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Chlorophyte armor
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Chlorophyte armor

Statistics
Type | |
---|---|
Defense | ![]() ![]() ![]() |
Set Bonus | Summons a powerful leaf crystal to shoot at nearby enemies Reduces damage taken by 5% (with Mask) |
Rarity | ![]() |
Sell | 1440 (set) |
Grants Buff
Buff | ![]() |
---|---|
Buff tooltip | Shoots crystal leaves at nearby enemies |
Duration | Infinite, while full set is worn |
Projectiles created
- Crystal Leaf
- Crystal Leaf Shot
- Internal Buff ID: 60
- Internal Projectile ID: 226, 227

The Leaf Crystal bonus from a full set of Chlorophyte armor triggered using The Undertaker and attacking a Shark.

The Leaf Crystal bonus from a full set of Chlorophyte armor triggered using The Undertaker and attacking a Skeleton.
Chlorophyte armor is a Hardmode armor set available after defeating all three mechanical bosses. It can be considered a partial upgrade of Hallowed armor, granting more defense and being geared more towards high ranged and magic damage output.
Equipping the full set causes a Leaf Crystal to permanently appear over the player's head, automatically attacking enemies via a ranged projectile that costs no mana or ammunition.
- On the
Desktop version,
Console version, and
Mobile version, the projectile is a bolt of energy that does instantaneous attacks to targets. It deals 100 base damage[1] and inflicts a knockback of 10 (Extremely strong)[2].
- On the
Old-gen console version and Nintendo
version, the projectile is a green leaf that travels from the Leaf Crystal to the target. It deals 50 / 40 base damage and inflicts a knockback of 5 (Average).
A full set of Chlorophyte armor requires 54 Chlorophyte Bars, or 270 / 324 Chlorophyte Ore. Crafting the full set with every helmet type requires 78 bars ( 390 / 468 ore).
Set
Helmet variants
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
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Notes
- The Leaf Crystal is capable of firing two separate simultaneous volleys of projectiles. It is possible for both volleys to target the same enemy.
- One volley targets the nearest enemy within 43.75 tiles[3] on its own. It requires a clear line-of-sight, but can still travel through blocks if it misses or if the player hides behind cover right before the volley is shot. This volley has a cooldown of 0.67 seconds[4] / 0.83 seconds[5] / 1 second[6].
- A second volley activates when an enemy ( only within 135 tiles[7]) takes damage from other sources first (e.g. from a player attack, or from lava, a minion, a trap, etc). This volley will target enemies through blocks, and the projectile will travel through blocks to reach the target. This volley has a cooldown of 0.83 seconds[8] / 1 second[9].
- The Leaf Crystal has the following properties:
- When firing, it launches a projectile moving in a straight line and does not home in or track targets. As the projectile travels only at a moderate velocity, it will often miss targets that move around a lot, such as Wandering Eyes.
- The Leaf Crystal will instantly fire its first volley when it is summoned. The player can quickly switch one of the armor pieces with other armor to fire the projectile at a high rate.
- In PvP, only the second volley will target players (i.e., they need to take damage from another source first for the Leaf Crystal to target them).
- The Leaf Crystal emits a small amount of green light.
- It does not benefit from damage-increasing bonuses (e.g. accessories) and cannot deal critical hits.
- It does not target critters directly but can still damage them if they happen to be in its path.
- The Leaf Crystal is not affected by Critter Shampoo, despite behaving similarly to other set bonus summons such as the Stardust Guardian.
- If a full set of Chlorophyte armor is equipped, it will display a dark pulsating effect. This only occurs if no vanity is covering it or it is equipped as vanity itself.
Tips
- The Leaf Crystal can be very useful for farming certain enemies while inactive, for example in search of rare drops and Biome Keys.
- Chlorophyte armor has unusually high classless offensive bonuses, second only to Crystal Assassin armor. Due to this, it is viable to use ranged and magic weapons while wearing the Chlorophyte Mask, which has the benefit of providing far better defense than other pre-Plantera ranged and magic armors.
- It may be advantageous to avoid upgrading from Hallowed armor to Chlorophyte armor, as the set bonus is more offensive in comparison. The Hallowed armor enacts the Holy Protection buff which grants the player immunity to the next attack from enemies whereas Chlorophyte's set bonus acts as a sentry tower to fight for them.
- It may also be advantageous to skip Chlorophyte entirely and go straight to Spectre, Turtle or Shroomite armor, depending on class. However, on
Desktop,
Console, and
Mobile, skipping it is not necessary, as the Chlorophyte armor can always be de-crafted via Shimmer into the Chlorophyte Bars needed for the aforementioned armor sets.
- It may also be advantageous to skip Chlorophyte entirely and go straight to Spectre, Turtle or Shroomite armor, depending on class. However, on
Trivia
- The Chlorophyte Mask used to have the highest total melee DPS bonuses of any head slot item, but as of 1.4.0.1, the Solar Flare Helmet gives a better DPS.
- The Chlorophyte armor and Dragon armor sets offer the highest universal critical strike chance bonus of any armor set in the game.
- Despite its set bonus being very similar to summoning weapons, there is no summoner helmet variant.
History
- Desktop 1.4.4.8: Fixed an issue where the fire cooldown time of the Leaf Crystal's first volley was inadvertently reset when swapping between armor.
- Desktop 1.4.4:
- The Leaf Crystal's projectile is now an instantaneous bolt of energy, dramatically reducing its likelihood of missing.
- Now has a distance limit for how far it will fire when triggered by hitting an NPC (previously it could be significantly off screen).
- Desktop 1.4.1: Decreased the cooldown of the Leaf Crystal's first volley from 0.83 seconds to 0.67 seconds.
- Desktop 1.4.0.1:
- Chlorophyte Mask defense decreased from 25 to 20.
- Chlorophyte set bonus now gives an additional 5% damage reduction if the player is wearing the Chlorophyte Mask.
- The Chlorophyte Helmet's 1/5 ammo conservation effect now stacks with the 1/5 ammo conservation effect of the Shroomite Breastplate and of the set bonuses of Fossil, Cobalt, and Mythril armors.
- Leaf Crystal sprites updated.
- Desktop 1.3.0.1: Increased the Leaf Crystal's damage from 50 to 100 and its knockback from 5 to 10.
- Desktop 1.2.3: Decreased the cooldown of both of the Leaf Crystal's volleys from 1 second to 0.83 seconds. Increased its damage from 40 to 50.
- Desktop 1.2.1: Graphics variant for female characters added.
- Desktop 1.2.0.3: Chlorophyte Mask defense decreased from 28 to 25.
- Desktop 1.2: Introduced.
- Console 1.06: The Leaf Crystal set bonus shoots faster and does more damage now.
- Console 1.02: Introduced with female variant.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: The Leaf Crystal set bonus shoots faster and does more damage now.
- Mobile 1.2.6508: Introduced with female variant.
- 3DS-Release: Introduced with female variant.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field
crystalLeafDamage
inTerraria.Player.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, field
crystalLeafKB
inTerraria.Player.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.4.0.5 source code, method
AI()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.2.2 source code, method
AI()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
OnHit()
inTerraria.Player.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
OnHit()
inTerraria.Player.cs
. - ↑ Information taken from the
Desktop 1.2.2 source code, method
OnHit()
inTerraria.Player.cs
.