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  • Minishark item spriteold Minishark item sprite
Stack digit 1.png
Uses ammoBullets
Damage6 (Ranged)
Knockback0 (No knockback)
Critical chance4%
Use time8 (Insanely fast)
Tooltip33% chance to save ammo
'Half shark, half gun, completely awesome.'
RarityRarity level: 2
Research1 required

I see you're eyeballin' the Minishark.. You really don't want to know how it was made.

The Arms Dealer

The Minishark shooting Musket Balls

The Minishark is a gun that can be bought from the Arms Dealer for 35 and can use any form of bullet. It is capable of autofiring and each shot has a 33.33*1/3 (33.33%) chance of not consuming any ammunition. It has the lowest use time of all pre-Hardmode ranged weapons.

Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it. It can also get the Deadly modifier, which, while the Demonic modifier may provide the greatest damage per hit, grants a higher increase to the overall DPS.


Used in

ResultIngredientsCrafting station
Star CannonStar CannonIron AnvilIron Anvil
Lead AnvilLead Anvil
MegasharkMegasharkMythril AnvilMythril Anvil
Orichalcum AnvilOrichalcum Anvil
total: 2 row(s)


Achievement Completely Awesome.png
Completely Awesome • Obtain a minishark.
Obtain the Minishark.


  • The Completely Awesome achievement can be unlocked for free by buying a Minishark and then reselling it without closing the shop window.
  • The Minishark deals small amounts of damage at a rapid rate. Against enemies with higher defense, such as bosses, its damage is reduced to one per hit, causing a significant decrease in overall damage output. Armor penetration, e.g. via the Shark Tooth Necklace, can help alleviating this shortcoming.
    • As most Hardmode enemies have enough defense to reduce the Minishark's damage to one per hit and have significantly more health than pre-Hardmode enemies, it becomes functionally useless beyond this point and is replaced by its upgrade, the Megashark.
    • Similarly to increased armor penetration, bullets that deal higher damage can significantly increase weapon DPS.
  • Even with the 33.3% chance not to consume ammo, the Minishark can still use an entire stack of bullets very quickly, especially with modifiers that decrease its use time. However, the ammo-conserving effect of the Minishark can be increased substantially by adding certain gear, e.g. the following:
Gear Chance not to consume ammo Avg. yield of
9999 bullets
Avg. ammo consumption rate
(continuous fire)
Individual Total
n/a(base weapon) 33.33*1/3 (33.33%) 14998.5 shots 1 every 0.2 seconds
(12 ticks[1])
Necro armorNecro armor() or Fossil armorFossil armor 20*1/5 (20%) 46.67*7/15 (46.67%) 18748.1 shots 1 every 0.25 seconds
(15 ticks[1])
Ammo BoxAmmo Box 20*1/5 (20%) 57.33*43/75 (57.33%) 23435.2 shots 1 every 0.313 seconds
(18.75 ticks[1])


  • The fictional hand-held Minigun has been popularized in video games and films since the 1980s. In practice, a man-portable M134 minigun would be nearly impossible to manage as an individual infantry weapon, and highly impractical for a human being to either carry or operate.
    • While its name likely refers to the popular Minigun, it is unclear if it has multiple barrels.
  • The Minishark's color and design is similar to that of the Machine Gun from the 1999 multiplayer-focused first-person shooter Quake III Arena. They are also both automatic guns with multiple barrels and low damage per bullet.
  • The Clockwork Assault Rifle, the Minishark, the Star Cannon and the Flintlock Pistol are some of the only guns without knockback.
  • The Minishark is the first of several rapid-firing guns that were named and designed based on a water creature, the others being the Gatligator, Megashark, and S.D.M.G..
  • The Minishark is implied to be made from a live shark. This is supported by several details:
    • The Arms Dealer has a chance to say: "I see you're eyeballin' the Minishark. You really don't want to know how it was made.", suggesting it was created from a live shark.
    • An excerpt from the Arms Dealer's Bestiary entry says, in part, "...guns made from sharks".
    • 5 shark fins are required to craft a Megashark.


  • Desktop 1.0.5:
    • Damage increased from 5 to 6.
    • Price lowered from 50 to 40.
    • Tooltip is now contained in single quotation marks.


  1. 1.0 1.1 1.2 A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.