Zenith (seed)

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Map view of a medium Zenith world.
For the endgame melee weapon, see Zenith.

Zenith (also known as Get fixed boi or Everything[1]) is a special world seed that combines many of the features of the other special world seeds.

The following seed can be used to generate a Zenith world:[2] get fixed boi (case-insensitive; spaces ignored)

Features inherited from other seeds

Not the Bees

  • Larvae spawn throughout the world.
  • The tiles in the Underground layer are mostly replaced with bee-related tiles, with the upper half being replaced by Hive blocks and the lower half being replaced by Crispy Honey Blocks.
    • Just like in the Not the bees seed, the Hive layer mostly leaves the Jungle alone, while the Crispy Honey Block layer becomes a Glowing Mushroom biome when it hits the jungle.
  • All water is replaced with Honey in the Underground layer.
  • Dirt blocks and Grass blocks in the inner 5/7ths of the surface layer is replaced with Mud blocks and infected Jungle grass blocks, respectively.

Drunk

Celebration Mk 10

The Constant

  • The Hunger mechanic is brought over from the The Constant seed.
    • However, the duration of the debuffs is increased from 5 minutes to 8 minutes.
  • Remaining in the darkness for too long will cause the player to take damage.
  • The type of caves found in the Constant may generate (but not as frequently as in the Constant seed itself).
  • Player takes damage when touching or cutting down Cacti.
  • Don't Starve items have their drop rates increased.

For the Worthy

  • Trees and Pots may drop lit bombs.
  • Most bosses and enemies keep the difficulty changes from the For the Worthy seed.
  • Enemies vary in size.
  • Water pools may be replaced with lava.
  • Digging up Ash Blocks will sometimes trigger other nearby Ash Blocks to fall (be affected by gravity), similar to Silt. This behavior is closely related to that of Cracked Dungeon Bricks.
  • All Chests, except Chests in the Dungeon, have a 1/45 (2.22%) chance to contain an Angel Statue instead of the first, usually the most valuable item in the Chest.[4]
  • Tombstones that drop from players deal damage.
  • Boulders will break into 2–4 Mini Boulders, dealing 75% of the Boulder's damage.
  • Web Spit projectiles from the Black Recluses and Jungle Creepers can randomly place down Cobwebs in a 13×13-tile square centered on the location where the projectile disappears.
  • The player cannot see Wires and other usually invisible wire-related objects (e.g. Actuators or the range of the Logic Sensor (Player Above)) before defeating Skeletron.
  • Crispy Honey Blocks inflict Burning when touched, have a 1/2 (50%) chance to release lava when mined, and are highlighted by Dangersense Potions.
  • Spikes and Wooden Spikes cannot be destroyed by explosives.
  • All Floating Islands are Corrupted or Crimsoned, and all Skyware Chests are replaced with Locked Golden Chests. These require a Golden Key to unlock.
  • World difficulty is increased by one level. Classic worlds will act as Expert worlds, Expert as Master, and Master as "Legendary". This also enables the drop of loots exclusive to higher difficulties (e.g. Treasure Bags can drop in Classic Zenith worlds).
  • Gills Potions will also cause the player to become unable to breathe outside of water or honey.
  • Blocks can be mined in fewer hits.
  • Trees and cacti generally require fewer hits to destroy (see Axe power for details).
  • Hornets and Moss Hornets shoot stingers roughly twice as fast and shoot stingers in random directions upon death.

No Traps

Remix

  • The player spawns in the Underworld.
  • Underworld changes are maintained in this seed (including less lava, more Ash trees, etc.).
  • The order of layers of the world is preserved from this seed.
  • The Tax Collector is one of the initial NPCs that spawn.
  • The NPC Happiness system is disabled. Price modifiers will always be 100%, and the " Happiness" button in the dialogue window is removed.
  • The weapon progression switch is applied.
  • The surface has low gravity and players will die if they exit the top of the map.
  • Corruption and Crimson biomes have 2.5× the spawn rate on the surface, with Devourers and World Feeders spawning 2.6× as often. These changes apply even if Jungle is also present, even though Jungle spawn rates override evil biome spawn rates.
  • Fallen Stars do not despawn during day time.
    • Natural Falling Stars do not drop Fallen Stars upon impact and can hurt the player.
  • Nocturnal bosses can be spawned regardless of the time of day and never despawn due to time change.
  • Lava now does 200 contact damage to players, and the duration of the On Fire! debuff is increased to 10.5 seconds. Additionally, enemies will not take direct contact damage from lava, and will only suffer from the On Fire! debuff for 3 seconds.
  • Slimes have a 1/200 (0.5%) chance of spawning the King Slime when killed if the boss has not been defeated yet.[5]
  • The Slime Rain cannot occur.[6]
  • Prismatic Lacewings can spawn at all times of day in the Hallow Cavern layer, and will not despawn if released outside of the hallow.
  • The Empress of Light is not affected by the day and night cycle as long as she is below the Surface.
    • However, she immediately enrages when she reaches the surface. Once enraged, she follows her normal behavior, and will always despawn at nighttime.

Other changes

General

  • The Diva Slime is one of the initial NPCs that spawn.
  • The initial NPCs will have the following names:[7]
    • The Tax Collector is always named Andrew, a name originally for the Guide.
      • When the Tax Collector is named Andrew, his base defense is changed to 200.[8]
    • The Steampunker is always named Whitney.
    • The Party Girl is always named Amanda.
    • The Princess is always named Yorai.
    • The Diva Slime is always named Slimestar.
  • Crispy Honey Blocks will generate throughout the Glowing Mushroom biome layer above the Underworld.
  • The "True Surface" contains both evil biomes, each occupies half of the world; the two outer 1/7s of the world are also converted to distinct evil biomes.
  • When the Party that starts when the world is created ends, all NPCs (except Old Man, Traveling Merchant, and Skeleton Merchant) are killed. In addition, the unlock status for Party Girl, Princess, and Diva Slime is reset. The Tax Collector's unlock status will not be reset.[9]
    • The Steampunker cannot respawn, as her spawning does not rely on an unlock status, but requires any mechanical boss to be defeated instead.[10]
    • If the Cool Slime is spawned before the party ends, its unlock status is also reset.
    • This party is referred to internally as PartyOfDoom.[11]
  • Living Trees, the Jungle Temple, the Dungeon, and Pyramids are painted.[12] Depending on the blocks' horizontal location, they are either painted deep purple (in the Corruption half of the world) or deep red (in the Crimson half). The background walls in these structures are always painted black.
  • Angry Bones, Dark Casters, Cursed Skulls, and Dungeon Slimes do not drop any loot until Skeletron is defeated (these enemies can be encountered prior to that due to the Dungeon changes from the Drunk world seed). Killing them also does not increase their kill counts for the purposes of the Tally Counter, their banners, and the Bestiary, and will not even unlock their Bestiary entries.[13]
  • When generating the world, Otherworldly Space music plays.
  • Hellbats and Lava Bats will drop lava upon death (instead of Lava Slimes).
  • Floating Islands generate with Flesh Blocks and Lesion Blocks respectively depending on which side they are on.

Mechanical bosses

  • A new boss is introduced, the Mechdusa. It is summoned using Ocram's Razor, an item that combines all three of the summoning items for the mechanical bosses. This boss replaces the mechanical bosses in progression, by being a combination of each of them in one large fight.
    • The maximum health of the Twins, all parts of the Skeletron Prime, and the Probes from the Destroyer are reduced by 20%.[14]
    • Probes from the Destroyer have halved acceleration and top speed, fire lasers every 6 seconds instead of 2, and cannot contact the player under any circumstances, instantly shifting to 7.5 tiles distance away.[15]
    • When Skeletron Prime is alive, Retinazer and Spazmatism are able to reflect projectiles when transforming from first form to second form.[16]
      • Further, both Twins have 2x the delay between shooting projectiles (1.5x after The Destroyer is killed) and 2x the delay between dashes (4x during phase 2).
    • Skeletron Prime's head hovers 28.125 blocks to the side of and between 17.75 and 21.875 blocks above the player when not "spinning", much farther away than usual. The spin attack moves at 0.6x its usual speed (0.75x after Destroyer dies) and no longer rotates the head visually.
      • The Twins hover 11.71875 blocks above and 7.03125 blocks to the side of Skeletron Prime's head, instead of relative to the player. This keeps them farther away as well.
    • The Destroyer does not receive any changes to its lasers, but its head is attached to Skeletron Prime's head, leaving it unable to move freely.

Star minigame

Moon style smiley.png
The moon as it appears during world generation.

During world generation, the cursor is replaced with the smiley-faced moon that the player can move around. Falling stars appear in great numbers and will collide with the moon. For each hit, a "meow" () sound effect plays and a hidden score is increased by 1 point. Colors become brighter and a shader effect similar to the Constant becomes stronger as more points are gained.

This score increases the amount of certain objects and structures in the world being generated. Each point of score increases the amount by 0.1% and caps out at 20%, or 200 hits.[17] This includes:

World icons

The world icon of a Zenith world is a flickering, glitchy tree that shows multiple versions of the standard tree icon, with different combinations of colors.

Tips

Main article: Guide:Get fixed boi
  • This seed is intended as a far harder version than For the Worthy, and it is suggested this world is only attempted by players who have beaten the game before.
  • The player should take full advantage of the first day as the starting NPCs take a long time to come back. Shaking trees provides fruit for hunger and lots of wood from dropped bombs, and the player can potentially get lots of money from coin portals or Mimics. Players can use the money they get to buy the Slime Staff from the Princess or Pigronatas from the Party Girl in search of Party Bullets and an early Arms Dealer spawn.
  • Extensive research should be done on the game before and during a playthrough. Most things that work in regular Terraria playthroughs should be avoided or simply will not work here.
  • Using Ash Wood and Mushroom Platforms and ropes to explore helps a lot in mobility.
  • Players should be careful with building designs that use lots of Torches early on, as The Torch God event can start on the player's spawn and kill them.
  • If the player is playing Journey Mode, it would be a very good idea to research and duplicate enough money to buy enough Pigronatas to drop Party Bullets, allowing the Arms Dealer to move in and sell a Minishark without needing to even leave the Underworld.

Trivia

  • This seed's features are controlled by different world attributes in the code. By default, when creating a Zenith world using the world seed, all secret seed world attributes are set to true, including the zenithWorld that seems to be related with all this seed's special mechanics. However, many exclusive mechanics use other world attributes as their conditions, for example:
The zenithWorld attribute only determines whether the mechanical bosses and Probes' stats are adjusted.
IconEverything.png IconHallowEverything.png
The tree icons for improper Zenith worlds.
  • In the game files, there are two extra world icons for Zenith worlds, which depict an upside-down tree. These icons cannot be seen during normal gameplay, and will only appear for edited worlds (e.g. using map editors) that have the zenithWorld attribute enabled, but have the drunkWorld and/or remixWorld attribute disabled.[24]
  • The name for the seed came from an angry email to Re-Logic.[25] A line from another email from the same person, broke ass game ass, was used as the seed name during development but was discarded later on because Redigit did not want to encourage children to use the word ass too much.[26]

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, field everythingWorldGen in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ProcessSpecialWorldSeeds() in Terraria.GameContent.UI.States.UIWorldCreation.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetupTravelShop() in Terraria.Chest.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AddBuriedChest() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  5. Information taken from the Desktop version Desktop 1.4.4.6 source code, method DoDeathEvents() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  6. Information taken from the Desktop version Desktop 1.4.4.9 source code, method StartSlimeRain() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  7. Information taken from the Desktop version Desktop 1.4.4.6 source code, method GenerateWorld() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  8. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_007_TownEntities() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  9. Information taken from the Desktop version Desktop 1.4.4.9 source code, method DoUpdateInWorld() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  10. Information taken from the Desktop version Desktop 1.4.4.9 source code, method UpdateTime_SpawnTownNPCs() in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  11. Information taken from the Desktop version Desktop 1.4.4.9 source code, field afterPartyOfDoom in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  12. Information taken from the Desktop version Desktop 1.4.4.9 source code, method FinishGetGoodWorld() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  13. Information taken from the Desktop version Desktop 1.4.4.9 source code, method NPCLoot() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  14. Information taken from the Desktop version Desktop 1.4.4.6 source code, method getZenithSeedAdjustmentsBeforeEverything() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  15. Information taken from the Desktop version Desktop 1.4.4.7 source code, method AI_005_EaterOfSouls() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  16. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI() in Terraria.NPC.cs. The relevant parts are the aiStyle == 30 and aiStyle == 31 blocks. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  17. Information taken from the Desktop version Desktop 1.4.4.6 source code, method GenerateWorld() in Terraria.WorldGen.cs. The game will multiply the base amount of the object/structure with 1 + (Stars hit÷200)×0.2, where Stars hit÷200 is capped at 1. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  18. Information taken from the Desktop version Desktop 1.4.4.9 source code, field remixWorld in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  19. Information taken from the Desktop version Desktop 1.4.4.9 source code, field getGoodWorld in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  20. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SpawnMechQueen() in Terraria.NPC.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  21. Cite error: Invalid <ref> tag; no text was provided for refs named NPC.AI
  22. Information taken from the Desktop version Desktop 1.4.4.9 source code, field drunkWorld in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  23. Information taken from the Desktop version Desktop 1.4.4.9 source code, field dontStarveWorld in Terraria.Main.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  24. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods GetIcon() in Terraria.GameContent.UI.Elements.AWorldListItem.cs and GetIconElement() in Terraria.GameContent.UI.Elements.AWorldListItem.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.5.5.
  25. "This is one such letter - and thus the name for the magnum opus of Terraria World Seeds was born!" – Loki on Twitter (archived from the original on 02 Aug 2025, 20:57:51 UTC) September 20, 2022
  26. "It was "Broke Ass Game Ass" all through development, but I felt like I shouldn't be encouraging children to type "ass" so much." – Redigit on Twitter (archived from the original on 23 Jul 2024, 01:41:24 UTC) September 20, 2022