Death Sickle

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Death Sickle
  • Death Sickle item spriteold Death Sickle item sprite
Stack digit 1.png
Damage57 (Melee)
Knockback5 (Average) (Desktop, Console and Mobile versions) /
7 (Strong) (Old-gen console and 3DS versions)
Critical chance4%
Use time25 (Fast)
TooltipShoots a deathly sickle
RarityRarity level: 6
Sell7 GC50 SC
Research1 required
Projectile created
  • Death Sickle
    Death Sickle
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
ReaperReaper.gifReaper12.5% (Desktop, Console and Mobile versions)
0.4% (Old-gen console and 3DS versions)
Not to be confused with Ice Sickle or Sickle.
The Death Sickle attacking Target Dummies.

The Death Sickle is a Hardmode melee weapon that autofires a large, spinning purple sickle projectile once per every swing, which costs no mana or ammunition and travels through blocks. The short-range sickle projectiles emit a small amount of light and travel approximately 12 tiles before stopping in place, and can pierce up to four enemies or linger in midair while stationary for three seconds before dissipating. The Death Sickle has a (Desktop, Console and Mobile versions) 1/40 (2.5%) / 1/27 (3.7%) / (Old-gen console and 3DS versions) 1/250 (0.4%) chance of being dropped by Reapers during the Solar Eclipse event.

Its best modifier is Legendary.


  • On Desktop version Desktop, Console version Console, and Mobile version Mobile, Reapers only appear after defeating all three mechanical bosses, while on Old-gen console version Old-gen console and 3DSNintendo 3DS version, they appear after only one mechanical boss has been defeated.
  • Melee speed bonuses extend the sickle projectile's range.
  • The Death Sickle's projectile can apply melee debuffs, like flasks or the Frost armor's set bonus of applying Frostbite.
  • The Death Sickle has no projectile cooldown, firing one every swing. However, with a high enough melee speed, it may only fire once every other swing.
  • The Death Sickle can be considered a direct upgrade to the Ice Sickle, a weapon obtainable earlier in Hardmode with inferior range, lack of autoswing, and projectiles that do not travel through blocks.


  • It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons.
  • The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies, segmented bosses like The Destroyer.
  • The Death Sickle is especially useful against Plantera, as it can easily hit her large hitbox as well as take out her spores and tentacles during her second phase with relative ease.
  • On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.
  • The Death Sickle can be used for locating caves due to its projectiles traveling through blocks and emitting dim light.
    • Equipping an accessory that causes melee weapons to inflict On Fire!, like the Magma Stone or Fire Gauntlet, makes this lighting strategy much more efficient, due to the additional bright sparks they cause the sickles to produce.
  • It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks. It is notably effective against Diabolists, Necromancers, Bone Lees, and even Paladins.
  • As with all more uncommon enemies, using a Water Candle or Battle Potion increases the chance for Reapers to spawn, resulting in less time (on average) needed to obtain the Death Sickle.


  • The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
  • The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
  • Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle. Moreover, the weapon cannot cut grass.


  • Desktop Sickle projectiles changed to use static immune frames instead of global.
  • Desktop 1.4.4: Knockback decreased from 7 to 5 to prevent enemies from being knocked out of the spinning blades.
  • Desktop
    • Added a new sound effect when swinging.
    • Increased drop rate.
  • Console 1.0.750.0: (PlayStation 4)
    • Changed swinging sound effect to match Desktop
    • Increased drop rate.
  • Mobile
    • Changed swinging sound effect to match Desktop
    • Increased drop rate.