Paladin's Shield

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Paladin's Shield
  • Paladin's Shield item spriteold Paladin's Shield item sprite
  • Paladin's Shield equipped
Stack digit 1.png
TooltipAbsorbs 25% of damage done to players on your team when above 25% life
Grants immunity to knockback
RarityRarity level: 8
Research1 required
Grants Buff
BuffPaladin's ShieldPaladin's Shield
Buff tooltip25% of damage taken will be redirected to another player
DurationInfinite (while conditions are met, and only to other players)
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master

Paladin's Shield is a Hardmode post-Plantera Shield accessory that functions primarily in multiplayer. While equipped, and when the wearer's health is above 25%, it grants all nearby players on their team the Paladin's Shield buff: this buff causes 25% of any damage inflicted on them to transfer to the wearer of the shield instead.

In both singleplayer and multiplayer, Paladin's Shield also provides the wearer immunity to knockback (like the Cobalt Shield and its variants), and provides an additional 6 defense.

The shield can be combined with the Frozen Turtle Shell or the Flesh Knuckles to craft the Frozen Shield or the Hero Shield, respectively.

Paladin's Shield is dropped by Paladins with a chance of 9.33*7/75 (9.33%) / 13.56*763/5625 (13.56%).


Used in

ResultIngredientsCrafting station
Frozen ShieldFrozen ShieldTinkerer's WorkshopTinkerer's Workshop
Hero ShieldHero Shield
total: 2 row(s)


  • The range of the Paladin's Shield is 50 tiles. Players that are more than 50 tiles away, even if they are on the same team, are not affected.[1]
  • If two or more players on the same party equip the Paladin's Shield, only the one closest to the damaged party member will take the split damage. Furthermore, the players equipped with the Shield will not have their own damage shared with others also using the Paladin's Shield – only those party members without the Shield will have their damage mitigated.
  • Damage is split by the Paladin's Shield after the damaged player's defense and any other damage reduction effect are factored in, and will split the newly reduced damage instead of the attacker's full damage.
    • Damage received by the wearer of the Shield will undergo yet another reduction, based on the wearer's defense.
      • The wearer will always take at least 1 damage from a teammate being hit.
    • The teammate can receive 0 damage if said teammate takes 1 damage from an attack, and the damage gets split.
  • Receiving shared damage will cause the wearer to react as if they had been hit. This means that:
  • Despite the fact that the Paladin's Shield only absorbs damage when the wearer is above 25% health, any split damage exceeding 25% of the wearer's health will kill them if the wearer is at 27% health, for example. Some ways to accomplish this are to receive the split damage from an explosive or, more effectively, a Dungeon Guardian. A large enough amount of fall damage dealt to a teammate will kill the wearer even at full health. This results in a blank death message and a blank tombstone.
  • The chance of obtaining a Paladin's Shield after killing n Paladins can be calculated with the following formula:
Normal mode: {{#esc:100\\%\\times\\left(1-(1-0.0933)^n\\right)}}
Expert mode: {{#esc:100\\%\\times\\left(1-(1-0.1356)^n\\right)}}
See this plot for normal mode and this plot for Expert mode.
  • In Expert Mode, a Paladin has a chance of 0.44*49/11250 (0.44%) to drop two Paladin's Shields at a time, and a chance of 0.62*7/1125 (0.62%) to drop both a Paladin's Shield and a Paladin's Hammer. Note that both of these chances are already included in the 13.56*763/5625 (13.56%) stated at the top.


Achievement Robbing the Grave.png
Robbing the Grave • Obtain a rare treasure from a difficult monster in the dungeon.
Obtain a rare item from an enemy in the post-Plantera Dungeon.



  • The icon of the buff that is received from the Paladin's Shield portrays the old sprite of the item.
  • The function of the Paladin's Shield may be a reference to the Cover ability of Cecil Harvey from Final Fantasy IV, which allows him to absorb damage dealt to a party member in a similar fashion.



  1. Information taken from the Desktop version Desktop source code, method ApplyEquipFunctional() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is