Statues
“Angel Statue you say? I'm sorry, I'm not a junk dealer.
— Merchant
Statues are furniture items. There are a total of 117 different statues: 25 decoration statues, 36 text and numerical statues and 56 functional mechanisms that have an effect when connected to wires and activated (26 hostile, 22 passive and 9 miscellaneous). Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon, Underground Cabins, and Cavern level), though Angel Statues also appear in chests. Like all furniture, a pickaxe is used to collect them.
Functional statues
The 56 functional statues can be further categorised into 3 subtypes: 26 enemy statues, 22 critter statues and 9 other statues. These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. Statue-spawned enemies do not drop coins but can drop their other usual items (except food items, these cannot drop from statue-spawned enemies) with the drop chance being multiplied by a set factor. However, they do count towards the banner counter, granting the player their respective banner per 50 kills, and can also drop Hearts and Stars, potentially granting an alternative source of health and mana. Statues found in Underground Cabins may be connected to Pressure Plates and can easily spawn enemies that may kill early game players.
On the Desktop version,
Console version, and
Mobile version, most statue-spawned enemies will only drop loot if the player has dealt damage to them. They will not drop any loot if they are killed with traps, NPCs, and/or lava damage only.
Enemy statues
On the Desktop version,
Console version, and
Mobile version, certain types of enemy statues can be generated wired to a Pressure Plate, forming a statue trap.[1] Other statues can be accidentally wired to Pressure Plates if they happen to overlap with other traps.
Statue | Enemy | Factor[2] | Notes |
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0.2 | |
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(Desktop, Console and Mobile versions) 0.2 (Old-gen console and 3DS versions) n/a |
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0.05 |
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0.2 |
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0 |
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0.05 | |
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n/a |
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0.05 |
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0.05 | |
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0.01 | |
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0.2 | |
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0.05 | |
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0.05 | |
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0.05 | |
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0.05 | |
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(Desktop, Console and Mobile versions) 0.2 (Old-gen console and 3DS versions) n/a |
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0.05 |
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0.05 |
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(Desktop, Console and Mobile versions) 0.2 (Old-gen console and 3DS versions) n/a |
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(Desktop, Console and Mobile versions) 0.2 (Old-gen console and 3DS versions) n/a |
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(Desktop, Console and Mobile versions) 0.2 (Old-gen console and 3DS versions) n/a |
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n/a |
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0.25 | |
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0.05 |
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n/a |
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0.05 |
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Critter statues
- (Desktop, Console and Mobile versions) Critters spawned from statues cannot be caught with the Bug Net, Lavaproof Bug Net(Desktop, Console and Mobile versions), or Golden Bug Net. Attempting to do so will cause the critter to disappear in a puff of smoke.
- All critter statues are crafted at a
Heavy Work Bench. Additionally, on
Desktop,
Console, and
Mobile, Ecto Mist is required.
Statue | Critter | Recipe | Notes |
---|---|---|---|
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Other statues
King and Queen Statues can only teleport NPCs that are currently alive and have been rescued.
Statue | Effect |
---|---|
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Teleports a random male NPC to the statue's location |
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Teleports a random female NPC to the statue's location |
Statue | Drops |
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Statue | Effect |
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Emits blue glow similar to Mushroom grass on the ![]() ![]() ![]() (not a valid light source for NPC houses) |
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Spawns a moving Boulder, identical to the one a player can place, and only placeable on the underside of blocks. Can be crafted: 50 ![]() ![]() ![]() |
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Provides The Bast Defense buff to players in its vicinity, which grants +5 defense. |
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Sometimes found in chests. On the ![]() ![]() ![]() |
Decorative statues
Decorative statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Armor Statue can also be crafted with 50 at a
Work Bench.
Anvil StatueInternal Item ID: 468
Armor StatueInternal Item ID: 360
Axe StatueInternal Item ID: 465
Boomerang StatueInternal Item ID: 461
Boot StatueInternal Item ID: 462
Bow StatueInternal Item ID: 460
Cross StatueInternal Item ID: 458
Gargoyle StatueInternal Item ID: 450
Gloom StatueInternal Item ID: 451
Hammer StatueInternal Item ID: 455
Pickaxe StatueInternal Item ID: 469
Pillar StatueInternal Item ID: 472
Pot StatueInternal Item ID: 474
Potion StatueInternal Item ID: 456
Reaper StatueInternal Item ID: 447
Shield StatueInternal Item ID: 442
Spear StatueInternal Item ID: 457
Sunflower StatueInternal Item ID: 475
Sword StatueInternal Item ID: 439
Tree StatueInternal Item ID: 467
Woman StatueInternal Item ID: 448
Lihzahrd StatueInternal Item ID: 1152
Lihzahrd Guardian
StatueInternal Item ID: 1154Lihzahrd Watcher
StatueInternal Item ID: 1153
Text statues
These are crafted at the Heavy Work Bench(Desktop, Console, Old-gen console and Mobile versions) with 50
each.
'A' StatueInternal Item ID: 2712
'B' StatueInternal Item ID: 2713
'C' StatueInternal Item ID: 2714
'D' StatueInternal Item ID: 2715
'E' StatueInternal Item ID: 2716
'F' StatueInternal Item ID: 2717
'G' StatueInternal Item ID: 2718
'H' StatueInternal Item ID: 2719
'I' StatueInternal Item ID: 2720
'J' StatueInternal Item ID: 2721
'K' StatueInternal Item ID: 2722
'L' StatueInternal Item ID: 2723
'M' StatueInternal Item ID: 2724
'N' StatueInternal Item ID: 2725
'O' StatueInternal Item ID: 2726
'P' StatueInternal Item ID: 2727
'Q' StatueInternal Item ID: 2728
'R' StatueInternal Item ID: 2729
'S' StatueInternal Item ID: 2730
'T' StatueInternal Item ID: 2731
'U' StatueInternal Item ID: 2732
'V' StatueInternal Item ID: 2733
'W' StatueInternal Item ID: 2734
'X' StatueInternal Item ID: 2735
'Y' StatueInternal Item ID: 2736
'Z' StatueInternal Item ID: 2737
'0' StatueInternal Item ID: 2702
'1' StatueInternal Item ID: 2703
'2' StatueInternal Item ID: 2704
'3' StatueInternal Item ID: 2705
'4' StatueInternal Item ID: 2706
'5' StatueInternal Item ID: 2707
'6' StatueInternal Item ID: 2708
'7' StatueInternal Item ID: 2709
'8' StatueInternal Item ID: 2710
'9' StatueInternal Item ID: 2711
Spawn limits
Functional statues have two kinds of spawn limits: input cooldown and number limit.
The 6 tiles (2×3) a statue occupies can all be used as wire inputs, and the statue will enter a cooldown period upon activating. During this cooldown, activations from any trigger devices (Switches, Timers, Pressure Plates) will be ignored.
- On the
Desktop version,
Console version, and
Mobile version, all inputs share the cooldown with each other.
- On the
Old-gen console version and Nintendo
version, the cooldown is checked separately among inputs.
Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is a circle, centered on the statue's spawning point.
Statue type | Spawn limits | ||
---|---|---|---|
Input cooldown[3] | Number limit[4] | Distance (D) to Range Boundary | |
Enemy and critter statues | 0.5 seconds | 3 | 12.5 tiles (200 pixels) |
6 | 37.5 tiles (600 pixels) | ||
10 | Anywhere in the world | ||
Bomb, Heart, and Star Statue | 10 seconds | 3 | 18.75 tiles (300 pixels) |
6 | 50 tiles (800 pixels) | ||
10 | Anywhere in the world | ||
King and Queen Statue | 5 seconds | n/a | n/a |
Boulder Statue | 15 seconds | n/a | n/a |
- Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200-pixel radius.
Creatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately turn into their evil form. Corrupt Bunny, Corrupt Goldfish, and Corrupt Penguin (and their crimson counterpart) enemies do not count against the spawn limits. The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in For the worthy(Desktop, Console and Mobile versions) worlds. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 9999(Desktop, Console and Mobile versions) / 99(Old-gen console and 3DS versions) and each stack counts as a single entity.
Bunny and Squirrel statues will spawn their usual critters in a Cavern town, not Gem Critters.
Notes
- All functional and decorative statues (except Turtle Statues, Owl Statues, Boulder Statues, Bast Statues and Lihzahrd Statues) have a chance to be found already placed underground and inside Underground Cabins.
- Worlds contain up to 2, 3 or 4 of each type of pre-placed statues, depending on the world size. Underground Cabins can contain additional ones.
- Already placed Slime Statues, Bat Statues, Skeleton Statues and Crab Statues are always trapped.
- Despite its name, the Armor Statue cannot be used to display armor. Instead, armor is displayed using Mannequins and Womannequins.
- Spawned enemies will not drop items that are specific to a particular biome or event.
- Bunnies and Goldfish spawned during the Blood Moon have some special characteristics:
- Corrupt/Vicious Bunnies and Corrupt/Vicious Goldfish do not have any limits on spawning; thus, it is possible to spawn hundreds of Corrupt/Vicious Bunnies from statues, making this a good way to farm for Bunny Hoods.
Corrupt Bunnies and Corrupt Goldfish can drop the KO Cannon, making it obtainable in pre-Hardmode.
- (Old-gen console and 3DS versions) With a single wire color, up to three independent 1 Second Timers can be wired per statue, for three spawns per second each. With all three wire colors, all six tiles of a statue can be connected to separate timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if lava or a continually activated trap is used), each activation will successfully spawn an enemy. Verify
Verify
Connecting two or three 1 Second Timers to the same tile using multiple wire colors results in more spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are too close together. However, it is possible to activate all six tiles of a statue for six spawns per second with only two one-second timers if all three colors of wire are used.
Tips
- When spawning weak enemies into lava, it is most efficient to use a 1/2 second timer. This is just the amount of time it takes for them to be killed by the lava, meaning they will be killed as fast as they can be spawned.
- The Metal Detector can help find statues, indirectly, by detecting the chest within Underground Cabins, which sometimes contain statues. Note that Hardmode ores, Life Crystals, and Life Fruits have priority over chests making this more difficult in hardmode.
- Spelunker potions can also be used to the same effect.
- Slimes spawned by the Slime Statue during the Slime Rain(Desktop, Console and Mobile versions) event can help add to the number required to summon the King Slime.
- (Old-gen console and 3DS versions) Bunnies can be caught from the Bunny Statue and be crafted into Explosive Bunnies (which would otherwise cost 35 SC if purchased from the Pirate NPC).
- (Old-gen console and 3DS versions) Ectoplasm, and subsequently money, can be farmed by placing a Chest Statue or Shark Statue in the Dungeon after Plantera has been defeated. These are the only statues that will work as the Dungeon Spirits that drop ectoplasm will only spawn from killing enemies with above 100 health.
- Spawned enemies from some statues will drop Hearts and/or Mana Stars when killed, if the player is currently not at maximum health or mana respectively. If the statues are set up with a timer and lava near a player arena, this can provide a fairly steady supply of mana and hearts. On the
Desktop version,
Console version, and
Mobile version, many statue-spawned enemies do not drop Hearts/Stars, but the Crab, Wall Creeper, and Slime statues still do, and are quick kills.
- On the one hand, this bypasses the Heart and Star Statues' tight limits on nearby spawns; on the other, the hearts and stars do not spawn in advance, only when the player is below their respective maximums.
- Boulder Statues can be used to create hovering objects. This can be done by placing down the Boulder Statue and use Block Swap to swap the blocks the statue is hanging from to gravity-affected blocks (Sand, Silt, Slush, etc.), then place down the desired object (e.g. furniture) on those blocks, and remove the Boulder Statue. This will make the gravity-affected blocks to fall and leave the object placed on them suspended in midair.
- Since the effects of the Life Drain(Desktop, Console and Mobile versions) work on statue-spawned enemies, the player can build a pit with any timer spawning weak enemies to recover health during a boss fight.
Trivia
- The Pillar Statue is the only statue that does not have a base. In addition, pillars are already commonly made of stone making the name a bit redundant: any statue of a pillar would just be a regular pillar.
- The Shield Statue, when placed, has a design similar to the Cobalt Shield.
- The Corrupt Statue does not have a Crimson counterpart.
- (Desktop, Console and Mobile versions) Tile sprites for the Seagull and Owl Statues were added to the game files in 1.3.2, but the items that place them were not implemented until 1.4.0.1.
- (Old-gen console and 3DS versions) The spawn limit of Duck Statues can be bypassed by placing the statue in water, as swimming ducks do not count towards the cap. This could be used to max out the NPC count, meaning no new NPCs could spawn. This could be used to make the fights with some bosses much easier.
- Trivia about the Angel Statue:
- Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It is the subject of a running in-game joke, whereby NPCs will make reference to its useless nature, though after 1.4.4 it was finally given a purpose.
- Redigit confirmed that it was originally intended to function as the double jump item, however it was later replaced with the Cloud in a Bottle further in the game's development.[5]
- The Angel Statue is listed to have five separate item IDs, but all five different statues will stack upon one another in the player's inventory.
- Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It is the subject of a running in-game joke, whereby NPCs will make reference to its useless nature, though after 1.4.4 it was finally given a purpose.
History
- Desktop 1.4.4:
- Added Cockatiel, Macaw, and Toucan statues.
- Angel Statue is now used to craft the Aether Monolith via shimmer.
- Desktop 1.4.3.3: Heart and Star Statues are now twice as likely to be found in worldgen compared to other statues.
- Desktop 1.4.2.3: Angel Statues can now be dropped by Jungle Mimics.
- Desktop 1.4.1: All statues can now spawn in any world, regardless of difficulty, removing the Expert/Master Mode exclusivity of the Armed Zombie Statue and the Bone Skeleton Statue.
- Desktop 1.4.0.1:
- Statue-spawned enemies now require some form of player damage to drop their drops (even if the killing blow is done with lava, traps, etc.).
- The two unused statue textures are now obtainable, and are called the Seagull Statue and the Owl Statue.
- Jellyfish and Granite Golems spawned from statues now drop their items even less frequently.
- Pigrons spawned from statues no longer drop Bacon.
- Corrupt Statue, Eyeball Statue, Goblin Statue, Hornet Statue, Imp Statue now spawn their respective enemies.
- Critter statues now spawn during world generation.
- Critter statues now also require Ecto Mist to be present near in order to craft.
- Desktop 1.3.4.1: Fixed Tavernkeep not reacting to the King Statue.
- Desktop 1.3.2:
- Added two new unused statue textures.
- Walking Goldfish spawned from statues can no longer be captured in bug nets.
- Desktop 1.3.1.1: Fixed Grasshopper Statue having no recipe.
- Desktop 1.3.1:
- Critter statues added: Buggy, Butterfly, Duck, Firefly, Frog, Grasshopper, Mouse, Penguin, Scorpion, Snail, Squirrel, and Worm.
- All critter statues can now be crafted.
- Enemy statues added: Armed Zombie, Blood Zombie, Bone Skeleton, Drippler, Granite Golem, Harpy, Hoplite, Medusa, Pigron, Undead Viking, Unicorn, Wall Creeper, and Wraith.
- Critters generated by statues can no longer be captured in bug nets (except walking Goldfish).
- Drop rates for enemies spawned by new statues are divided by 4.
- Some Enemies spawned by new statues drop nothing when killed by traps/environment.
- Some enemies spawned by new statues are non-aggressive during the daytime.
- Old statue sprites updated.
|
- Desktop 1.3.0.1:
- Skeleton Statues can generate as part of statue traps.
- Chest Statues can now be found in generated houses in Underground Deserts.
- Each of the 6 tiles of a functional Statue now share the same cooldown, preventing the use of multiple Timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by Statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- Fixed bug where KO Cannon could drop from Statue-spawned enemies.
- Fixed a bug where heart/enemy can be spawned from a statue using wires faster than intended.
- Fixed a bug where Piranha Statues were not spawning properly when a world was created.
- Mushroom Statue will now light up when wired.
- Desktop 1.2.4:
- Armor Statue recipe changed, now requires 50
instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable Letter and Number Statues (crafted from 50
@ Heavy Work Bench).
- Armor Statue recipe changed, now requires 50
- Desktop 1.2.3.1:
- The King Statue now correctly summons the Traveling Merchant.
- The Queen Statue now correctly summons the Stylist.
- Desktop 1.2.0.3:
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- The King Statue and Queen Statue now correctly summon new NPCs.
- Desktop 1.2.0.2:
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Statues will no longer spawn on Thin Ice.
- Desktop 1.2:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Desktop 1.1.1: Statues no longer turn into Armor Statues when they are smashed from the top.
- Desktop 1.1:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 CC to 60 CC, and removed tooltip ('It does not do anything.').
- Angel Statue sprite updated. Old sprite was
.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Desktop 1.0.6: Added Statue (later renamed Armor Statue), found or crafted @ Work Bench from 100
.
- Desktop 1.0.5: Angel Statue tooltip placed within quotes.
- Desktop 1.0.4: Angel Statue now more difficult to find.
- Desktop-Release: Introduced Angel Statue, however cannot be held, placed, nor equipped.
- Console 1.0.933.1: Made changes from PS4’s 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Skeleton Statues can generate as part of statue traps.
- Chest Statues can now be found in generated houses in Underground Deserts.
- Each of the 6 tiles of a functional Statue now share the same cooldown, preventing the use of multiple Timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by Statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- The Mushroom Statue will now light up when wired.
- Updated sprites to match Desktop 1.3.1.
- Console 1.07:
- Armor Statue recipe changed, now requires 50
instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable Letter and Number Statues (crafted from 50
@ Heavy Work Bench).
- Armor Statue recipe changed, now requires 50
- Console 1.02:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Console-Release: Introduced with mechanics, recipes, and variants of Desktop 1.1.1.
- Mobile 1.2.11212:
- Armor Statue recipe changed, now requires 50
instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable Letter and Number Statues (crafted from 50
@ Heavy Work Bench).
- Armor Statue recipe changed, now requires 50
- Mobile 1.2.6508:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Mobile 1.1.5536:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 CC to 60 CC, and removed tooltip ('It does not do anything.').
- Updated sprite to match Desktop 1.1.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Mobile-Release: Introduced with mechanics, recipes, and variants of Desktop 1.0.6.
- 3DS-Release: Introduced with mechanics, recipes, and variants of Desktop 1.2.4.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field
StatuesWithTraps
inTerraria.WorldBuilding.GenVars.cs
. - ↑ Drop chance reduction factor. The actual item drop chance can be calculated via multiplying the original chance by this factor. If there is no factor, then the drop chance is unchanged. Information taken from the
Desktop 1.4.3.6 source code, field
Sets.StatueSpawnedDropRarity
inTerraria.ID.NPCID.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
HitWireSingle()
inTerraria.Wiring.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
MechSpawn()
inTerraria.NPC.cs
andMechSpawn()
inTerraria.Item.cs
. - ↑ Fun fact: The Angel Statue was originally going to be the jump item before cloud in a bottle. Took me hours to sprite so I left it in.