Weather Pain

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Weather Pain
  • Weather Pain item sprite
Stack digit 1.png
Damage13 (Magic)
Knockback1 (Extremely weak)
Critical chance4%
Use time45 (Very slow)
TooltipIgnores 10 points of enemy Defense
'What a pane... heh'
RarityRarity level: 2
Research1 required
Projectile created
  • Hurtnado
Obtained from Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Treasure Bag
Treasure Bag (Deerclops)Treasure Bag
Not to be confused with Weather Vane.
The Weather Pain being used against Skeletons and a Target Dummy. Note how the Hurtnado homes in on enemies.

The Weather Pain is a pre-Hardmode magic weapon which casts a Hurtnado upon use, a small tornado projectile that vanishes after 9.5 seconds.[1] The Hurtnado homes in on nearby enemies and stays latched onto them for a few seconds, dealing consistent damage. It bounces off blocks, pierces enemies up to 14 times and has 10 armor penetration.

The Weather Pain is dropped by Deerclops with a 25*1/4 (25%) chance.

Its best modifier is Mythical.


  • Only one Hurtnado can be active at a time, hence a second magic weapon should be ready to use while the Hurtnado is active.


  • It could be considered a pre-Hardmode variant of the Magnet Sphere.
  • The name Weather Pain is a play of words on weather vane and pain.
  • In real life, weather pains are joint pains caused by changes in atmospheric pressure or humidity.
  • It has the same use sound as the Nimbus Rod, fitting both weapons' storm-based nature.
  • The tooltip is a reference to Walter's examination quote for the Weather Pain in Don't Starve Together.

See also


  • Desktop 1.4.4:
    • Increased pierce count from 12 to 15.
    • Time between hits increased from 20 frames to 25 frames.
    • Duration of projectile increased by 2 seconds.
  • Desktop
    • Increased duration of the projectile by 50%.
    • Increased pierce count from 10 to 12.
    • Increased velocity of the projectile from 7 to 8.


  1. Information taken from the Desktop version Desktop source code, method AI_177_IceWhipSlicer() in Terraria.Projectile.cs.