From Terraria Wiki
Jump to navigation Jump to search
Old-gen console versionNintendo 3DS version
Old-gen console/3DS-Only Content: This information applies only to the Old-gen console and 3DS versions of Terraria.

Ocram is one of the final Hardmode bosses of Terraria in the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version. Ocram was released with the old-gen console versions and Mobile version as a form of new content. It was removed in all maintained versions not long after due to the boss not being developed by Re-Logic. It is summoned with the Suspicious Looking Skull at night. Ocram is the only source of Souls of Blight, and the only enemy/boss that drops Adamantite Ore (though the Shadow Hammer drops Adamantite Bars).

While Ocram is alive, the music Boss 5 will play.


Ocram has two stages, and summons Servant of OcramServants of Ocram (similar to Servants of Cthulhu but with 1.7× the damage and 56× to 75× the health) in both of them. During its first stage, it hovers above the player while summoning Servants of Ocram and shooting red lasers that travel in Ocram's moving direction. Afterward, Ocram charges at the player three times in succession, before repeating the cycle.

When Ocram's health falls below 50%, it switches to its second stage, during which its damage doubles. It hovers at a closer distance while firing purple lasers in a larger spread, similar to the red lasers in its first stage. Ocram's dashes are longer and are now accompanied by volleys of Demon Scythe projectiles and more Servants of Ocram.


  • Attempting to use the Suspicious Looking Skull during the day will do nothing, and the item will not be consumed from the player's inventory.
  • Ocram's hitbox is strange in that it is vertically offset above its actual position, which causes irregular rotation when turning and entering into its 2nd stage.
  • Ocram tends to get closer to the player than most bosses. This can sometimes prove helpful to players using melee or short ranged weapons.
  • Due to the high velocity of Ocram's Scythes, they can go through thin walls of blocks.


For more elaborate strategies on defeating Ocram, including weapon and arena recommendations, see Guide:Ocram strategies.
  • Using the Paladin's Hammer is a very good choice as it does high damage to the Servants of Ocram and Ocram itself.
  • Crystal Bullets or Chlorophyte Bullets with a strong gun such as the Megashark or Clockwork Assault Rifle can do high damage against Ocram.
  • The Flairon is very effective as the homing bubbles group together and home in towards Ocram and its Servants, dealing high damage.
  • Placing clouds from the Nimbus Rod helps to do damage while the player is busy avoiding attacks.
  • If you can get a Piranha Gun, you can simply evade Ocram, only requiring you keep the mechanical piranha latched onto Ocram.
  • The Nettle Burst can be useful as Ocram tends to float in one area.
  • The Bubble Gun is very effective for its rapid damage.
  • Minions such as the Optic Staff or Raven Staff are effective against Ocram. Sentries such as the Queen Spider Staff or Staff of the Frost Hydra are good additional minions.
  • Making an area underground 3 blocks high and about 7-10 blocks long will render most of Ocram's Demon Scythes and Laser attacks useless. The only problem with this is that the player will need to acquire a weapon that can pierce through walls.
  • While the Servants are weak on their own, they spawn in large numbers.
  • Spectre armor (with the Hood) with Razorpine combined with the effects of the Mana Flower (as long as you have enough Mana potions) can make the fight with Ocram ridiculously easy.
  • Use a Bow like the Tsunami with Heart Arrows to completely stun Ocram.
  • Firing up with the North Pole is very useful against Ocram for he stays in the same area for most of the battle.


  • As of the 1.2 update for the Console version, Ocram and its Servants are the only Console-only enemies to not have their sprites updated, possibly because their sprites were not recolors of anything prior to the 1.2 update.
  • Queen Bee shares its boss theme with Ocram.
  • "Ocram" spelled backwards is "Marco", the name of Ocram's programmer.
  • Ocram drops Adamantite Ore, making it possible to get it naturally in a world that generated Titanium Ore from smashing Altars.
  • Despite Ocram being a Hardmode boss in 1.2, it only drops Lesser Healing Potions.
  • Ocram, similar to the Moon Lord, seems to be made up of certain bosses, including the Eye of Cthulhu and the Brain of Cthulhu. Its summon item is made from the summon items of Skeletron Prime and The Twins.
  • Ocram also appears to borrow elements from other enemies and bosses in battle:
    • It has the same AI as the Eye of Cthulhu, but with new attacks and its own servants.
    • The red lasers fired by Ocram are Death Lasers shot by the Mechanical Bosses.
    • The purple lasers share the same appearance as those fired by the Wall of Flesh.
    • The demon scythes are similar to the scythes from Demons.
  • Ocram, along with several other console-exclusives, was removed from most platforms in an effort to bring more uniformity across the various platform versions of Terraria.[1]
  • Unlike the Old-gen console version Old-gen console version, the Ocram Mask is completely unobtainable in the Nintendo 3DS version 3DS version, even with the usage of inventory editors.