Death Sickle
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Obtained from
Death Sickle
Statistics
| Type | |
|---|---|
| Damage | 57 (Melee) |
| Knockback | 5 (Average) |
| Critical chance | 4% |
| Use time | 25 (Fast) |
| Velocity | 9 |
| Tooltip | Shoots a deathly sickle |
| Rarity | |
| Sell | 7 GC50 SC |
| Research | 1 required |
Projectile created
- Death Sickle

Sounds
| Use | |
|---|---|
- Internal Item ID: 1327
- Internal Projectile ID: 274
Not to be confused with Ice Sickle or Sickle.
The Death Sickle attacking Target Dummies.
The Death Sickle is a Hardmode broadsword that has a 1/40 (2.5%) / 79/1600 (4.94%) chance of being dropped by Reapers during the Solar Eclipse event. When swung, it fires a spinning purple sickle that can pass through blocks. The sickles travel slowly for about 12 tiles before stopping in place, can pierce four enemies, or linger for three seconds before dissipating.
Its best modifier is Legendary.
Notes
- The Death Sickle projectile applies 10 ticks[1] of static invincibility frames upon hit.[2]
- The Death Sickle projectiles emit a small amount of light.
- The range of its projectiles is affected by melee speed bonuses.
Tips
- The Death Sickle is best at close-range and crowd control. It is especially useful against Plantera, as it can easily hit her large hitbox as well as take out her spores and tentacles during her second phase.
- It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks, being effective even against Paladins.
Trivia
- The Death Sickle can be considered an upgrade to the Ice Sickle.
- The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
- Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle. Moreover, the weapon cannot cut grass.
History
- Desktop 1.4.4.9: Sprite updated.
- Desktop 1.4.4.8: Sickle projectiles changed to use static invincibility frames instead of global.
- Desktop 1.4.4: Knockback decreased from 7 to 5 to prevent enemies from being knocked out of the spinning blades.
- Desktop 1.4.0.1: Sprite updated. Old sprite was:

- Desktop 1.3.0.1:
- Added a new sound effect when swinging.
- Increased drop rate from 1/250 (0.4%) to 1/40 (2.5%).
- Desktop 1.2.4: Fixed issue where Death Sickle and Vampire Knives would not animate properly on other players in multiplayer.
- Desktop 1.2: Introduced.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Changed swinging sound effect to match Desktop 1.3.0.1.
- Increased drop rate from 1/250 (0.4%) to 1/40 (2.5%).
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
- Mobile 1.3.0.7:
- Changed swinging sound effect to match Desktop 1.3.0.1.
- Increased drop rate from 1/250 (0.4%) to 1/40 (2.5%).
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method SetDefaults()inTerraria.Projectile.cs.




