Weather Pain
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Obtained from
Classic
Expert
Master
Weather Pain
Statistics
| Type | |
|---|---|
| Damage | 13 (Magic) |
| Knockback | 1 (Extremely weak) |
| Mana | 30 |
| Critical chance | 4% |
| Use time | 45 (Very slow) |
| Velocity | 1 |
| Tooltip | Ignores 10 points of enemy Defense 'What a pane... heh' |
| Rarity | |
| Sell | 1 GC50 SC |
| Research | 1 required |
Projectile created
- Hurtnado

Sounds
| Use | |
|---|---|
| Hurtnado |
- Internal Item ID: 5118 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 969
| Entity | Qty. | Rate |
|---|---|---|
Deerclops(Desktop, Console and Mobile versions) | 1 | 25% |
(Deerclops) (Deerclops)(Desktop, Console and Mobile versions) | 1 | 25% |
Not to be confused with Weather Vane.
The Weather Pain being used against Skeletons and a Target Dummy. Note how the Hurtnado homes in on enemies.
The Weather Pain is a pre-Hardmode wand that has a 1/4 (25%) chance of being dropped by Deerclops. When used, it fires a Hurtnado that dissipates after 9.5 seconds or after hitting 15 enemies.[1] The Hurtnado has 10 armor penetration, bounces off blocks, and homes in on nearby enemies, attempting to hover in front of them to deal continuous damage. Only one Hurtnado can exist at a time. If the Weather Pain is used again while another Hurtnado is already active, the existing Hurtnado dissipates 0.25 seconds after the new one is summoned.
Its best modifier is Mythical.
Notes
- The Hurtnado can home in on enemies within a 25-tile radius.[1]
- The Hurtnado applies 25 ticks[2] of static immunity frames upon hit, meaning it can hit up to 2.4 times per second.[3]
- The Hurtnado has a top movement speed of 41 mph.[1]
Tips
- Since only one Hurtnado can be active at a time, the player can use a secondary magic weapon during its duration.
Trivia
- The Weather Pain could be considered a pre-Hardmode variant of the Magnet Sphere.
- The name Weather Pain is a play of words on weather vane and pain.
- In real life, weather pains are joint pains caused by changes in atmospheric pressure or humidity.
- It has the same use sound as the Nimbus Rod, fitting both weapons' storm-based nature.
- The tooltip is a reference to Walter's examination quote for the Weather Pain in Don't Starve Together.
See also
- Weather Pain at the Don't Starve Wiki
History
- Desktop 1.4.4:
- Increased hit count from 12 to 15.
- Invincibility frames increased from 20 ticks to 25 ticks.
- Duration of projectile increased by 2 seconds.
- Desktop 1.4.3.2:
- Increased duration of the projectile by 50%.
- Increased hit count from 10 to 12.
- Increased velocity of the projectile from 7 to 8.
- Desktop 1.4.3: Introduced.
- Console 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
- Switch 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
- Mobile 1.4.3.2.0: Introduced with changes from Desktop 1.4.3.2.
References
- ↑ 1.0 1.1 1.2 Information taken from the
Desktop 1.4.4.9 source code, method AI_177_IceWhipSlicer()inTerraria.Projectile.cs. - ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method SetDefaults()inTerraria.Projectile.cs.
