True Night's Edge

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True Night's Edge
  • True Night's Edge item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage70 (Melee)
Knockback4.75 (Average)
Critical chance4%
Use time32 (Slow)
Velocity14
RarityRarity level: 8
Sell10 GC
Research1 required
Projectiles created
  • Night's Edge
    Night's Edge
  • True Night's Edge
    True Night's Edge
Sounds
Use

The True Night's Edge is a Hardmode, post-mechanical boss sword and the direct upgrade to the Night's Edge. When swung, a circular purple aura follows the swing, reaching farther than the sword itself. The aura can hit up to two enemies. The sword will also fire a spinning green blade that deals 50% of the weapon's damage (35 base damage)[1] and can strike up to 3 times. The projectile will move relative to the player.

Its best modifier is Legendary.

The True Night's Edge in use. Notice its circular projectile striking three times.

Crafting

Recipes

ResultIngredientsCrafting station
Desktop versionConsole versionMobile version only:
True Night's EdgeTrue Night's Edge
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Crafting tree

Used in

ResultIngredientsCrafting station
Terra BladeTerra BladeMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Notes

  • The spinning projectile applies 10 ticks[2] of immunity frames on the targets it hits, but can still hit a target multiple times (if the target is large enough for the projectiles to stay on it after 10 ticks).[3]
  • If the aura hits an enemy, a purple flash is created; if the projectile hits an enemy, a green flash is created.

Trivia

History

  • Desktop 1.4.4:
    • True Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
    • Melee swing now only hits up to 3 targets per swing.
    • Instead of a sword projectile, it now fires a large, spinning disc of energy which travels a medium-long distance, striking multiple times.
    • Damage reduced from 105 to 70.
    • Use Time increased from 26 to 32.
  • Desktop 1.4.1:
    • Crafting recipe now requires 20 Souls from each mechanical boss rather than a Broken Hero Sword.
    • Can now autoswing.
    • Projectile does 1.5× base damage instead of 1×.
  • Desktop 1.3.0.1:
    • Damage increased from 78 to 90.
    • Use time increased from 24 to 26.
  • Desktop 1.2.3:
    • Damage increased from 70 to 78.
    • Projectile cooldown decreased from 0.75 to 0.4 seconds.
  • Console 1.0.750.0: (PlayStation 4)
    • Damage increased from 78 to 90.
    • Use time increased from 24 to 26.
  • Console 1.06:
    • Damage increased from 70 to 78.
    • Projectile cooldown decreased from 0.75 to 0.4 seconds.
  • Mobile 1.2.11212:
    • Damage increased from 70 to 78.
    • Shoots projectiles more rapidly.

References

  1. Information taken from the Desktop version Desktop 1.4.4.4 source code, method ItemCheck_Shoot() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  3. Information taken from the Desktop version Desktop 1.4.4.4 source code, method SetDefaults() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.