Weather Pain

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Weather Pain
  • Weather Pain item sprite
Stack digit 1.png
Statistics
Type
Damage13 (Magic)
Knockback1 (Extremely weak)
Mana30
Critical chance4%
Use time45 (Very slow)
Velocity1
TooltipIgnores 10 points of enemy Defense
'What a pane... heh'
RarityRarity level: 2
Sell150
Research1 required
Projectile created
  • Hurtnado
    Hurtnado
Obtained from Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
DeerclopsDeerclops.pngDeerclops125%
Treasure Bag
(Deerclops)
Treasure Bag (Deerclops)Treasure Bag
(Deerclops)
125%
Not to be confused with Weather Vane.
The Weather Pain being used against Skeletons and a Target Dummy. Note how the Hurtnado homes in on enemies.

The Weather Pain is a pre-Hardmode magic weapon which casts a Hurtnado upon use, a small tornado projectile that vanishes after 9.5 seconds.[1] The Hurtnado homes in on nearby enemies and stays latched onto them for a few seconds, dealing consistent damage. It bounces off blocks, pierces enemies up to 14 times and has 10 armor penetration.

The Weather Pain is dropped by Deerclops with a 25*1/4 (25%) chance.

Its best modifier is Mythical.

Tips

  • Only one Hurtnado can be active at a time, hence a second magic weapon should be ready to use while the Hurtnado is active.

Trivia

  • It could be considered a pre-Hardmode variant of the Magnet Sphere.
  • The name Weather Pain is a play of words on weather vane and pain.
  • In real life, weather pains are joint pains caused by changes in atmospheric pressure or humidity.
  • It has the same use sound as the Nimbus Rod, fitting both weapons' storm-based nature.
  • The tooltip is a reference to Walter's examination quote for the Weather Pain in Don't Starve Together.

See also

History

  • Desktop 1.4.4:
    • Increased pierce count from 12 to 15.
    • Time between hits increased from 20 frames to 25 frames.
    • Duration of projectile increased by 2 seconds.
  • Desktop 1.4.3.2:
    • Increased duration of the projectile by 50%.
    • Increased pierce count from 10 to 12.
    • Increased velocity of the projectile from 7 to 8.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_177_IceWhipSlicer() in Terraria.Projectile.cs.