Sanguine Staff

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Sanguine Staff
  • Sanguine Staff item sprite
Auto-use
1
Statistics
Type
Damage35 (Summon)
Knockback3 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons a sanguine bat to fight for you
RarityLight Red (Rarity level: 4)
Sell5 GC
Research1 required
Grants Buff
BuffSanguine BatSanguine Bat(Desktop, Console and Mobile versions)
Buff tooltipThe sanguine bat will fight for you
Projectile created
  • Sanguine Bat
    Sanguine Bat
Sounds
Use
  • Internal Item ID: 4269 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 213 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 755
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Dreadnautilus(Desktop, Console and Mobile versions)Dreadnautilus.gifDreadnautilus(Desktop, Console and Mobile versions)150%100%
Summoning three Sanguine Bats to attack a Shark.

The Sanguine Staff is a Hardmode summon weapon that summons a Sanguine Bat minion. It flies in an elliptical loop between the player and the target enemy. Sanguine Bats arrange themselves along a semicircle around the player's head, and immediately return to the player if no enemies are nearby. The Sanguine Staff has a 1/2 (50%) / 1/1 (100%) chance of being dropped by Dreadnautiluses.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Sanguine Staff has over a Ruthless one is knockback.

Notes

  • The Sanguine Bat pierces infinitely on the way to its target and then on the way back to the player.
  • The Sanguine Bat applies -1 tick[1] of local immunity frames upon hitting an enemy and only resets its local immunity frames at beginning of every attack cycle, which means that the bat can not hit the same target more than once per attack cycle.[2]
  • Each attack cycle of Sanguine Bats (from leaving the player's side to coming back) lasts 1.1 seconds, regardless of how far away the target is.[3]
  • The Sanguine bats can target enemies up to 62.5 blocks away.[4]
  • The Sanguine Bats emit a red afterimage while moving.
  • If dyed with Critter Shampoo, basic, bright, black compound, and gradient dyes will have little effect on the bat's colors. Silver compound dyes and some dyes obtained from Strange Plants will be discolored due to the bat's glow (such as Reflective Gold Dye coloring the bats a fiery orange, and Negative Dye making them completely black). More intense strange dyes will work properly as they override the bat's color completely.
  • Sanguine Bats emit a faint red light.

Tips

  • Like the Blade Staff and Terraprisma, the Sanguine Staff's precise movement, tracking, and fixed idle position make it an ideal choice against fast bosses and crowd control.
  • The Sanguine Staff's high base damage and moderate attack speed pair well with the Firecracker's damage multiplier.

Trivia

  • Sanguine is an adjective meaning blood red. It is derived from the Latin term sanguis, which means blood.

History

  • Desktop 1.4.4:
    • Knockback reduced from 8 to 3.
    • Fixed a bug where Sanguine Bats could hit a single target more than one time if the player was very close to the target.
  • Desktop 1.4.1:
    • Drop chance increased from 1/5 (20%) to 1/2 (50%) / 1/1 (100%).
    • Attack duration increased from 60 to 66.

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.Projectile.cs and AI_156_StartAttack() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_156_Think() in Terraria.Projectile.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_156_TryAttackingNPCs() in Terraria.Projectile.cs.