Ray Gunner
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![Ray Gunner.gif](/images/d/d0/Ray_Gunner.gif)
Classic
Expert
Master
Ray GunnerHardmode exclusive
![Ray Gunner.gif](/images/d/d0/Ray_Gunner.gif)
![Classic Mode.png](/images/thumb/2/2b/Classic_Mode.png/12px-Classic_Mode.png)
![Expert Mode.png](/images/thumb/6/62/Expert_Mode.png/12px-Expert_Mode.png)
![Master Mode.png](/images/thumb/9/9b/Master_Mode.png/12px-Master_Mode.png)
Statistics
Type | |
---|---|
Environment | |
AI Type | Fighter AI |
Damage | 50/100/150 (melee) 60120180 (Laser Ray) |
Max Life | 350/700/1050 |
Defense | 25 |
KB Resist | 65%/69%/72% |
Banner | ![]() |
Immune to | ![]() |
Drops
Coins | 10 SC25 SC |
---|
- Item (Quantity)Rate
Martian Conduit Plating(Desktop, Console and Mobile versions) (8–20)
12.5%Laser Drill(Desktop, Console and Mobile versions)
0.13%Anti-Gravity Hook(Desktop, Console and Mobile versions)
0.13%Charged Blaster Cannon(Desktop, Console and Mobile versions)
0.13%Martian Costume Mask(Desktop, Console and Mobile versions)
0.5%Martian Costume Shirt(Desktop, Console and Mobile versions)
0.5%Martian Costume Pants(Desktop, Console and Mobile versions)
0.5%
Projectile created
Projectile created
Projectile created
- Laser Ray
Sounds
Hurt | |
---|---|
Killed | |
Laser Ray |
- Internal NPC ID: 382
- Internal Projectile ID: 438
The Ray Gunner is a Hardmode, post-Golem enemy that spawns during the Martian Madness event. It fires red laser projectiles, at a maximum fire rate of once every 0.67 seconds (40 ticks[1]).[2]
Notes
- The Scutlix Gunner will become a Ray Gunner when the Scutlix that it is riding is killed.
Trivia
- The
Bestiary entry for the Ray Gunner: "The elite specialists in the Martian Invasion Force are equipped with more precise and deadly laser rifles; effectively snipers."
History
- Desktop 1.4.0.1: Can now drop the Laser Drill, Anti-Gravity Hook, and Charged Blaster Cannon.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.1.2 source code, method
AI_003_Fighters()
inTerraria.NPC.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.