Minishark
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Minishark
Statistics
Type | |
---|---|
Uses ammo | Bullets |
Damage | 6 (Ranged) |
Knockback | 0 (No knockback) |
Critical chance | 4% |
Use time | 8 (Insanely fast) |
Velocity | 7 |
Tooltip | 33% chance to save ammo 'Half shark, half gun, completely awesome.' |
Rarity | ![]() |
Buy | 35 GC |
Sell | 7 GC |
Research | 1 required |
Sounds
Use | |
---|---|
- Internal Item ID: 98
“I see you're eyeballin' the Minishark.. You really don't want to know how it was made.
—
The Arms Dealer

The Minishark shooting Musket Balls.
The Minishark is a pre-Hardmode gun that can be purchased from the Arms Dealer for 35 GC. It uses bullets as ammunition and is capable of autofiring, with each shot having a 1/3 (33.33%) chance of not consuming any ammunition. The Minishark also has the lowest use time of all pre-Hardmode ranged weapons.
Its best modifier is Agile, as it does not have any knockback and thus cannot get modifiers that affect it. On the Old-gen console version and Nintendo
version It can also get the Deadly modifier, which grants a higher increase to the overall DPS.
Crafting
Used in
Result | Ingredients | Crafting station |
---|---|---|
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Achievement

Completely Awesome • “Obtain a minishark.”
Obtain the Minishark. (Desktop, Console and Mobile versions)
Category:
Collector

Tips
- (Desktop, Console and Mobile versions) The Completely Awesome achievement can be unlocked for free by buying a Minishark and then reselling it without closing the shop window.
- The Minishark deals small amounts of damage at a rapid rate. Against enemies with higher defense, such as bosses, its damage is reduced to one per hit, causing a significant decrease in overall damage output. Armor penetration(Desktop, Console and Mobile versions), e.g. via the Shark Tooth Necklace and/or ammo with higher base damage (Silver Bullets or Tungsten Bullets(Desktop, Console and Mobile versions)), can help alleviating this shortcoming.
- As most Hardmode enemies have enough defense to reduce the Minishark's damage to one per hit and have significantly more health than pre-Hardmode enemies, it becomes functionally useless beyond this point and should be replaced by its upgrade, the Megashark.
- Similarly to increased armor penetration, bullets that deal higher damage can significantly increase weapon DPS.
- Even with the 33.3% chance not to consume ammo, the Minishark can still use an entire stack of bullets very quickly, especially with modifiers that decrease its use time. However, the ammo-conserving effect of the Minishark can be increased substantially by adding certain gear, e.g. the following:
Gear Chance not to consume ammo Avg. yield of
9999 bulletsAvg. ammo consumption rate
(continuous fire)Individual Total n/a (base weapon) 1/3 (33.33%) 14998.5 shots 1 every 0.2 seconds (12 ticks[1])Necro armor((Old-gen console and 3DS versions)) or
Fossil armor(Desktop, Console and Mobile versions)
1/5 (20%) 7/15 (46.67%) 18748.1 shots 1 every 0.25 seconds (15 ticks[1])Ammo Box(Desktop, Console, Old-gen console and Mobile versions)
1/5 (20%) 43/75 (57.33%) 23435.2 shots 1 every 0.313 seconds (18.75 ticks[1])
Trivia
- The fictional hand-held minigun has been popularized in video games and films since the 1980s. In practice, a portable M134 Minigun would be nearly impossible to manage as an individual infantry weapon, and highly impractical for a human being to either carry or operate.
- The Minishark, alongside the Night's Edge, has its own Steam Trading Card.
- It is also shown on the trading card that the Minishark has eight barrels, and that it has a similar design to the Gatling gun.
- It also has a small handle on the front, presumably to help steady aim while firing.
- The Minishark's color and design are similar to that of the Machine Gun from the 1999 multiplayer-focused first-person shooter Quake III Arena. They are also both automatic guns with multiple barrels and low damage per bullet.
- Despite being a shark, it sinks when thrown into a body of water.
- The Clockwork Assault Rifle, the Minishark, (Old-gen console and 3DS versions) the Star Cannon and the Flintlock Pistol are some of the only guns without knockback.
- The Minishark is the first of several rapid-firing guns that were named and designed based on an aquatic creature, the others being the Gatligator, Megashark, and S.D.M.G..
- The Minishark is implied to be made from a live shark. This is supported by several details:
- The Arms Dealer has a chance to say: "I see you're eyeballin' the Minishark. You really don't want to know how it was made.", suggesting it was created from a live shark.
- An excerpt from the Arms Dealer's Bestiary entry says, in part, "...guns made from sharks".
- 5 Shark Fins are required to craft a Megashark.
History
- Desktop 1.3.0.1: Sprite updated.
- Desktop 1.2: Sprite updated. Old sprite:
- Desktop 1.1:
- Price lowered from 40 GC to 35 GC.
- Now used to craft the Megashark.
- Desktop 1.0.6: Added 33% chance not to consume ammo.
- Desktop 1.0.5:
- Damage increased from 5 to 6.
- Price lowered from 50 GC to 40 GC.
- Tooltip is now contained in single quotation marks.
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.