Shroomite armor

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Shroomite armor
  • Shroomite armor equipped (male)old Shroomite armor item sprite
  • Shroomite armor equipped (female)
Stack digit 1.png
Statistics
Type
Defense51 (set)
Set BonusNot moving puts you in stealth,
increasing ranged ability and reducing chance for enemies to target you
RarityRarity level: 8
Sell18 (set)

    Shroomite armor is a Hardmode, post-Plantera armor set that boosts the effectiveness of ranged weapons. It is the second-strongest ranger armor available, only beaten by Vortex armor / Titan armor.

    A full set of Shroomite armor will provide the following stats:

    In addition, the armor provides a ×1.15[1] damage boost to weapons that use a certain type of ammunition, depending on which headpiece is worn:

    • Shroomite HeadgearShroomite Headgear for weapons firing arrows or Stakes
    • Shroomite MaskShroomite Mask for weapons firing bullets or Candy Corn
    • Shroomite HelmetShroomite Helmet for all other non-consumable ranged weapons / weapons firing rockets or similar ammunition

    Finally, with a full set of Shroomite armor equipped, the player will enter "stealth mode" over the course of 67 ticks[2] (1.12 seconds) when standing still. Stealth has the following effects:[3]

    • Near-invisibility
    • −750 aggro
    • +60% ranged damage
    • +10% ranged critical strike chance
    • +50% knockback

    The effects begin fading quickly if the wearer starts moving.

    Crafting a full set of Shroomite armor with a single headpiece requires 54 Shroomite Bars (or 810 Glowing Mushrooms and 270 / 324 Chlorophyte Ores). A full set with all three headpieces requires 78 Shroomite Bars (1170 Glowing Mushrooms and 390 / 468 Chlorophyte Ores).

    Set

    Shroomite Breastplate
    • Shroomite Breastplate item spriteold Shroomite Breastplate item sprite
    Stack digit 1.png
    Statistics
    Type
    Defense24
    Body slotShirt
    Tooltip13% increased ranged damage & critical strike chance
    20% chance to save ammo
    RarityRarity level: 8
    Sell6
    Research1 required
    Shroomite Leggings
    • Shroomite Leggings item spriteold Shroomite Leggings item sprite
    Stack digit 1.png
    Statistics
    Type
    Defense16
    Body slotPants
    Tooltip7% increased ranged critical strike chance
    12% increased movement speed
    RarityRarity level: 8
    Sell450
    Research1 required

    Helmet variations

    Shroomite Headgear
    • Shroomite Headgear item spriteold Shroomite Headgear item sprite
    Stack digit 1.png
    Statistics
    Type
    Defense11
    Body slotHelmet
    TooltipIncreases bow damage by 10%
    5% increased ranged critical strike chance
    RarityRarity level: 8
    Sell750
    Research1 required
    Shroomite Helmet
    • Shroomite Helmet item spriteold Shroomite Helmet item sprite
    Stack digit 1.png
    Statistics
    Type
    Defense11
    Body slotHelmet
    TooltipIncreases specialist ranged damage by 10%
    These are launchers, dartguns, or anything else that doesn't shoot arrows/bullets
    5% increased ranged critical strike chance
    RarityRarity level: 8
    Sell750
    Research1 required
    Shroomite Mask
    • Shroomite Mask item spriteold Shroomite Mask item sprite
    Stack digit 1.png
    Statistics
    Type
    Defense11
    Body slotHelmet
    TooltipIncreases gun damage by 15%
    5% increased ranged critical strike chance
    RarityRarity level: 8
    Sell750
    Research1 required

    Crafting

    Recipes

    ResultIngredientsCrafting station
    Shroomite BreastplateShroomite BreastplateMythril AnvilMythril Anvil
    or
    Orichalcum AnvilOrichalcum Anvil
    Shroomite HeadgearShroomite Headgear
    Shroomite HelmetShroomite Helmet
    Shroomite LeggingsShroomite Leggings
    Shroomite MaskShroomite Mask
    total: 5 row(s)

    Notes

    An invisible player revealed by a Wisp.
    • On Desktop version Desktop, Console version Console, and Mobile version Mobile, the Shroomite Helmet boosts all non-consumable ranged weapons that use neither arrows nor bullets as ammunition (e.g. the Star Cannon, Snowball Cannon, or Flamethrower), or no ammunition at all (e.g. the Harpoon or Toxikarp).[4]
    • On Old-gen console version Old-gen console and 3DSNintendo 3DS version, the Shroomite Helmet boosts weapons that use rockets, Stynger Bolts, Explosive Jack 'O Lanterns, or Nails as ammunition.[5] Ranged weapons that use any other type of ammunition or no ammunition at all are not affected by any of the headpieces on these versions.
    • The ×1.15 damage boost to the specific ammunition type is applied after applying damage increases from the rest of the armor set, accessories, and buffs. As a result, Shroomite headpieces provide a larger damage bonus than their tooltips would suggest.
    • The damage boost from the headpieces is applied to all weapons that are able to fire the respective type of ammunition. The damage of the ammunition items themselves is unaffected.
    • The +13% ranged damage bonus from the Shroomite Breastplate is not listed in its tooltip.
    • With a full set of Shroomite armor equipped, the player leaves an afterimage effect during motion, similar to the one displayed by Shadow armor and Hallowed armor, but with a blue tint.
    • Stealth mode does not work while mounted.
    • Using the Rod of Discord or the Hook of Dissonance will not cancel stealth mode.
    • Stealth mode is canceled if the player takes damage, even if they are resistant to knockback (making the bonus useless in combination with an invulnerability machine).

    Tips

    • This armor set has good synergy with the Shiny Stone, as both require the player to stand still and not get attacked to maximize their effectiveness.
    • This armor set also has good synergy with the Sniper Rifle, as stealth massively boosts the Sniper Rifle's main strengths – damage and critical strike chance – even further. With the right loadout, each rifle shot can deal over 1000 damage, killing most non-boss enemies in one hit.
    • The set does not truly make the player invisible, as the armor glows a deep blue. For PvP purposes, consider using the Familiar set in conjunction with Shroomite armor, and with no visible accessories. With stealth active, this can render the character completely invisible to other players. Also see Invisibility Potion.
    • Wearing a Shroomite Mask with Silver Dye can make the player's head resemble a cracked skull.
    • Because many rocket weapons have low base damage and derive their power from the high base damage of their ammo, the Shroomite Helmet is often inferior to the Hallowed Helmet or Adamantite Mask, which boost both weapon and ammunition damage.
    • If not using the stealth properties of this armor, swapping out the Shroomite Leggings for Mythril Greaves or Red Riding Leggings will increase ranged DPS (and minion damage, if using the Red Riding Leggings). Swapping out the Shroomite Breastplate for the Red Riding Dress will provide roughly the same ranged DPS and ammo conservation while adding another 25% minion damage.
    • Some dye combinations make the character sprite appear very near-invisible at night:

    Trivia

    • Shroomite armor is the only armor that has different headpieces which all grant the same amount of defense.

    History

    • Desktop 1.4.4:
      • Shroomite Helmet now also applies its bonus to any Ranged projectile shooting weapon which is not otherwise included by the Gun or Bow helmets. This includes such weapons as Dart Guns, Flamethrowers, and Star Cannons. This category of weapons is being referred to as "Specialist" weapons.
      • Fixed a tooltip display bug that caused any weapons buffed by Shroomite Headpieces to display their damage 1 higher than it should have been.
    • Desktop 1.4.0.1:
      • Sprites updated.
      • Shroomite Breastplate now properly displays +13% ranged damage in its tooltip.
    • Desktop 1.2.2: Increased the ranged damage bonus in stealth mode from 50% to 60% and the aggro reduction from 600 to 750.
    • Desktop 1.2.1.2:
      • Flame and Frozen Wings now fade when stealthed.
      • Some enemies will no longer chase players depending on level of stealth and distance.
      • Shroomite armor no longer loses stealth when using items.

    References

    1. This is not a typo. The increase is applied multiplicatively, after all other damage increases have been applied.
    2. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
    3. Information taken from the Desktop version Desktop 1.4.3.6 source code, methods Update() in Terraria.Player.cs and GetWeaponKnockback() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
    4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GetWeaponDamage() in Terraria.Player.cs.
    5. Information taken from the Desktop version Desktop 1.4.3.6 source code, method GetWeaponDamage() in Terraria.Player.cs.