|Set Bonus||Not moving puts you in stealth,|
increasing ranged ability and reducing chance for enemies to target you
Shroomite armor is a Hardmode, post-Plantera armor set that boosts the effectiveness of ranged weapons. It is the second-strongest ranger armor available, only beaten by Vortex armor / Titan armor.
A full set of Shroomite armor will provide the following stats:
- +51 defense
- +13% ranged damage
- +25% ranged critical strike chance
- +20% chance not to consume ammo
- +12% movement speed
In addition, the armor provides a ×1.15 damage boost to weapons that use a certain type of ammunition, depending on which headpiece is worn:
- Shroomite Headgear for weapons firing arrows or Stakes
- Shroomite Mask for weapons firing bullets or Candy Corn
- Shroomite Helmet for all other non-consumable ranged weapons / weapons firing rockets or similar ammunition
Finally, with a full set of Shroomite armor equipped, the player will enter "stealth mode" over the course of 67 ticks (1.12 seconds) when standing still. Stealth has the following effects:
The effects begin fading quickly if the wearer starts moving.
Crafting a full set of Shroomite armor with a single headpiece requires 54 Shroomite Bars (or 810 Glowing Mushrooms and 270 / 324 Chlorophyte Ores). A full set with all three headpieces requires 78 Shroomite Bars (1170 Glowing Mushrooms and 390 / 468 Chlorophyte Ores).
|Tooltip||Increases specialist ranged damage by 10%|
These are launchers, dartguns, or anything else that doesn't shoot arrows/bullets
5% increased ranged critical strike chance
total: 5 row(s)
- On Desktop, Console, and Mobile, the Shroomite Helmet boosts all non-consumable ranged weapons that use neither arrows nor bullets as ammunition (e.g. the Star Cannon, Snowball Cannon, or Flamethrower), or no ammunition at all (e.g. the Harpoon or Toxikarp).
- On Old-gen console and , the Shroomite Helmet boosts weapons that use rockets, Stynger Bolts, Explosive Jack 'O Lanterns, or Nails as ammunition. Ranged weapons that use any other type of ammunition or no ammunition at all are not affected by any of the headpieces on these versions.
- The ×1.15 damage boost to the specific ammunition type is applied after applying damage increases from the rest of the armor set, accessories, and buffs. As a result, Shroomite headpieces provide a larger damage bonus than their tooltips would suggest.
- The damage boost from the headpieces is applied to all weapons that are able to fire the respective type of ammunition. The damage of the ammunition items themselves is unaffected.
- The +13% ranged damage bonus from the Shroomite Breastplate is not listed in its tooltip.
- With a full set of Shroomite armor equipped, the player leaves an afterimage effect during motion, similar to the one displayed by Shadow armor and Hallowed armor, but with a blue tint.
- Stealth mode does not work while mounted.
- Using the Rod of Discord or the Hook of Dissonance will not cancel stealth mode.
- Stealth mode is canceled if the player takes damage, even if they are resistant to knockback (making the bonus useless in combination with an invulnerability machine).
- This armor set has good synergy with the Shiny Stone, as both require the player to stand still and not get attacked to maximize their effectiveness.
- This armor set also has good synergy with the Sniper Rifle, as stealth massively boosts the Sniper Rifle's main strengths – damage and critical strike chance – even further. With the right loadout, each rifle shot can deal over 1000 damage, killing most non-boss enemies in one hit.
- The set does not truly make the player invisible, as the armor glows a deep blue. For PvP purposes, consider using the Familiar set in conjunction with Shroomite armor, and with no visible accessories. With stealth active, this can render the character completely invisible to other players. Also see Invisibility Potion.
- Wearing a Shroomite Mask with Silver Dye can make the player's head resemble a cracked skull.
- Because many rocket weapons have low base damage and derive their power from the high base damage of their ammo, the Shroomite Helmet is often inferior to the Hallowed Helmet or Adamantite Mask, which boost both weapon and ammunition damage.
- If not using the stealth properties of this armor, swapping out the Shroomite Leggings for Mythril Greaves or Red Riding Leggings will increase ranged DPS (and minion damage, if using the Red Riding Leggings). Swapping out the Shroomite Breastplate for the Red Riding Dress will provide roughly the same ranged DPS and ammo conservation while adding another 25% minion damage.
- Some dye combinations make the character sprite appear very near-invisible at night:
Frost armor (no dye) vs. Red Dye
- Shroomite armor is the only armor that has different headpieces which all grant the same amount of defense.
- Desktop 1.4.4:
- Shroomite Helmet now also applies its bonus to any Ranged projectile shooting weapon which is not otherwise included by the Gun or Bow helmets. This includes such weapons as Dart Guns, Flamethrowers, and Star Cannons. This category of weapons is being referred to as "Specialist" weapons.
- Fixed a tooltip display bug that caused any weapons buffed by Shroomite Headpieces to display their damage 1 higher than it should have been.
- Desktop 184.108.40.206:
- Sprites updated.
- Shroomite Breastplate now properly displays +13% ranged damage in its tooltip.
- Desktop 1.2.2: Increased the ranged damage bonus in stealth mode from 50% to 60% and the aggro reduction from 600 to 750.
- Desktop 220.127.116.11:
- Flame and Frozen Wings now fade when stealthed.
- Some enemies will no longer chase players depending on level of stealth and distance.
- Shroomite armor no longer loses stealth when using items.
- Desktop 1.2.1: Updated female sprite.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
- ↑ This is not a typo. The increase is applied multiplicatively, after all other damage increases have been applied.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the Desktop 18.104.22.168 source code, methods
Terraria.Player.cs. There may be inaccuracies, as the current Desktop version is 22.214.171.124.
- ↑ Information taken from the Desktop 126.96.36.199 source code, method
- ↑ Information taken from the Desktop 188.8.131.52 source code, method