Death Sickle
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Obtained from
Death Sickle
Statistics
Type | |
---|---|
Damage | 57 (Melee) |
Knockback | 5 (Average) (Desktop, Console and Mobile versions) / 7 (Strong) (Old-gen console and 3DS versions) |
Critical chance | 4% |
Use time | 25 (Fast) |
Velocity | 9 |
Tooltip | Shoots a deathly sickle |
Rarity | ![]() |
Sell | 7 GC50 SC |
Research | 1 required |
Projectile created
- Death Sickle
Sounds
Use | |
---|---|
- Internal Item ID: 1327
- Internal Projectile ID: 274

Not to be confused with Ice Sickle or Sickle.

The Death Sickle attacking Target Dummies.
The Death Sickle is a Hardmode sword and an indirect upgrade to the Ice Sickle. When swung, it fires a large, spinning purple sickle projectile that can pass through blocks. The sickle projectiles travel slowly for about 12 tiles before stopping in place, and can pierce up to four enemies or linger in midair while stationary for three seconds before dissipating. The Death Sickle has a (Desktop, Console and Mobile versions) 1/40 (2.5%) / 79/1600 (4.94%) / (Old-gen console and 3DS versions) 1/250 (0.4%) chance of being dropped by Reapers during the Solar Eclipse event.
Its best modifier is Legendary.
Notes
- Its projectiles emit a small amount of light.
- The range of its projectiles is affected by melee speed bonuses.
- The projectile is fired every 0.42 seconds.
Tips
- The Death Sickle is best at close-range and crowd control. It is especially useful against Plantera, as it can easily hit her large hitbox as well as take out her spores and tentacles during her second phase.
- It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks, being effective even against Paladins.
Trivia
- The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
- Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle. Moreover, the weapon cannot cut grass.
History
- Desktop 1.4.4.9: Sprite updated.
- Desktop 1.4.4.8: Sickle projectiles changed to use static immune frames instead of global.
- Desktop 1.4.4: Knockback decreased from 7 to 5 to prevent enemies from being knocked out of the spinning blades.
- Desktop 1.4.0.1: Sprite updated. Old sprite was:
- Desktop 1.3.0.1:
- Added a new sound effect when swinging.
- Increased drop rate.
- Desktop 1.2.4: Fixed issue where Death Sickle and Vampire Knives would not animate properly on other players in multiplayer.
- Desktop 1.2: Introduced.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Changed swinging sound effect to match Desktop 1.3.0.1.
- Increased drop rate.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
- Mobile 1.3.0.7:
- Changed swinging sound effect to match Desktop 1.3.0.1.
- Increased drop rate.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.