Meteor Head
Drops
Coins | 80 CCPre-Hardmode: 2 SCHardmode: 0 CC |
---|
The Meteor Head is a pre-Hardmode flying enemy that only spawns in a Meteorite biome. They override all other enemy spawns in the biome, except when the Meteorite biome is within the Ocean. Once only (Desktop, Console and Mobile versions) 74 / (Old-gen console version) 49 /
22 blocks of Meteorite remain, the area is no longer considered a Meteorite biome. Therefore, Meteor Heads will no longer spawn.
Meteor Heads follow the Flying AI, and slowly float towards the player while passing through solid blocks. They inflict large amounts of damage upon contact with the player, and have a 1/3 (33.33%) chance of inflicting the On Fire! debuff for 7 / 14 / 17.5 seconds.
Notes
- (Desktop, Console, Old-gen console and Mobile versions) Meteor Heads have a very small chance of dropping one Meteorite, making Meteorite a renewable resource. However, after two or three landings players should be able to craft everything they can out of it.
- If one requires a large quantity of Meteorite, continually (Desktop, Console and Mobile versions) fighting the Eater of Worlds or Brain of Cthulhu / (Old-gen console and 3DS versions) breaking Shadow Orbs or Crimson Hearts, and then mining all the Meteorite after it lands, and repeating, one could theoretically generate an infinite amount of Meteorite as long as there are enough blocks for one to spawn on. However, since the number of Shadow Orbs and Crimson Hearts in a world is limited, Meteorite is not renewable on 3DS
.
- (Desktop, Console, Old-gen console and Mobile versions) In Hardmode, Meteor Heads no longer drop loot.
Tips
- One way of defeating Meteor Heads is to defend oneself by using a pickaxe. While mining, the player can hit the Meteor Heads as they are flying towards them, as long as they are approaching from one direction. Suggested items are a Cobalt Shield to negate knockback and an Obsidian Skull to prevent damage from the Meteorite itself. With the Tinkerer's Workshop, a player can combine the two into an Obsidian Shield, providing both benefits and using only one accessory slot. Alternatively, any sort of Grappling Hook can be used to hold the player in place.
- Because Meteor Heads move at a slow speed, the player can alternate between mining the Meteorite and killing all Meteor Heads on the screen, giving them time for another round of mining.
- Weapons that are capable of hitting through blocks are highly recommended for fighting Meteor Heads. The Vilethorn is an exceptionally effective choice, dealing damage multiple times per use, but spears like the Dark Lance work well, too. High-damage weapons like the Night's Edge and the Musket can destroy Meteor Heads in a single hit. Minions or the Crimson Rod can often deal with Meteor Heads on their own.
- In multiplayer, the tasks of mining and fending off the Meteor Heads can be split between the players.
- Because of the conditions of an area to be considered a Meteorite biome, a player can place (Desktop, Console and Mobile versions) 75 / (Old-gen console version) 50 /
23 or more Meteorite wherever they like to disable the normal spawns of that area and spawn Meteor Heads instead.
Trivia
The old sprite of Meteorite.
- They are one of the only enemies, along with the small Bee and Servant of Cthulhu, to deal more base damage than their own maximum health.
- The sprite of the Meteor Head resembles the old sprite of Meteorite.
- The
Bestiary entry for the Meteor Head: "When meteorites strike the surface, their fragments lay scattered for the taking. Some pieces are alive, and will attack."
History
- Desktop 1.0.5:
- Doesn't make a splash sound when hitting water now.
- Health decreased from 50 to 26, defense decreased from 10 to 6, damage increased from 25 to 40.
- Speed reduced.
- They now always face their target player, rather than facing the direction they are moving.
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