Solar Flare armor

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Solar Flare armor
  • Solar Flare armor equipped (male)
  • Solar Flare armor equipped (female)
Stack digit 1.png
Statistics
Type
Defense78 (set)
Set BonusSolar shields charge over time to protect you & let you dash
A charge is used to damage enemies you touch
Consumed charges explode & damage enemies
RarityRarity level: 10
Sell31 GC50 SC (set)
Grants Buff
BuffSolar BlazeSolar Blaze(Desktop, Console and Mobile versions)
Buff tooltipDamage taken reduced by 30%, repel enemies when taking damage
Solar Blaze.gif
Solar Blaze shield.gif
Solar Blaze buff icon and its Solar Shield strength.
The Solar Shield "dash" ability in action.

Solar Flare armor is a Hardmode, post-Moon Lord set of armor that provides melee weapon boosts. It is currently the final melee set available on the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version. This armor set also provides the most base defense. Crafting it requires a total of 36 Luminite Bars (144 Luminite) and 45 Solar Fragments.

A full set of the Solar Flare armor will provide the following benefits:

Equipping the full set additionally provides a special set bonus, the Solar Blaze buff, which builds the longer the player avoids taking damage, gaining up to a maximum of three "charges" (similar to Beetle armor). Each of these charges takes 3 seconds to build and provides a fixed damage reduction of 20% regardless of the number of charges. The number of charges built is indicated by a shield that appears in front of the player upon gaining the first charge, with two and three spikes appearing on the shield on the second and third charges, respectively.

Taking damage causes one charge to deplete, and discharges fire explosions around the player that can damage enemies in the vicinity. When there is at least one charge available, the player can activate a special "dash" attack by double-tapping ◀ Left or ▶ Right. If the dash strikes an enemy, a charge is consumed, and enemies hit during the dash will be damaged and cause a fire explosion, i.e. every enemy hit takes damage twice. The player can only dash once per second.

The set bonus also grants 12% base damage reduction, which stacks multiplicatively with the damage reduction from the shield.

Each piece equipped (even if hidden by vanity items) causes the player to emit light, with a higher light level for each additional piece equipped. Additionally, equipping the full set displays both an after-image motion effect and a pulsating effect, similar to Hallowed armor.

Set

Solar Flare Helmet
  • Solar Flare Helmet item sprite
Stack digit 1.png
Statistics
Type
Defense24
Body slotHelmet
Tooltip26% increased melee critical strike chance
Grants minor life regeneration
Enemies are more likely to target you
RarityRarity level: 10
Sell7 GC
Research1 required
  • Internal Item ID: 2763 (Desktop, Console and Mobile versions)
  • Internal Armor ID: 171
Solar Flare Breastplate
  • Solar Flare Breastplate item sprite
Stack digit 1.png
Statistics
Type
Defense34
Body slotShirt
Tooltip29% increased melee damage
Grants minor life regeneration
Enemies are more likely to target you
RarityRarity level: 10
Sell14 GC
Research1 required
  • Internal Item ID: 2764 (Desktop, Console and Mobile versions)
  • Internal Armor ID: 177
Solar Flare Leggings
  • Solar Flare Leggings item sprite
Stack digit 1.png
Statistics
Type
Defense20
Body slotPants
Tooltip15% increased movement and melee speed
Grants minor life regeneration
Enemies are more likely to target you
RarityRarity level: 10
Sell10 GC50 SC
Research1 required
  • Internal Item ID: 2765 (Desktop, Console and Mobile versions)
  • Internal Armor ID: 112

Crafting

Recipes

ResultIngredientsCrafting station
Solar Flare BreastplateSolar Flare Breastplate(Desktop, Console and Mobile versions)Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)
Solar Flare HelmetSolar Flare Helmet(Desktop, Console and Mobile versions)
Solar Flare LeggingsSolar Flare Leggings(Desktop, Console and Mobile versions)

Notes

  • Fire explosions have a base damage of 150 (which is affected by melee damage bonuses) and deal a base knockback of 15 (Insane). The dash attack also has a base damage of 150 (which is affected by melee damage and melee critical strike bonuses) and deals a base knockback of 9 (Very strong).[1]
  • Holding the Psycho Knife will increase the damage of fire explosions and dash attack, and also increase the critical strike chance of the dash attack.
  • Taking fall damage also triggers the explosion discharge and consumes one charge.
  • The dash causes the player to move at 52 mph.
    • This dash will cause the player to move 11 mph faster than the Dungeon Guardian and 1 mph faster than the dash of Biome Mimics when the player is too far away.
  • The dash effect of the armor overrides the dash effect of the Tabi, Master Ninja Gear, and Shield of Cthulhu accessories.
  • The Endurance Potion, Frozen Turtle Shell, and Worm Scarf's damage reduction can stack with this armor.
  • The Solar Blaze buff tooltip still displays "Damage taken reduced by 30%" even though the actual effect is 20%.
  • The shield can also be dyed using the chest dye slot.
  • Like all armors made from Luminite, equipping Solar Flare armor makes the player emit light, in this case, red. Light radius increases with the number of pieces equipped.

Tips

  • In comparison to Beetle armor, Solar Flare armor provides slightly more defense than Beetle armor with the Beetle Shell. While the damage reduction of Beetle armor is higher, the 12% damage reduction from Solar Flare armor's set bonus stacks with some other buffs. It can almost reach the damage reduction levels of Beetle armor this way: With Endurance, Ice Barrier, and the Worm Scarf, Beetle armor offers at most 73.6% damage reduction, while Solar Flare armor offers 71.2%, which is only 2.4 percentage points less.

Trivia

  • The shield acts somewhat like the Shield of Cthulhu, but does more damage, dashes further, and does not knock the player backward on hit.
  • Solar Flare armor essentially combines the effects of Turtle armor (damage reflection), Beetle armor (damage reduction), and the Shield of Cthulhu (dash).
  • A solar flare is a sudden increase of brightness on the Sun. More powerful flares are then followed by a coronal mass ejection, which is a significant release of plasma from the Sun's surface.

See also

History

  • Desktop 1.4.4: Solar Dash/Explosion damage now scales with melee damage bonus.
  • Desktop 1.4.0.1:
    • Each armor piece now provides 1 HP/s of health regeneration.
    • The helmet set now provides +26% critical strike chance instead of +17%, and the chestplate provides +29% melee damage instead of +22%.
    • Instead of 30% damage reduction when charges are active, the armor now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active.
    • Recharge time between shield charges reduced by 2 seconds.
    • Changed tooltip of the set bonus from "Solar shields generate over time protecting you, \ consume the shield power to dash, damaging enemies" to "Solar shields charge over time to protect you & let you dash \ A charge is used to damage enemies you touch \ Consumed charges explode & damage enemies".
    • Increased sell value from no value to 31 GC50 SC per set.
  • Desktop 1.3.0.6: Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a "Solar Radiance" explosion.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Hurt() in Terraria.Player.cs and DashMovement() in Terraria.Player.cs.