Flails

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Flails are weapons that are used in a limited ranged manner, and inflict melee damage. A flail consists of an object linked to the player by a chain, and divides into two types: thrown and launched.

Their best modifier is normally Godly or Demonic, both of which increase the average damage output by the same amount. The exception is flails found in chests, which have a chance of spawning with a Legendary modifier in Celebrationmk10(Desktop, Console and Mobile versions) worlds.

Types

There are 15 different types of flails, 8 of which are Hardmode-exclusive. There are two types of flails: thrown and launched.

Thrown

Thrown flail in use (1.4).
(Desktop, Console and Mobile versions) Thrown flail in use.
Thrown flail in use (pre-1.4).
(Old-gen console and 3DS versions) Thrown flail in use.

On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, thrown flails have special mechanics unlike any other weapon. Holding down Use / Attack will cause the flail to be rapidly swung around the player, dealing 60% of the flail's base damage (displayed in its tooltip). Letting go of Use / Attack during this state will throw the flail in the direction of the cursor, dealing full base damage and piercing enemies infinitely.[1] After the flail is thrown, holding Use / Attack again will cause the flail to suddenly drop to the ground and stay there, dealing half of the flail's base damage to enemies for as long as Use / Attack is held.

On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version versions, thrown flails have special physics that allow the player to swing them around continuously without refiring. When pressing Use / Attack, thrown flails are heavily influenced by gravity, making them good weapon to attack from above with. However, by holding down Use / Attack when throwing, the player can execute a more powerful throw, making the flail fly farther. Thrown flails will ricochet off walls, but pierce through multiple enemies on both their forward and return trips.

Name Damage Velocity Use time Knockback Crit Autoswing HM Rarity Sell Source
Ball O' Hurt Ball O' HurtInternal Item ID: 162 30 (Desktop, Console and Mobile versions) /
15 (Old-gen console and 3DS versions)
12 45
(Very slow)
5.5
(Average)
4% Rarity level: 1 1 GC50 SC (Desktop, Console and Mobile versions) /
54 SC (Old-gen console and 3DS versions)
Dropped by Shadow Orbs and found in Corrupt(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions).
Blue Moon Blue MoonInternal Item ID: 163 54 (Desktop, Console and Mobile versions) /
23 (Old-gen console and 3DS versions)
12 45
(Very slow)
6
(Average)
4% Rarity level: 2 1 GC75 SC Found in Locked Gold Chests and Golden Lock Boxes(Desktop, Console and Mobile versions).
Dao of Pow Dao of PowInternal Item ID: 389 100 (Desktop, Console and Mobile versions) /
49 (Old-gen console and 3DS versions)
15 45
(Very slow)
6
(Average)
4% ✔️ Rarity level: 5 2 GC88 SC Crafted: Dark Shard + Light Shard + 7 Soul of Night + 7 Soul of Light ( @ Mythril Anvil / Orichalcum Anvil )
Drippler Crippler Drippler Crippler(Desktop, Console and Mobile versions)Internal Item ID: 4272 110 15.9 40
(Very slow)
6.5
(Strong)
4% ✔️ Rarity level: 4 4 GC Dropped by Blood Eel.
Flaming Mace Flaming Mace(Desktop, Console and Mobile versions)Internal Item ID: 5012 18 11 45
(Very slow)
4.6
(Average)
4% Rarity level: 1 2 GC Crafted: Mace + 99 Torch
Flower Pow Flower PowInternal Item ID: 1259 130 (Desktop, Console and Mobile versions) /
52 (Old-gen console and 3DS versions)
15.9 40
(Very slow)
6.5
(Strong)
4% ✔️ Rarity level: 7 6 GC Dropped by Plantera.
Mace Mace(Desktop, Console and Mobile versions)Internal Item ID: 5011 18 11 45
(Very slow)
4.6
(Average)
4% Rarity level: 1 2 GC Found in Gold Chests underground.
Sunfury SunfuryInternal Item ID: 220 64 (Desktop, Console and Mobile versions) /
33 (Old-gen console and 3DS versions)
12 45
(Very slow)
6.75 (Strong) (Desktop, Console and Mobile versions) /
7 (Strong) (Old-gen console and 3DS versions)
11% (Desktop, Console and Mobile versions) /
4% (Old-gen console and 3DS versions)
Rarity level: 3 2 GC50 SC Found in Shadow Chests and Obsidian Lock Boxes(Desktop, Console and Mobile versions).
The Meatball The MeatballInternal Item ID: 801 34 (Desktop, Console and Mobile versions) /
16 (Old-gen console and 3DS versions)
12 45
(Very slow)
5.5
(Average)
4% Rarity level: 1 54 SC Crafted: 10 Crimtane Bar + 5 Tissue Sample ( @ Iron Anvil / Lead Anvil )

Launched

Launched flail in use.
Launched flail in use.

Launched flails lack the physics of thrown flails, cannot pierce, and cannot be swung around by holding the attack button. However, they make up for this by firing rapidly and being unaffected by gravity (except for the Anchor). This generally makes it easier to aim launched flails, particularly upwards, and grants them higher damage potential. Rather than smoothly stretching and then swinging back, a launched flail will extend at a fixed speed until it strikes a block or reaches its maximum length, and then retract at a slightly faster, fixed speed.

Most launched flails can auto-fire, which makes them extremely effective at short ranges. Enemies that are vulnerable to knockback can be pushed away easily, and enemies that are immune to knockback, like bosses, can be quickly dealt a large amount of damage by the rapidly-firing flail.

Name Damage Velocity Use time Knockback Crit Autoswing HM Rarity Sell Source
Anchor AnchorInternal Item ID: 2424 70 (Desktop, Console and Mobile versions) /
30 (Old-gen console and 3DS versions)
20 20 (Very fast) (Desktop, Console and Mobile versions) /
30 (Average) (Old-gen console and 3DS versions)
8 (Very strong) (Desktop, Console and Mobile versions) /
5 (Average) (Old-gen console and 3DS versions)
4% ✔️ Rarity level: 3 1 GC Found in Wooden Crates or Pearlwood Crates(Desktop, Console and Mobile versions).
Chain Guillotines Chain Guillotines(Desktop, Console and Mobile versions)Internal Item ID: 3012 59 9 14
(Very fast)
3.25
(Weak)
4% ✔️ ✔️ Rarity level: 5 8 GC Dropped by Corrupt Mimics.
Chain Knife Chain KnifeInternal Item ID: 1325 12 (Desktop, Console and Mobile versions) /
11 (Old-gen console and 3DS versions)
12 20
(Very fast)
3.5
(Weak)
4% Rarity level: 1 25 SC Dropped by Cave Bats.
Flairon FlaironInternal Item ID: 2611 66 14 20
(Very fast)
4.5
(Average)
4% ✔️ ✔️ Rarity level: 8 5 GC Dropped by Duke Fishron.
Golem Fist Golem FistInternal Item ID: 1297 90 (Desktop, Console and Mobile versions) /
60 (Old-gen console and 3DS versions)
28 24
(Fast)
12 (Insane) (Desktop, Console and Mobile versions) /
9 (Very strong) (Old-gen console and 3DS versions)
4% ✔️ ✔️ Rarity level: 7 7 GC Dropped by Golem.
KO Cannon KO CannonInternal Item ID: 1314 40 (Desktop, Console and Mobile versions) /
35 (Old-gen console and 3DS versions)
15 28
(Average)
6.5
(Strong)
4% ✔️ ✔️ Rarity level: 4 3 GC50 SC Dropped by Clown.

Notes

  • (Desktop, Console and Mobile versions) Technically, the actual base damage of thrown flails is half value of the base damage listed on this wiki. The listed damage in the item tooltip is two times of the actual base damage. [2] For example, the Sunfury has a base damage of 64, while its actual base damage is 32.
  • The Piranha Gun and the Harpoon are similar to launched flails, but inflict ranged damage.
  • Thrown flails are not affected by the autoswing granted by Feral Claws and its upgrades, unless the flail reaches its maximum range and is automatically retracted.

Tips

  • (Old-gen console and 3DS versions) Thrown flails can be used to attack enemies on both sides of the player by throwing the flail without letting go of the Use / Attack button, and heading in the opposite direction when the ball reaches its maximum distance and is about to return, which will make it go to the other side, where the process can be repeated. Furthermore, holding the button and not moving lets the ball part of the flail fall to the ground, where it will damage enemies who walk, fly, or burrow into it, which works exceptionally well against worms.

History

  • Desktop 1.4.4:
    • Knockback when spinning flails has been increased from 25% to 35% of normal knockback.
    • Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second.

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method Damage() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.3.6 source code, field ToolTipDamageMultiplier in Terraria.ID.ItemID.Sets.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.