Spectre armor

Type | |
---|---|
Defense | ![]() ![]() |
Set Bonus | ![]() Magic damage done to enemies heals the player with lowest health ![]() |
Rarity | ![]() |
Sell | 18 (set) |
Spectre armor is a Hardmode, post-Plantera armor set that offers magic weapon boosts. The set consists of the Spectre Robe and Spectre Pants, with either the Spectre Hood or Spectre Mask headpiece. Wearing a full set causes small white orbs to manifest whenever the player hits an enemy with a magic weapon. The effect of these orbs depends on the headpiece option chosen: The Spectre Mask causes the orbs to act as homing projectiles, while the Spectre Hood causes the orbs to travel to a player, healing them.
Crafting a full set with one headpiece requires 54 Spectre Bars (27 Ectoplasm and 270 Chlorophyte Ore). The full set with both headpieces requires 66 Spectre Bars (33 Ectoplasm and 330 Chlorophyte Ore).
Crafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm.
Spectre Mask set bonus: Homing orb projectiles spawn when dealing magic damage to an enemy, which attack nearby enemies, or the same enemy. The orbs deal 100% / 50% of the damage dealt by the magic weapon fired, before it is doubled by a critical hit (if a critical hit deals 200 damage, the orb will have 100 / 50 base damage). The orb projectile itself can deal critical hits.
Spectre Hood set bonus: Lifesteal orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by 20% / 8% of damage done (e.g. dealing 50 magic damage heals 10 / 4 health). In multiplayer, the player with the lowest health on the team is healed instead. Equipping full set with the Spectre Hood / the Spectre Hood incurs a 40% magic damage decrease.
Set
Helmet variants
Crafting
Recipes
Result | Ingredients | Crafting station |
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Notes
- Both set bonuses have a limit to their efficiency[1][2]:
- The Spectre Hood's healing is a lifesteal effect, and is limited by a stat called
,lifeSteal
recharges by 36 / 30 / 42 every second, up to a maximum of 80 / 70 / 120. When a projectile deals damage, the game will calculate the amount of health it will restore, and for per health that would be restored,lifeSteal
is reduced by 1, meaning that while in constant combat the player can restore 36 / 30 / 42 health per second, with an initial burst of 80 / 70 / 120. The amount of health restored by the healing orb is related to the source projectile's damage and the number of targets the projectile has hit, and can be calculated with the following formula:lifeSteal
-
Health restored = Damage of the projectile × [0.2 - 0.05 × Hits[3])]
-
Health restored = Damage of the projectile × (0.08 - 0.02 × Hits)
- Note that when wearing the Spectre armor with Hood, all projectiles that dealt damage will reduce
, but only projectiles that deal magic damage will spawn a healing orb.lifeSteal
-
- The Spectre Mask's damage orbs is limited by a stat called
.ghostDmg
recharges by 400 / 150 every second, up to a maximum of 1500 / 1000. For each magic damage dealt,ghostDmg
is reduced by 1, meaning that while in constant combat its extra DPS is capped at 400 / 150, with an initial burst of 1500 / 1000 when entering combat.ghostDmg
- The Spectre Hood's healing is a lifesteal effect, and is limited by a stat called
- If an attack does not do at least 2 / 4 damage while the Spectre Mask is equipped, a damaging orb will not appear. If an attack does not do at least 5 / 13 damage while the Spectre Hood is equipped, a healing orb will not appear.
- Wearing the full set with either helmet makes the player translucent.
- As the rest of the Spectre armor grants a total of 15% increased damage, the total effect of wearing the Spectre Hood is only a 25% magic damage reduction.
Tips
- One of the most efficient ways to play with this armor is by owning both the Spectre Hood and the Spectre Mask and switching between them, depending on the situation. This way the player will be able to both keep themselves alive and deal continuous high damage.
- The average DPS of the Spectre Mask's damage orbs cannot be increased beyond the cap through damage bonuses, but it can be increased through critical strike chance bonuses. As a result, accessory builds that emphasize critical strike chance will be stronger than usual, and weapons with boosted critical rates like the Stellar Tune and Staff of Earth will increase the potency of the set bonus.
- Since the base DPS of the damage orbs is essentially a fixed value, the Spectre Mask set is a good fit for defensive mages, since the loss of damage from running Warding modifiers instead of Menacing/Lucky does not affect the damage dealt by the set bonus. Using defensive accessories also synergizes well with the Spectre Hood set, since its effect is also defensive.
- Spectre armor with the Spectre Hood is widely considered useless against the Moon Lord, whose Moon bite debuff disables lifesteal effects, unless one moves far enough to avoid his tongue to latch on. However, such strategy is usually ineffective since Moon Lord can teleport to the player if they move too far from him.
- The lifesteal cap can be somewhat bypassed by dealing an enormous amount of damage in a single hit, such as with the Nebula Blaze. This can be useful when fighting the Moon Lord, to maximize the amount of health gained after Moon Bite wears off but before it is reapplied.
- The combined effects of Mana Sickness and the Spectre Hood's damage reduction will render many magic weapons too weak to be effective, so players should find an alternate means of restoring mana.
- Magic Cuffs or Celestial Cuffs synergize well with the Spectre Hood as they capitalize on any damage taken; with a highly-damaging weapon like the Razorpine, it is possible to maintain both health and mana at comfortable levels.
Trivia
- On the
Old-gen console version, the Spectre Hood is the only piece of armor that decreases the player's stats. On the
Desktop version,
Console version, and
Mobile version, the decrease is only caused indirectly, via the set bonus.
- Spectre is another word for ghost or spirit, alluding to the fact that the Ectoplasm, required for crafting the armor set, is dropped by Dungeon Spirits.
History
- Desktop 1.4.4: Spectre Hood's teammate healing range increased from 1200 to 3000. Furthermore, it is now a circular shape instead of a diamond, further increasing its effective coverage area.
- Desktop 1.4.1:
- Spectre Hood's damage decrease is moved to its set bonus.
- Increased Spectre Mask's magic damage/critical chance bonus from 5% to 10%, increased the limit on how much burst damage can be dealt by the set bonus at once from 1000 to 1500, and the recovery rate of projectiles generated over time has increased from 250 to 400.
- Desktop 1.4.0.1:
- Projectiles spawned from the mask now do 100% of the original damage.
- Recovery rate of projectiles generated over time by the mask increased from 150 to 250.
- Desktop 1.3.0.3: Spectre armor with Spectre Hood no longer heals when the player is inflicted with the Moon Bite debuff.
- Desktop 1.3.0.1: Now requires Spectre Bars instead of Ectoplasm and Chlorophyte Bars.
- Desktop 1.2.3.1: Spectre Hood no longer increases mana usage.
- Desktop 1.2.3:
- Spectre Mask introduced.
- Spectre Hood no longer increases maximum mana by 80 and reduces mana usage by 17%. Instead, it now reduces magic damage by 40% and increases mana usage by 20%.
- Lifesteal ratio of the Spectre Hood set increased from 8% to 20%.
- Increased defense of existing pieces:
- Spectre Hood defense increased from 4 to 6.
- Spectre Robe defense increased from 12 to 14.
- Spectre Pants defense increased to from 8 to 10.
- Desktop 1.2.2:
- Healing capped at 40 health per second.
- Flame traps no longer trigger the set bonus.
- Desktop 1.2.1.2: Frost Staff will now trigger Spectre's set bonus.
- Desktop 1.2.1:
- Lifesteal ratio of the set bonus reduced from 10% to 8%.
- Added requirement of Chlorophyte Bars to craft.
- Desktop 1.2.0.3:
- Reduced defense:
- Spectre Hood defense decreased from 6 to 4.
- Spectre Robe defense decreased from 14 to 12.
- Spectre Pants defense decreased from 11 to 8.
- Traps no longer trigger Spectre armor.
- Spectre armor does less healing each time the same projectile deals damage.
- Reduced defense:
- Desktop 1.2.0.2: Notes from the Magical Harp now count as magic and should trigger the Spectre set bonus.
- Desktop 1.2: Introduced.
- Console 1.09: Fixed the Spectre Mask not having a set bonus.
- Console 1.08: Added Spectre Mask.
- Console 1.02: Introduced Spectre Hood set.
- Switch 1.0.711.6: Introduced, with both helmet variants.
- Mobile 1.2.11212: Added Spectre Mask.
- Mobile 1.2.6508: Introduced Spectre Hood set.
- 3DS-Release: Introduced Spectre Hood set.
References
- ↑ Information taken from the
Desktop 1.4.3.6 source code, methods
Update()
inTerraria.Player.cs
,ghostHeal()
inTerraria.Projectile.cs
, andghostHurt()
inTerraria.Projectile.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.2.2 source code, methods
UpdatePlayer()
inTerraria.Player.cs
andghostHeal()
inTerraria.Projectile.cs
. - ↑ Start at 0 on first hit, and increases by 1 for each extra target hit.