
Obtained from
A player using the Possessed Hatchet. Note the homing capabilities.
Unlike other boomerangs, the Possesed Hatchet has limited hit count.
The Possessed Hatchet is a Hardmode, post-Golem boomerang that has a 1/7 (14.29%) chance of being dropped from Golem. When thrown, it homes in on enemies within 50 tiles.[1] With no enemies nearby, it returns to the player after traveling 25 tiles. Unlike most boomerangs, the player does not have to wait for it to return before throwing more, with no limit to how many Possessed Hatchets can be thrown out at once. The Possessed Hatchet can hit up to 10 targets.[2] This is different from most boomerangs, which can hit infinite enemies while returning.
Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. However, Ruthless might be preferred if the player already has very high critical strike chance.
Notes
- The Possessed Hatchet homes in on the tail segment of all worms.
- As with all homing weapons, the Possessed Hatchet does not home in on players during PvP.
- If the player dies when the Possessed Hatchet is thrown, it will hover at their death point, returning to them when they respawn.
Tips
- The Possessed Hatchet is especially effective against Crawltipedes, as it always targets their tails.
Trivia
- Despite resembling an axe, it cannot chop down trees.
History
- Desktop 1.4.0.1:
- Sprite updated.
- Drop rate increased from 1/8 (12.5%) to 1/7 (14.29%), due to the Picksaw now dropping separately.
- Desktop 1.3.0.1:
- Damage reduced from 90 to 80.
- Use time reduced from 14 to 13.
- Can now be thrown in rapid succession.
- Console 1.0.750.0: (
)
- Damage reduced from 90 to 80.
- Use time reduced from 14 to 13.
- Can now be thrown in rapid succession.
- Mobile 1.3.0.7:
- Damage reduced from 90 to 80.
- Use time reduced from 14 to 13.
- Can now be thrown in rapid succession.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method AI()
in Terraria.Projectile.cs
. The related part is the aiStyle == 3
code block.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method SetDefaults()
in Terraria.Projectile.cs
.
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