Paladin's Shield
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Paladin's Shield

Statistics
Type | |
---|---|
Defense | 6 |
Tooltip | Absorbs 25% of damage done to players on your team when above 25% life Grants immunity to knockback |
Rarity | ![]() |
Sell | 6 GC |
Research | 1 required |
Grants Buff
Buff | ![]() |
---|---|
Buff tooltip | 25% of damage taken will be redirected to another player |
Duration | Infinite (while conditions are met, and only to other players) |
The Paladin's Shield is a Hardmode, post-Plantera shield accessory that functions primarily in multiplayer. While equipped, and when the wearer's health is above 25%, it grants all nearby players on their team the Paladin's Shield buff, which causes 25% of any damage inflicted on them to transfer to the wearer of the shield instead. In both singleplayer and multiplayer, the Paladin's Shield also provides the wearer immunity to knockback (like the Cobalt Shield and its variants), and provides an additional 6 defense.
The Paladin's Shield has a 1/10 (10%) / 19/100 (19%) chance of being dropped by Paladins in the post-Plantera Dungeon.
Crafting
Used in
Result | Ingredients | Crafting station |
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Notes
- The range of the Paladin's Shield is 50 tiles. Players that are more than 50 tiles away, even if they are on the same team, are not affected.[1]
- If two or more players on the same party equip the Paladin's Shield, only the one closest to the damaged party member will take the split damage. If multiple other players with Paladin's Shield are equally far away from the damaged player, the player who joined the server later will take the split damage.[2]
- Players equipped with the Paladin's Shield will not split damage to other party members also using the Paladin's Shield – only those party members without the Paladin's Shield will deal split damage to party members with the Paladin's Shield. This means that if all party members are wearing the Paladin's Shield and are within 50 tiles from each other, they will gain a 25% damage reduction at no cost.
- Damage taken will first be reduced by the damaged player's defense and damage reduction effects, then be split by the Paladin's Shield. The damaged player takes 75% of this reduced damage, and the wearer of the Paladin's Shield takes 25% of this reduced damage.
- Damage given to the wearer of the Paladin's Shield will be reduced again by the wearer's defense and damage reduction effects.
- The wearer will always take at least 1 damage from a teammate being hit.
- The teammate can receive 0 damage if said teammate takes 1 damage from an attack, and the damage gets split.
- Damage given to the wearer of the Paladin's Shield will be reduced again by the wearer's defense and damage reduction effects.
- Receiving shared damage will cause the wearer to react as if they had been hit. This means that:
- The wearer's invincibility frames will trigger, which is affected by the Cross Necklace.
- Accessories that trigger when damaged, such as the Star Cloak and Honey Comb, will activate. Dodging effects (e.g. Black Belt, Brain of Confusion(Desktop, Console and Mobile versions)) can also activate.
- Despite not activating the Turtle armor's set bonus, shared damage will use the (Desktop, Console and Mobile versions) Hallowed armor's Holy Protection buff / (Old-gen console and 3DS versions) Titanium armor's Shadow Dodge buff, and will affect the damage reduction of the Beetle Shell's Beetle Endurance buff.
- Despite the fact that the Paladin's Shield only absorbs damage when the wearer is above 25% health, any split damage exceeding 25% of the wearer's health will kill them if the wearer is at 27% health, for example. Some ways to accomplish this are to receive the split damage from an explosive or, more effectively, a Dungeon Guardian. A large enough amount of fall damage dealt to a teammate will kill the wearer even at full health.
- When the player is killed by the Paladin's Shield, no death message will be created.
- The chance of obtaining a Paladin's Shield after killing
n
Paladins can be calculated with the following formula:
- Classic Mode: [math]\displaystyle{ 100\%\times\left(1-(1-0.0933)^n\right) }[/math]
- Expert Mode: [math]\displaystyle{ 100\%\times\left(1-(1-0.1356)^n\right) }[/math]
- See this plot for Classic Mode and this plot for Expert Mode.
- In Expert Mode(Desktop, Console and Mobile versions), a Paladin has a chance of 49/11250 (0.44%) to drop two Paladin's Shields at a time, and a chance of 7/1125 (0.62%) to drop both a Paladin's Shield and a Paladin's Hammer. Note that both of these chances are already included in the 763/5625 (13.56%) stated at the top.
Achievements

Robbing the Grave • “Obtain a rare treasure from a difficult monster in the dungeon.”
Obtain a rare item from an enemy in the post-Plantera Dungeon. (Desktop, Console and Mobile versions)
Category:
Explorer

Tips
- The Paladin's Shield can synergize with the Brand of the Inferno(Desktop, Console and Mobile versions) to block attacks, granting the Striking Moment buff.
Trivia
- The icon of the buff that is received from the Paladin's Shield portrays the old sprite of the item.
- The function of the Paladin's Shield may be a reference to the Cover ability of Cecil Harvey from Final Fantasy IV, which allows him to absorb damage dealt to a party member in a similar fashion.
History
- Desktop 1.4.0.1:
- Now used to craft the Hero Shield and Frozen Shield.
- Drop rates increased from 9.33% / 13.56% to 10% / 19%.
- Desktop 1.3.2: Sprites updated.
- Desktop 1.3.1: Fixed a bug from Desktop 1.3.0.8 where damage would not be properly reduced.
- Desktop 1.2.3: Sprite updated.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.