Tactical Shotgun

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Tactical Shotgun
  • Tactical Shotgun item spriteold Tactical Shotgun item sprite
Stack digit 1.png
Uses ammoBullets
Damage29 (Ranged)
Knockback7 (Strong)
Critical chance4%
Use time34 (Slow)
RarityRarity level: 8
Sell8 GC
Research1 required
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Tactical SkeletonTactical Skeleton.gifTactical Skeleton18.33%15.97%
The Tactical Shotgun being used.

The Tactical Shotgun is a Hardmode, post-Plantera gun that is an upgraded version of the Shotgun. It auto-fires six spread shots per bullet consumed (against the Shotgun's average of four), for a possible combined base damage of 174 per bullet spent (not including bullet damage stats which are then added). The Tactical Shotgun has a 1/12 (8.33%) / 23/144 (15.97%) chance of being dropped by Tactical Skeletons in the post-Plantera Dungeon.

Its best modifier is Unreal.


Achievement Robbing the Grave.png
Robbing the Grave • Obtain a rare treasure from a difficult monster in the dungeon.
Obtain a rare item from an enemy in the post-Plantera Dungeon. (Desktop, Console and Mobile versions)
Category: Explorer Explorer


  • The Tactical Shotgun's wide spread, high knockback, and numerous projectiles make it effective at crowd control, especially with Exploding Bullets. (Old-gen console version) Care should be taken when using Explosive Bullets at short range, since they can harm the user.
  • Against single targets such as bosses, Chlorophyte Bullets negate the Tactical Shotgun's inaccuracy at long range.
  • When using Chlorophyte Bullets, most or all of the shots will hit causing a lot more damage but with only using one bullet. This method is more effective than the Megashark or Clockwork Assault Rifle as the Megashark shoots about two shots per bullet vs six shots for one bullet with the added bonus of the Tactical Shotgun doing damage per shot. The Clockwork Assault Rifle shoots three bullets vs six bullets (which also do less damage than the Tactical Shotgun). When paired, they can destroy most Hardmode enemies and quickly farm bosses with ease.
  • (Desktop, Console and Mobile versions) For general indoor use (such as the Hardmode Dungeon or Jungle Temple), Nano Bullets are a much cheaper alternative that has a weaker homing ability and also confuses many of the enemies in those locations.
  • (Old-gen console and 3DS versions) It is inadvisable to use this weapon with Meteor Shots or any kind of piercing ammo against single targets. The bullets' piercing damage will cause the target to become invulnerable for a few frames, which means only one bullet will hit.
    • Luminite Bullets are an exception as they do not create invincibility frames and all bullets will pierce through normally.
  • Crystal Bullets are highly recommended for crowd control since they create two shards, for a total of twelve shards per round.