11% |
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+8% |
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+10% |
Shroomite Headpiece (All helmets) | +5% |
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+13% |
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+7% |
Cloak from Shroomite armor | Up to +10% |
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+10% |
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+10% |
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+7% |
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+12% |
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+8% |
Cloak from Vortex armor | Up to +20% |
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+10% |
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+10% |
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+10% |
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+10% |
Magic
Item | Critical Chance |
---|---|
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+2% |
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+6% |
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+6% (Desktop, Console and Mobile versions) / 7% (Old-gen console version) |
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+10% |
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+6% (Desktop, Console and Mobile versions) / 3% (Old-gen console and 3DS versions) |
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+3% (Old-gen console and 3DS versions) |
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+6% (Desktop, Console and Mobile versions) / 3% (Old-gen console and 3DS versions) |
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+9% |
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+9% (Desktop, Console and Mobile versions) / 7% (Old-gen console and 3DS versions) |
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+18% |
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+12% (Desktop, Console and Mobile versions) / 11% (Old-gen console and 3DS versions) |
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+7% |
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+12% |
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+20% |
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+10% (Desktop, Console and Mobile versions) / 5% (Old-gen console version) |
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+7% |
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+25% |
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+9% |
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+15% |
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+10% |
All
Item | Critical Chance |
---|---|
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+2% |
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+3% |
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+4% |
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+10% |
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+10% |
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+5% |
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+3% (Desktop, Console and Mobile versions) |
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+3% (Desktop, Console and Mobile versions) |
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+3% (Desktop, Console and Mobile versions) |
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+5% (Desktop, Console and Mobile versions) |
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+5% (Desktop, Console and Mobile versions) |
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+5% (Desktop, Console and Mobile versions) |
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+5% (Desktop, Console and Mobile versions) / 3% (Old-gen console and 3DS versions) |
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+2% |
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+1% |
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+10% (Desktop, Console and Mobile versions) / 3% (Old-gen console and 3DS versions) |
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+6% |
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+7% (Desktop, Console and Mobile versions) / 4% (Old-gen console and 3DS versions) |
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+3% |
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+3% |
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+5% |
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+10% |
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+7% |
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+7% |
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+8% |
Precise or Lucky modifier on accessories | +2% or +4% |
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+8% |
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+10% |
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+5% |
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+2% |
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+2% |
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+2% |
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+2% |
Reforged weapons | Max +5% |
Notes
- Damage is doubled after being reduced by defense.
- When held, weapon modifiers affect all outgoing critical hits from that class's projectiles. Weapon modifiers will cease affecting critical chance when not selected.
- While ammo might seem to be affected by crit bonuses, crit chance actually entirely depends on weapon stats.
- It is generally best to attempt to equalize total accessory crit chance bonus and total accessory damage bonus, as this will maximize the overall DPS.
Maximizing critical hits
- (Desktop, Console and Mobile versions) Melee
- Maximum critical strike chance is 167%, attained by combining the following:
Solar Flare Helmet
Frost Breastplate
Valhalla Knight's Greaves
Obsidian Swordfish(Godly/Demonic/Zealous)
Eye of the Golem(Lucky)
Destroyer Emblem(Lucky)
Putrid Scent(Lucky)
Celestial Shell(Lucky)
Brain of Confusion(Lucky, with Cerebral Mindtrick active)
Rage Potion
Exquisitely Stuffed
Ale
- Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
- Although the
Psycho Knife will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.
- (Old-gen console and 3DS versions) Melee
- Maximum critical chance is 121%, attained by combining the following:
Dragon Mask
Frost Breastplate
Chlorophyte Greaves
Obsidian Swordfish(Godly/Demonic/Zealous)
Eye of the Golem(Lucky)
Destroyer Emblem(Lucky)
Celestial Stone(Lucky)
Moon Stone(Lucky)
Moon Charm(Lucky)
Rage Potion
Well Fed
Ale
Dragon Mask can be swapped with
Hallowed Mask.
- As critical chance caps at 100%, minor bonus items like
Celestial Stone (-2),
Moon Stone (-2),
Moon Charm (-2) can be swapped, or switch the Breastplate to
Chlorophyte armor (-8) and still have 100% chance.
- (Desktop, Console and Mobile versions) Ranged
- Maximum critical strike chance is 178%, attained by combining the following:
Vortex armor(with activated set bonus)
Sniper Rifle(Unreal/Godly/Demonic/Zealous)
Eye of the Golem(Lucky)
Sniper Scope(Lucky)
Recon Scope(Lucky)
Destroyer Emblem(Lucky)
Putrid Scent(Lucky)
Celestial Stone(Lucky)
Brain of Confusion(Lucky, with Cerebral Mindtrick active)
Rage Potion
Exquisitely Stuffed
- (Old-gen console and 3DS versions) Ranged
- Maximum critical strike chance is 124%, attained by combining the following:
Orichalcum Helmet
Shroomite Breastplate
Chlorophyte Greaves
Sniper Rifle(Unreal)
Eye of the Golem(Lucky)
Sniper Scope(Lucky)
Destroyer Emblem(Lucky)
Celestial Stone(Lucky)
Moon Stone(Lucky)
Rage Potion
Well Fed
- As this chance caps at 100%, minor bonus items like
Celestial Stone (-2) or
Moon Stone (-2) can be swapped, and switch the armor to full
Shroomite armor (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.
- (Desktop, Console and Mobile versions) Magic
- Maximum critical strike chance is 160%, attained by combining the following:
Orichalcum Headgear
Nebula Breastplate
Dark Artist's Leggings
Sky Fracture(Mythical/Godly/Demonic/Zealous)
Staff of Earth(Mythical/Godly/Demonic/Zealous)
Stellar Tune(Demonic/Zealous)
Eye of the Golem(Lucky)
Destroyer Emblem(Lucky)
Putrid Scent(Lucky)
Celestial Stone(Lucky)
Brain of Confusion(Lucky, with Cerebral Mindtrick active)
Rage Potion
Exquisitely Stuffed
Crystal Ball
- Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
- Any of these weapons can be used: Sky Fracture, Staff of Earth, or Stellar Tune.
- (Old-gen console and 3DS versions) Magic
- Maximum critical strike chance is 94%, attained by combining the following with any Mythical weapon and any Lucky accessory:
Spectre Robe can be swapped with
Hallowed Plate Mail or
Chlorophyte Plate Mail.
History
- Desktop 1.2.1.2: Critical Strike increase on accessory reforges have been doubled. Example: The Lucky Reforge was boosted from 2% to 4%.
- Desktop 1.0.6: Introduced.
- Switch 1.0.711.6: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.