Death Sickle

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Death Sickle.
Death Sickle
  • Death Sickle item sprite
Autoswing
1
Statistics
Type
Damage57 (Melee)
Knockback5 (Average)
Critical chance4%
Use time25 (Fast)
Velocity9
TooltipShoots a deathly sickle
RarityLight Purple (Rarity level: 6)
Sell7 GC50 SC
Research1 required
Projectile created
  • Death Sickle
    Death Sickle
Sounds
Use
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
ReaperReaper.gifReaper12.5% (Desktop, Console and Mobile versions)
0.4% (Old-gen console and 3DS versions)
4.94%
Not to be confused with Ice Sickle or Sickle.
The Death Sickle attacking Target Dummies.

The Death Sickle is a Hardmode broadsword that has a 1/40 (2.5%) / 79/1600 (4.94%) chance of being dropped by Reapers during the Solar Eclipse event. When swung, it fires a spinning purple sickle that can pass through blocks. The sickles travel slowly for about 12 tiles before stopping in place, can pierce four enemies, or linger for three seconds before dissipating.

Its best modifier is Legendary.

Notes

Tips

  • The Death Sickle is best at close-range and crowd control. It is especially useful against Plantera, as it can easily hit her large hitbox as well as take out her spores and tentacles during her second phase.
  • It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks, being effective even against Paladins.

Trivia

  • The Death Sickle can be considered an upgrade to the Ice Sickle.
  • The weapon's design originates from classic depictions of the Grim Reaper, generally shown wielding a scythe.
  • Despite its name, the Death Sickle more closely resembles a real-life scythe than a sickle. Moreover, the weapon cannot cut grass.

History

  • Desktop 1.4.4.8: Sickle projectiles changed to use static invincibility frames instead of global.
  • Desktop 1.4.4: Knockback decreased from 7 to 5 to prevent enemies from being knocked out of the spinning blades.
  • Desktop 1.3.0.1:
    • Added a new sound effect when swinging.
    • Increased drop rate from 1/250 (0.4%) to 1/40 (2.5%).
  • Console 1.0.750.0: (PlayStation 4)
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate from 1/250 (0.4%) to 1/40 (2.5%).
  • Mobile 1.3.0.7:
    • Changed swinging sound effect to match Desktop 1.3.0.1.
    • Increased drop rate from 1/250 (0.4%) to 1/40 (2.5%).

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.