True Night's Edge
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True Night's Edge
Statistics
Type | |
---|---|
Damage | 70 (Melee) |
Knockback | 4.75 (Average) |
Critical chance | 4% |
Use time | 32 (Slow) |
Velocity | 14 |
Rarity | ![]() |
Sell | 10 GC |
Research | 1 required |
Projectiles created
- Night's Edge
- True Night's Edge
Sounds
Use | |
---|---|
- Internal Item ID: 675
- Internal Projectile ID: 972, 973
The True Night's Edge is a Hardmode, post-mechanical boss sword and the direct upgrade to the Night's Edge. When swung, a circular purple aura follows the swing, reaching farther than the sword itself. The aura can hit up to two enemies. The sword will also fire a spinning green blade that deals 50% of the weapon's damage (35 base damage)[1] and can strike up to 3 times. The projectile will move relative to the player.
Its best modifier is Legendary.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() or ![]() |
Crafting tree
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Used in
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() or ![]() |
Notes
- The spinning projectile applies 10 ticks[2] of immunity frames on the targets it hits, but can still hit a target multiple times (if the target is large enough for the projectiles to stay on it after 10 ticks).[3]
- If the aura hits an enemy, a purple flash is created; if the projectile hits an enemy, a green flash is created.
Trivia
- The True Night's Edge is depicted on the foil Terraria badge on Steam.
History
- Desktop 1.4.4.8: Melee swing now only hits up to 2 targets instead of 3.
- Desktop 1.4.4:
- True Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
- Melee swing now only hits up to 3 targets per swing.
- Instead of a sword projectile, it now fires a large, spinning disc of energy which travels a medium-long distance, striking multiple times.
- Damage reduced from 105 to 70.
- Use Time increased from 26 to 32.
- Desktop 1.4.1:
- Crafting recipe now requires 20 Souls from each mechanical boss rather than a Broken Hero Sword.
- Can now autoswing.
- Projectile does 1.5× base damage instead of 1×.
- Desktop 1.4.0.3: Item sprite updated.
- Desktop 1.4.0.1: Damage increased from 90 to 105.
- Desktop 1.3.0.1:
- Damage increased from 78 to 90.
- Use time increased from 24 to 26.
- Desktop 1.2.3:
- Damage increased from 70 to 78.
- Projectile cooldown decreased from 0.75 to 0.4 seconds.
- Desktop 1.2: Introduced.
- Console 1.0.933.1: Made changes from PS4’s 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Damage increased from 78 to 90.
- Use time increased from 24 to 26.
- Console 1.06:
- Damage increased from 70 to 78.
- Projectile cooldown decreased from 0.75 to 0.4 seconds.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212:
- Damage increased from 70 to 78.
- Shoots projectiles more rapidly.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.4 source code, method
ItemCheck_Shoot()
inTerraria.Player.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.4 source code, method
SetDefaults()
inTerraria.Projectile.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
Categories:
- Weapon items
- Crafting material items
- Broadswords
- Projectile melee
- Melee weapons
- Craftable items
- Hardmode-only items
- Autoswing items
- Desktop content
- Console content
- Old-gen console content
- Mobile content
- 3DS content
- Items of rarity 8
- Pages with information based on outdated versions of Terraria's source code
- Mythril or Orichalcum Anvil