Weather Pain

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Weather Pain
  • Weather Pain item sprite
Stack digit 1.png
Damage13 (Magic)
Knockback1 (Extremely weak)
Critical chance4%
Use time45 (Very slow)
TooltipIgnores 10 points of enemy Defense
'What a pane... heh'
RarityRarity level: 2
Sell1 GC50 SC
Research1 required
Projectile created
  • Hurtnado
Obtained from Obtained from
The item Weather Pain is not dropped by any entity.
Not to be confused with Weather Vane.
The Weather Pain being used against Skeletons and a Target Dummy. Note how the Hurtnado homes in on enemies.

The Weather Pain is a pre-Hardmode magic weapon which casts a Hurtnado upon use, a small tornado projectile that vanishes after 9.5 seconds or after piercing 14 enemies.[1] The Hurtnado possesses 10 armor penetration, ricochets off solid blocks, and quickly homes in on nearby enemies, attempting to hover in front of them to deal continuous damage. However, only one Hurtnado can exist at a time. If the Weather Pain is used again while another Hurtnado is already active, the existing Hurtnado dissipates as soon as the new one is summoned. The Weather Pain has a 1/4 (25%) chance of being dropped by Deerclops.

Its best modifier is Mythical.


  • Since only one Hurtnado can be active at a time, a secondary magic weapon should be ready to use while the Hurtnado is active.


  • The Weather Pain could be considered a pre-Hardmode variant of the Magnet Sphere.
    • It also behaves much like a slower, less-damaging, yet longer-lasting version of the Razorblade Typhoon.
  • The name Weather Pain is a play of words on weather vane and pain.
  • In real life, weather pains are joint pains caused by changes in atmospheric pressure or humidity.
  • It has the same use sound as the Nimbus Rod, fitting both weapons' storm-based nature.
  • The tooltip is a reference to Walter's examination quote for the Weather Pain in Don't Starve Together.

See also


  • Desktop 1.4.4:
    • Increased pierce count from 12 to 15.
    • Time between hits increased from 20 frames to 25 frames.
    • Duration of projectile increased by 2 seconds.
  • Desktop
    • Increased duration of the projectile by 50%.
    • Increased pierce count from 10 to 12.
    • Increased velocity of the projectile from 7 to 8.


  1. Information taken from the Desktop version Desktop source code, method AI_177_IceWhipSlicer() in Terraria.Projectile.cs.