Fire Imp
Jump to navigation
Jump to search
Fire Imp
Classic
Expert
Master
Statistics
Type | |
---|---|
Environment | |
AI Type | Caster AI |
Damage | 30/60›54/90›81 |
Max Life | 70/140›154/210›231 |
Defense | 16 |
KB Resist | 50%/55%/60% |
Banner | Fire Imp Banner |
Immune to |
Drops
Coins | 3 SC50 CCPre-Hardmode: 8 SC75 CCHardmode: 7 SC |
---|
- Item (Quantity)Rate
- (Desktop, Console and Mobile versions) 5% / (Old-gen console and 3DS versions) 2%
- 0.4%
- 0.4%
Sounds
Hurt | |
---|---|
Killed | |
Attack | |
Teleport |
- Internal NPC ID: 24
The Fire Imp is a pre-Hardmode enemy that spawns in the The Underworld. It fires Burning Spheres, which travel through blocks and have a 1/3 (33.33%) chance to inflict the On Fire! debuff for 7 / 14 / 17.5 seconds. The Burning Spheres can easily be destroyed by hitting them with any weapon, minion, or damage-dealing tool or pet.
Like all casters, the Fire Imp will follow the pattern of firing three times, pausing for several seconds, and teleporting to another location on the screen.
Notes
- Fire Imps require a target space of at least four vertical air spaces and three horizontal air spaces to teleport into a location. Despite this, they only need three vertical air spaces and two horizontal ones to spawn.
- Fire Imps account for around 2/33rds of enemy spawns (6.09%)[1].
- In for the worthy, Fire Imps will spawn near the closest player while the Wall of Flesh is alive, and get more HP and defense; their fireballs also move faster and become unbreakable. This is limited to a total of 4 imps, averages 1 spawn per 3 seconds, and they will only spawn on solid, unsloped blocks.
Tips
- The Fire Imp can be stunlocked with many different minions, as their repeated attacks prevent it from firing.
- Farming an Obsidian Rose from a Imp Statue is faster than farming one from natural spawns, and this also provides plenty of banners.
Trivia
- The Fire Imps dropping the Plumber's Hat may be a reference to Mario's ability to shoot fireballs when getting a Fire Flower power-up, similar to the Burning Spheres that Fire Imps shoot. This is further supported by the Obsidian Rose that they drop, which references the Fire Flower power-up.
- Fire Imps could originally drop a Green Cap in the Mobile version. Since an unknown update, this is no longer the case.
- The Bestiary entry for the Fire Imp: "A lesser demon imbued with hell magic. Capable of teleporting and hurling phantom fireballs towards their foes."
See also
- Imp Staff(Desktop, Console, Old-gen console and Mobile versions), which summons a Flying Imp minion resembling the Fire Imp
- Slice of Hell Cake(Desktop, Console and Mobile versions), which summons a Baby Imp pet resembling the Fire Imp
History
- Desktop 1.4.4: Obsidian Rose drop rate increased from 2% to 5%.
- Desktop 1.3.5: Sprite updated. Old sprite was .
- Desktop 1.3.0.1: Sprite updated. Old sprite was .
- Desktop 1.2.0.3: Now has a chance to drop its respective banner.
- Desktop 1.2: Fire Imps now have a chance to drop an Obsidian Rose.
- Desktop 1.0.6:
- Health decreased from 80 to 70.
- Defense decreased from 20 to 16.
- Their Burning Spheres can now inflict the On Fire! debuff.
- Fire Imps no longer drop the Flower of Fire, which is instead found in Shadow Chests.
- Desktop 1.0.5:
- A longer delay was added between the 3-shot volley and the next teleport.
- Fire Imps are no longer damaged by lava.
- Desktop 1.0.4: Can now drop the Plumber's Hat.
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.