Shroomite armor

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Shroomite armor.
Shroomite armor
  • Shroomite armor equipped (male)
  • Shroomite armor equipped (female)
9999
Statistics
Type
Defense51 (set)
Set BonusNot moving puts you in stealth,
increasing ranged ability and reducing chance for enemies to target you
RarityYellow (Rarity level: 8)
Sell18 GC (set)

Shroomite armor is a Hardmode, post-Plantera ranged armor set consisting of the Shroomite Breastplate and Shroomite Leggings, as well as three different headpieces: the Shroomite Headgear, Shroomite Mask, and Shroomite Helmet, providing bonuses for ranged weapons using a specific type of ammunition. Crafting the full set with one headpiece requires a total of 54 Shroomite Bars (810 Glowing Mushrooms and 270 Chlorophyte Ore). Crafting all five pieces requires a total of 78 Shroomite Bars (1170 Glowing Mushrooms and 390 Chlorophyte Ore).

The full set grants the following effects while equipped:

  • +51 defense
  • +13% ranged damage
  • ×1.12[1] damage of specialist ranged weapons (non-consumable ranged weapons that are not bows or guns)

  • +25% ranged critical strike chance
  • +20% ammo conservation
  • +12% movement speed
  • The player leaves dark blue afterimages when moving
  • Standing still and not using any items causes the player to quickly enter stealth, which causes them to turn almost invisible and prevents Fighter AI and Flying AI enemies from firing projectiles at the player while they are not using an item. Stealth is engaged gradually over the course of 1.12 seconds, during which the player gains several stat boosts that linearly increase to the following values:[2]
    • +60% ranged damage
    • +10% ranged critical strike chance
    • −750 aggro
    • +50% ranged knockback

Stealth mode is deactivated upon riding a mount[3] or taking damage[4]. Stealth mode will also fade once the player starts moving (see Notes for details).

As a result of the aggro reduction while in stealth, enemies will prefer to target other players, and many kinds of enemies will not chase after the player while they are not using items (see Aggro § Target chasing for details).

Set

Shroomite Breastplate
  • Shroomite Breastplate item sprite
9999
Statistics
Type
Defense24
Body slotShirt
Tooltip13% increased ranged damage & critical strike chance
20% chance to save ammo
RarityYellow (Rarity level: 8)
Sell6 GC
Research1 required
Shroomite Leggings
  • Shroomite Leggings item sprite
9999
Statistics
Type
Defense16
Body slotPants
Tooltip7% increased ranged critical strike chance
12% increased movement speed
RarityYellow (Rarity level: 8)
Sell4 GC50 SC
Research1 required

Helmet variations

Shroomite Headgear
  • Shroomite Headgear item sprite
9999
Statistics
Type
Defense11
Body slotHelmet
TooltipIncreases bow damage by 12%
5% increased ranged critical strike chance
RarityYellow (Rarity level: 8)
Sell7 GC50 SC
Research1 required
Shroomite Mask
  • Shroomite Mask item sprite
9999
Statistics
Type
Defense11
Body slotHelmet
TooltipIncreases gun damage by 12%
5% increased ranged critical strike chance
RarityYellow (Rarity level: 8)
Sell7 GC50 SC
Research1 required
Shroomite Helmet
  • Shroomite Helmet item sprite
9999
Statistics
Type
Defense11
Body slotHelmet
TooltipIncreases specialist ranged damage by 12%
These are launchers, dartguns, or anything else that doesn't shoot arrows/bullets
5% increased ranged critical strike chance
RarityYellow (Rarity level: 8)
Sell7 GC50 SC
Research1 required

Crafting

Recipes

ResultIngredientsCrafting station
Shroomite BreastplateShroomite BreastplateMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Shroomite HeadgearShroomite Headgear
Shroomite HelmetShroomite Helmet
Shroomite LeggingsShroomite Leggings
Shroomite MaskShroomite Mask

Notes

An invisible player revealed by a Wisp.
  • The Shroomite Helmet boosts all non-consumable ranged weapons that use neither arrows/Stakes nor bullets/Candy Corn as ammunition (e.g. launchers, the Star Cannon, Flamethrower, Dart Rifle, etc.), or no ammunition at all (e.g. the Harpoon, Paintball Gun, Toxikarp, and Piranha Gun).[5]
    • The only exception is the Coin Gun. It cannot receive a damage bonus due to its damage stat of 0.
  • The ×1.12 damage boost to the specific ammunition type is applied after applying damage increases from the rest of the armor set, accessories, and buffs. As a result, Shroomite headpieces provide a larger damage bonus than their tooltips would suggest. The overall effect is a ×1.12 increase to the potency of ranged damage bonuses (not counting the headpiece itself). For example, a Ranger Emblem would effectively increase ranged damage by ?% instead of 12%.
  • The damage boost from the headpieces is only applied to weapons that are able to fire the respective type of ammunition. The damage of the ammunition items is unaffected by this.
  • The Shroomite armor's stealth mode cannot be stacked with that of the Psycho Knife. If both items are used, the player can only receive stat changes from the Psycho Knife's stealth mode as it has the highest priority.
    • The only exception is the knockback bonus, which is always granted as long as the player is in stealth mode. For example, when using the Psycho Knife with the Shroomite armor, the player will gain +100% melee knockback and +50% ranged knockback at the same time when in stealth mode. However, this has little use in actual combat.[6]
  • NPCs will not attempt to "talk" to (i.e. show emotes to) players that are in stealth mode.[7]
  • Using an item pauses the process of entering stealth mode but does not reset it. Once the use animation of the item is finished, it takes 0.08 seconds before the process resumes.
  • Stealth mode fades quickly once the player starts moving, depending on the player's movement speed.[8] For instance, when moving at a steady 10 mph, it takes 1.1 seconds to fully exit stealth mode, whereas it only takes 0.22 seconds when moving at 51 mph.
  • Using the Rod of Discord, Hook of Dissonance, or Rod of Harmony will not cancel stealth mode.

Tips

  • This armor set also has good synergy with the Sniper Rifle, as stealth massively boosts the Sniper Rifle's main strengths – damage and critical strike chance – even further. With the right loadout, each rifle shot can deal over 1000 damage, killing most non-boss enemies in one hit.
  • Since the stealth mode is canceled upon taking damage, and the player must stop attacking to regain stealth, the bonus is useless when facetanking or using an invulnerability machine.
  • The set does not truly make the player invisible, as the armor glows a deep blue. For PvP purposes, consider using the Familiar set in conjunction with Shroomite armor, and with no visible accessories. With stealth active, this can render the player completely invisible to other players.
    • Using an Invisibility Potion can be a viable alternative, but the buff will wear off immediately if the player is damaged in any way, making Shroomite armor a more consistent choice.
  • Wearing a Shroomite Mask with Silver Dye can make the player's head resemble a cracked skull.
  • Because many launchers have low base damage and derive their power from the high base damage of their ammo, the Shroomite Helmet is often inferior to the Hallowed Helmet or Adamantite Mask, which boost both weapon and ammunition damage.
  • If not using the stealth properties of this armor, swapping out the Shroomite Leggings for Mythril Greaves or Red Riding Leggings will increase ranged DPS (while decrease 7 defense if using Mythril Greaves; or also increase minion damage if using the Red Riding Leggings). Swapping out the Shroomite Breastplate for the Red Riding Dress will provide roughly the same ranged DPS and ammo conservation while adding another 25% minion damage.
  • Some dye combinations make the character sprite appear near-invisible at night:

Trivia

  • Shroomite armor is the only armor that has different headpieces which all grant the same amount of defense.

History

  • Desktop 1.4.5.0:
    • Each piece of Shroomite headgear now applies its damage bonus to ammo as well as weapons.
    • Each piece of Shroomite headgear damage bonus has been reduced from 15% to 12%.
  • Desktop 1.4.4:
    • Shroomite Helmet now also applies its bonus to any ranged projectile shooting weapon which is not otherwise included by the gun or bow helmets. This includes such weapons as Dart Guns, Flamethrowers, and Star Cannons. This category of weapons is being referred to as "specialist" weapons.
    • Fixed a tooltip display bug that caused any weapons buffed by Shroomite headpieces to display their damage 1 higher than it should have been.
  • Desktop 1.4.0.1:
    • Sprites updated.
    • Shroomite Breastplate now properly displays +13% ranged damage in its tooltip.
  • Desktop 1.2.2: Increased the ranged damage bonus in stealth mode from 50% to 60% and the aggro reduction from 600 to 750.
  • Desktop 1.2.1.2:
    • Flame and Frozen Wings now fade when stealthed.
    • Some enemies will no longer chase players depending on level of stealth and distance.
    • Shroomite armor no longer loses stealth when using items.

References

  1. 1.0 1.1 1.2 This is not a typo. The increase is applied multiplicatively, after all other damage increases have been applied.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Update() in Terraria.Player.cs and GetWeaponKnockback() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Update() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Hurt() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GetWeaponDamage() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  6. Information taken from the Desktop version Desktop 1.4.4.9 source code, method GetWeaponKnockback() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  7. Information taken from the Desktop version Desktop 1.4.4.9 source code, property CanBeTalkedTo in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  8. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Update() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.