Super Star Shooter
Projectiles created
Super Star Cannon
Super Star Cannon
The Super Star Shooter is a Hardmode ranged weapon that, as a direct upgrade to the Star Cannon, consumes Fallen Stars as ammunition by firing them in a straight line. The star projectiles are unaffected by gravity, pierce an unlimited number of enemies, and summon bright white streaks of light which slash into damaged enemies, dealing an additional 75% of the weapon's damage (45 base damage).[1] Star projectiles dissipate into light-emitting particles upon impacting a solid block or after traveling for one minute.
Its best modifier is Unreal.
Crafting
Recipes
Notes
- In For the worthy and Get fixed boi worlds, most bosses reflect the Fallen Star projectiles.
- Additionally, the Super Star Shooter's base damage is reduced to 54, and its base use time is increased to 19 (Very fast).
Tips
- The Super Star Shooter can be crafted right after defeating any of the mechanical bosses and is extremely effective at killing all three of them, especially The Destroyer.
- Items that grant ammo conservation such as the Ammo Box will help, as Fallen Stars can be hard to gather in large amounts.
- In Journey Mode, Fallen Stars can be obtained easily by duplicating.
- The Super Star Shooter's crowd control capabilities can render it useful until defeating Golem.
Trivia
- The tooltip is a reference to the American television series Pinky and the Brain and Animaniacs.
- The Super Star Shooter has a rarity of
03*, despite only being obtainable after a mechanical boss has been defeated.
History
- Desktop 1.4.4:
- The Star Slash now uses static immunity, so its immune frames will no longer block subsequent Star Shots from hitting.
- The Star Slash now inflicts 75% of base damage instead of 50%.
- Star projectiles no longer instantly expire if shot while the character has its back to a wall.
- Desktop 1.4.1.2:
- Increased use time from 12 to 18.
- Reduced damage from 70 to 60.
References
- ↑ Information taken from the Desktop 1.4.4.9 source code, method
SummonSuperStarSlash()
in Terraria.Projectile.cs
.
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