Ragged Caster

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Ragged CasterHardmode exclusive
Ragged Caster.pngOld-gen console version and Nintendo 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeCaster AI
BannerRagged Caster BannerRagged Caster Banner(Desktop, Console and Mobile versions)
Immune toPoisonedConfused
Inflicts debuff
Inflicts debuff
Inflicts debuff
Debuff tooltipLight vision severely reduced
Duration2–6 seconds4–12 seconds5–15 seconds
Coins15 SC37 SC50 CC
  • Item (Quantity)Rate
  • 5% (Desktop, Console and Mobile versions)
    2.5% (Old-gen console and 3DS versions)
Projectile created
Projectile created
Projectile created
  • Lost Soul (hostile)
    Lost Soul (hostile)

The Ragged Caster is a Hardmode, post-Plantera enemy that spawns in the Dungeon after Plantera is defeated. It attacks by firing three homing Lost Soul projectiles at the player which decelerate as they approach the player and inflict the Blackout debuff for 2–6 / 4–12 / 5–15 seconds on them. Ragged Casters teleport to a different location on-screen after firing six rounds of projectiles or immediately upon being hit.

Slab walls
Blue Slab WallGreen Slab WallPink Slab Wall
Faction flags
in this area:
Rusted Company StandardRagged Brotherhood Sigil

Ragged Casters spawn most often in areas of the Dungeon backed by slab walls. They can also spawn in other areas, but with a significantly reduced chance.


Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID Type Health Damage Defense KB Resist
281 Ragged Caster 1.png Ragged Caster 400/800/1200 40/80/120 (contact)
80128192 (Lost Soul)
20 40%/46%/52%
282 Ragged Caster 2.png Open Coat Ragged Caster 450/900/1350 35/70/105 (contact)
80128192 (Lost Soul)
28 50%/55%/60%


  • Unlike the other Hardmode Dungeon casters, the Ragged Caster will not teleport immediately after being hit.Verify
  • Ragged Casters can only teleport onto solid blocks. If there is no valid place to teleport to, they will remain in the same location.
  • They are only able to teleport while resting on a solid block.
  • For the banner the kill counts of both variants are added up.


  • Weapons that stick to enemies (e.g., the Piranha Gun) are exceptionally useful, as they remain on the Ragged Caster after the teleport.
  • Weapons that deal high damage in single hits are effective against Ragged Casters. Weapons that fire multiple projectiles simultaneously may be able to land multiple hits before they teleport as well.
  • Weapons with homing capacities or minions can continue to track Ragged Casters after they teleport.


  • The BestiaryBestiary entry for the Ragged Caster: "With their cursed magic, the members of the Ragged Brotherhood leave their victims helplessly lost in utter darkness."


  • Desktop 1.4.4: Now has a grace period of over a second after teleportation before they begin firing, which is the same as what Diabolists always had.