Get fixed boi
Get fixed boi is a secret world seed. It combines many of the features of the other secret world seeds. It has also been referred to by Re-Logic in update changelogs and in the source code as Everything[1] and Zenith[2].
The following seeds can be used to generate a Get fixed boi world (case-insensitive):[3]
get fixed boi
getfixedboi
Features inherited from other seeds
Drunk world
- This seed contains both Evil biomes.
- The Party Girl is one of the initial NPCs that spawn.
- Seed-specific items like Moon Lord Legs and Red Potion may spawn in chests.
- The Dungeon is found under a Living Tree.
- The Jungle and the Snow biome spawn on the same side of the world.
- Both Ores of the same tier may generate.
- Living Mahogany Trees can generate anywhere Underground, not just in the Jungle.
- Bee Hives are larger.
- The Party Girl also has the option to change the music to the Terraria: Otherworld soundtrack.
Not the bees
- Larvae spawn throughout the world.
- The tiles in the Underground layer are mostly replaced with bee-related tiles, with the upper half being replaced by Hive blocks and lower half being replaced by Crispy Honey Blocks.
- Just like in the Not the bees seed, the Hive layer mostly leaves the Jungle alone, while the Crispy Honey Block layer becomes a Glowing Mushroom biome when it hits the jungle.
- All water is replaced with Honey in the Underground layer.
For the worthy
- Trees and Pots may drop lit bombs.
- Most bosses and enemies keep the difficulty changes from the For the Worthy seed.
- Bombs shot by the Prime Cannon do not destroy blocks.
- Enemies vary in size.
- Water pools may be replaced with lava.
- Digging up Ash Blocks will sometimes trigger other nearby Ash Blocks to fall (be affected by gravity), similar to Silt. This behavior is closely related to that of Cracked Dungeon Bricks.
- All Chests, except Chests in the Dungeon, have a 1/45 (2.22%) chance to contain an Angel Statue instead of the first, usually most valuable item in the Chest.[4]
- Tombstones that drop from players deal damage.
- Boulders will break into 2-4 Mini Boulders, dealing 75% base damage.
- Web Spit projectiles from the Black Recluses and Jungle Creepers can randomly place down Cobwebs in a 13×13 rectangular area centered on the location where projectiles disappear.
- The player cannot see Wires before defeating Skeletron.
- Crispy Honey Blocks inflicts Burning when touched, and release lava when mined.
- All Floating Islands are Corrupted or Crimsoned, and all Skyware chests are replaced with Locked Golden Chests. These require a Golden Key to unlock.
- World difficulty is increased by one level. Classic worlds will act as Expert worlds, Expert as Master, and Master as "Legendary". This also enables the drop of loots exclusive to higher difficulties (e.g. Treasure Bags can drop in Classic Get fixed boi worlds).
- Gills Potion will also cause the player unable to breathe outside of water or honey.
Celebrationmk10
- The Princess and Steampunker are among the initial NPCs that spawn.
- The Princess can sell various rare items.
- Glowing Mushroom biomes are painted in rainbow colors.
- A Party starts as soon as the world is created.
- Hearts and Stars can always spawn as their seasonal variants.
- Underground Cabins are painted in rainbow colors.
- Pyramid chests contain both the Pharaoh's set and either the Sandstorm in a Bottle or the Flying Carpet.
- The Jungle Mimic and Golden Slime can spawn.
- The player bursts into confetti upon death.
- Shimmer pools are generated near the Aether biome.
- Unlike the Celebration seed, chest items are not guaranteed a strong modifier.
- The chance for Blood Moons to occur is increased from 1/9 (11.11%) to 1/6 (16.67%).
- The drop chance of the Rod of Discord is increased from 1/500 (0.2%) to 1/100 (1%).
- The Wizard Hat grants one additional minion slot.
The Constant
- The Hunger mechanic is brought over from the Constant seed.
- However, the duration of the debuffs is increased from 5 minutes to 8 minutes.
- Remaining in the darkness too long will cause the player to take damage.
- The type of caves found in the Constant may generate (but not as frequently as in the Constant seed itself).
- When the player dies, the custom hurt sound from Don't Starve characters is played. Unlike in the Constant, it does not play when the player is hurt, only when they die.
- Player takes damage when touching or cutting down Cacti.
Don't dig up
- The player spawns in the Underworld.
- Underworld changes are maintained in this seed (including less lava, more Ash trees, etc.).
- The order of layers of the world is preserved from this seed.
- The Tax Collector is one of the initial NPCs that spawn.
- The NPC Happiness system is disabled. Prices modifiers will always be 100%, and the " Happiness" button in the dialogue window is removed.
- The weapon progression switch is applied.
- The surface has low gravity and players will die if they exit the top of the map.
- Fallen Stars do not despawn during day time.
- Natural Falling Stars do not drop Fallen Stars upon impact and can hurt the player.
- Nocturnal bosses can be spawned regardless of the time of day and never despawn due to time change.
- Lava now does 200 contact damage to players, and the duration of the On Fire! debuff is increased to 10.5 seconds. Additionally, enemies will not take direct contact damage from Lava, and will only suffer from the On Fire! debuff for 3 seconds.
- Slimes have a 1/200 (0.5%) chance of spawning the King Slime when killed if the boss has not been defeated yet.[5]
- The Slime Rain cannot occur.[6]
- The Empress of Light is not affected by the day and night cycle as long as she is below Surface.
- However, she immediately enrages when she reaches the surface. Once enraged, she follows her normal behavior, despawning at nighttime.
No traps
- Some Life Crystals are replaced by Life Crystal Boulders.
- The amount of traps generated is significantly increased.
- The Bouncy Boulder variant of traps can spawn instead of a regular Boulder trap, and Gas Traps can spawn inside chests.
- Most Chests are Trapped Chests, including those in Underground Cabins and Pyramids.
- TNT Barrels can spawn, especially in the Jungle Temple.
Other changes
General
- The Diva Slime is one of the initial NPCs that spawn.
- The initial NPCs will have the following names:[7]
- The Tax Collector is always named Andrew, a name originally for the Guide.
- The Steampunker is always named Whitney.
- The Party Girl is always named Amanda.
- The Princess is always named Yorai.
- The Diva Slime is always named Slimestar.
- Crispy Honey Blocks will generate throughout the Glowing Mushroom biome layer above the Underworld.
- The "True Surface" contains both evil biomes, each occupies half of the world; the two outer 1/7s of the world are also converted to distinct evil biomes.
- When the Party that starts when the world is created ends, all NPCs (except Old Man, Traveling Merchant and Skeleton Merchant) are killed. In addition, the unlock status for Party Girl, Princess, and Diva Slime is reset. The Tax Collector's unlock status will not be reset.[9]
- The Steampunker cannot respawn, as her spawning does not rely on a unlock status, but requires any mechanical boss to be defeated instead.[10]
- If the Cool Slime is spawned before the party ends, its unlock status is also reset.
- This party is referred to internally as "PartyOfDoom"[11].
- Living Trees, the Jungle Temple, the Dungeon, and Pyramids are painted.[12] Depending on the blocks' horizontal location, they are either painted deep purple (in the Corruption half of the world) or deep red (in the Crimson half). The background walls in these structures are always painted black.
- Angry Bones, Dark Casters, Cursed Skulls, and Dungeon Slimes do not drop any loot until Skeletron is defeated (these enemies can be encountered prior to that due to the Dungeon changes from the drunk world seed). Killing them also does not increase their kill counts for the purposes of the Tally Counter, their banners, and the Bestiary, and will not even unlock their Bestiary entries.[13]
- When generating the world, Otherworldly Space music plays.
- Hellbats and Lava Bats will drop lava upon death (instead of Lava Slimes).
- Floating Islands generate with Flesh Blocks and Lesion Blocks respectively depending on which side they are on.
Mechanical bosses
- A new boss is introduced, the Mechdusa. It is summoned using Ocram's Razor, an item that combines all three of the summoning items for the mechanical bosses. This boss replaces the mechanical bosses in progression.
- The maximum health of the Twins, all parts of the Skeletron Prime, and the Probes from the Destroyer are reduced by 20%.[14]
- Probes from the Destroyer have better mobility.[15]
Moon Lord
- Moon Lord erupts 30 Moon Boulders from its head eye after each Phantasmal Deathray attack.[16] These boulders share similar behaviors to Bouncy Boulders, which ricochet on solid blocks, and can exist for a relatively long time. However, they are much faster than Bouncy Boulders.
Star minigame
During world generation, the cursor is replaced with the smiley-faced moon that the player can move around. Falling stars appear in great numbers and will collide with the moon. For each hit, a "meow" () sound effect plays and a hidden score is increased by 1 point. Colors become brighter and a shader effect similar to the Constant becomes stronger as more points are gained.
This score increases the amount of certain objects and structures in the world being generated. Each point of score increases the amount by 0.1% and caps out at 20%, or 200 hits.[17] This includes:
- Life Crystals
- Statues
- Chests outside of Underground Cabins
- Gemstone Caves
- Pots
- Traps and TNT Barrels
World icons
The world icon of a Get fixed boi world is a flickering, glitchy tree that shows multiple versions of the standard tree icon, with different combinations of colors.
Tips
- This seed is intended as a far harder version than For the worthy, and it is suggested this world is only attempted by players who have beaten the game before.
- The player should take full advantage of the first day, gathering materials and purchasing items from NPCs is vital. Wood should be a must have as it appears in very low quantities across the world.
- Extensive research should be done on the game before and during a playthrough. Most things that work in regular Terraria playthroughs should be avoided or simply will not work here.
- Using Mushroom Platforms and ropes to explore helps a lot in mobility.
Trivia
- This seed's features are controlled by different world attributes in the code. By default, when creating a Get fixed boi world using the world seed, all secret seed world attributes are set to true, including the
[2] that seems to be related with all this seed's special mechanics. However, many exclusive mechanics use other world attributes as their conditions, for example:zenithWorld
[18] (Don't dig up attribute) andremixWorld
[19] (For the worthy attribute) determine whether the Mechdusa can be spawned,[20] and whether the Moon Lord uses the Moon Boulder attack.[16]getGoodWorld
andremixWorld
[21] (drunk world attribute) determine the display of the animated world icon.drunkWorld
andremixWorld
[22] (The Constant attribute) determine the duration of hunger debuffs.dontStarveWorld
- The
attribute only determines whether the mechanical bosses and Probes' stats are adjusted.zenithWorld
- In the game file, there are two extra world icons for Get fixed boi worlds, which depict an upside-down tree. These icons are unable to be seen during normal gameplay, and will only appear for edited worlds (e.g. using map editors) that has the
attribute enabled, but has thezenithWorld
and/ordrunkWorld
attribute disabled.[23]remixWorld
- The name for the seed came from an angry email.[24]A line from another email from the same angry person, "broke ass game ass", was used as the seed during development, but before release this was changed because Redigit didn't want to encourage children to use the word "ass" too much.[25]
History
- Desktop 1.4.4: Introduced.
- Console 1.4.4: Introduced.
- Switch 1.4.4: Introduced.
- Mobile 1.4.4: Introduced.
References
- ↑ Information taken from the Desktop 1.4.4.9 source code, field
everythingWorldGen
inTerraria.WorldGen.cs
. - ↑ 2.0 2.1 Information taken from the Desktop 1.4.4.9 source code, field
zenithWorld
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
ProcessSpecialWorldSeeds()
inTerraria.GameContent.UI.States.UIWorldCreation.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
AddBuriedChest()
inTerraria.WorldGen.cs
. - ↑ Information taken from the Desktop 1.4.4.6 source code, method
DoDeathEvents()
inTerraria.NPC.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
StartSlimeRain()
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.6 source code, method
GenerateWorld()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
AI_007_TownEntities()
inTerraria.NPC.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
DoUpdateInWorld()
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
UpdateTime_SpawnTownNPCs()
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
DoUpdateInWorld()
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
FinishGetGoodWorld()
inTerraria.WorldGen.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
NPCLoot()
inTerraria.NPC.cs
. - ↑ Information taken from the Desktop 1.4.4.6 source code, method
getZenithSeedAdjustmentsBeforeEverything()
inTerraria.NPC.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.7 source code, method
AI_005_EaterOfSouls()
inTerraria.NPC.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ 16.0 16.1 Information taken from the Desktop 1.4.4.7 source code, method
AI()
inTerraria.NPC.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.6 source code, method
GenerateWorld()
inTerraria.WorldGen.cs
. The game will multiply the base amount of the object/structure with1 + (Stars hit÷200)×0.2
, whereStars hit÷200
is capped at 1. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.9 source code, field
remixWorld
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, field
getGoodWorld
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, method
SpawnMechQueen()
inTerraria.NPC.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, field
drunkWorld
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, field
dontStarveWorld
inTerraria.Main.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, methods
GetIcon()
inTerraria.GameContent.UI.Elements.AWorldListItem.cs
andGetIconElement()
inTerraria.GameContent.UI.Elements.AWorldListItem.cs
. - ↑ Our team finds inspiration in many ways.
- ↑ It was "Broke Ass Game Ass" all through development, but I felt like I shouldn't be encouraging children to type "ass" so much.