Statues
“Angel Statue you say? I'm sorry, I'm not a junk dealer.
—
The Merchant
Statues are furniture items. While some are purely decorative, others have a functional effect when connected to wires and activated: Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon, Underground Cabins, and Cavern level), though Angel Statues also appear in Chests. Like all furniture, a pickaxe, a drill, or explosives are used to collect them.
There are a total of 117 different statues: 25 decoration statues, 36 text and numerical statues, and 56 functional mechanisms.
Functional statues
The 56 functional statues can be further categorized into 3 subtypes: 26 enemy statues, 22 critter statues, and 9 other statues. These statues can be wired and activated to spawn enemies or critters, drop items, teleport a random NPC to their location, or cause other unique effects.
Enemy statues
Enemies spawned by statues usually drop items when defeated, making them suitable for farming. The following restrictions apply:
- Statue-spawned enemies never drop any coins or food items, or any of the other non-specific drops (souls, Biome Keys, etc.).
- Since they do not drop coins, statue-spawned enemies will never spawn a Dungeon Spirit when defeated.
- The other usual item drops of an enemy have a significantly reduced rate, with a set factor per enemy type. Moreover, the player must deal damage to the enemy in order for it to drop its loot. No loot will be dropped if the enemy is killed solely with damage from traps, NPCs, and/or lava. Damage dealt by minions and sentries counts as player damage.
- There are four exceptions which have no drop rate factor: Armed Zombie, Crab, Slime, and Wall Creeper Statues. Enemies spawned by these statues drop their loot at the normal rates and regardless of player interaction.
- Hearts and Stars are subject to the same drop rate reduction, with the same four aforementioned exceptions.
- Defeating statue-spawned enemies is registered by the Tally Counter (and its upgrades) and counts as progress towards the banner and Bestiary counters, granting the player their respective banner every 50[a] kills. Again, this requires the player to deal damage to the enemy before it dies.[b]
Certain types of enemy statues can be generated wired to a Pressure Plate, forming a statue trap.[1] Other statues can be accidentally wired to Pressure Plates if they happen to overlap with other traps.
Statue | Enemy | Factor[2] | Notes |
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n/a | |
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0.2 |
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0.05 |
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0.2 |
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0 |
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0.05 | |
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n/a |
|
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0.05 |
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0.05 | |
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0.01 | |
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0.2 | |
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0.05 | |
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0.05 | |
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0.05 | |
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0.05 | |
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0.2 | |
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0.05 |
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0.05 |
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0.2 | |
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0.2 | |
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0.2 | |
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n/a |
|
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0.25 | |
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0.05 |
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n/a |
|
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0.05 |
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Critter statues
Critters spawned from these statues cannot be caught with the Bug Net, Lavaproof Bug Net, or Golden Bug Net. Attempting to do so will cause the critter to disappear in a puff of smoke.
All critter statues are crafted at a Heavy Work Bench where Ecto Mist is present.
Statue | Critter | Recipe | Notes |
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Other statues
King and Queen Statues can only teleport NPCs that are currently alive and have been rescued.
Statue | Effect |
---|---|
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Teleports a random male NPC to the statue's location |
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Teleports a random female NPC to the statue's location |
Statue | Drops |
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Statue | Effect |
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Emits blue glow similar to Mushroom grass. (not a valid light source for NPC houses) |
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Spawns a moving Boulder, identical to the one a player can place, and only placeable on the underside of blocks. Can be crafted: 50 ![]() ![]() ![]() |
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Provides The Bast Defense buff to players in its vicinity, which grants +5 defense. |
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Sometimes found in Chests. Turns into an Aether Monolith when thrown into Shimmer, and can be dropped from the Jungle Mimic which only spawns in Celebrationmk10 and Get fixed boi worlds. |
Decorative statues
Decorative statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Armor Statue can also be crafted with 50 at a
Work Bench.
Anvil StatueInternal Item ID: 468
Armor StatueInternal Item ID: 360
Axe StatueInternal Item ID: 465
Boomerang StatueInternal Item ID: 461
Boot StatueInternal Item ID: 462
Bow StatueInternal Item ID: 460
Cross StatueInternal Item ID: 458
Gargoyle StatueInternal Item ID: 450
Gloom StatueInternal Item ID: 451
Hammer StatueInternal Item ID: 455
Pickaxe StatueInternal Item ID: 469
Pillar StatueInternal Item ID: 472
Pot StatueInternal Item ID: 474
Potion StatueInternal Item ID: 456
Reaper StatueInternal Item ID: 447
Shield StatueInternal Item ID: 442
Spear StatueInternal Item ID: 457
Sunflower StatueInternal Item ID: 475
Sword StatueInternal Item ID: 439
Tree StatueInternal Item ID: 467
Woman StatueInternal Item ID: 448
Lihzahrd StatueInternal Item ID: 1152
Lihzahrd Guardian
StatueInternal Item ID: 1154Lihzahrd Watcher
StatueInternal Item ID: 1153
Text statues
These are crafted at the Heavy Work Bench(Desktop, Console, Old-gen console and Mobile versions) with 50
each.
'A' StatueInternal Item ID: 2712
'B' StatueInternal Item ID: 2713
'C' StatueInternal Item ID: 2714
'D' StatueInternal Item ID: 2715
'E' StatueInternal Item ID: 2716
'F' StatueInternal Item ID: 2717
'G' StatueInternal Item ID: 2718
'H' StatueInternal Item ID: 2719
'I' StatueInternal Item ID: 2720
'J' StatueInternal Item ID: 2721
'K' StatueInternal Item ID: 2722
'L' StatueInternal Item ID: 2723
'M' StatueInternal Item ID: 2724
'N' StatueInternal Item ID: 2725
'O' StatueInternal Item ID: 2726
'P' StatueInternal Item ID: 2727
'Q' StatueInternal Item ID: 2728
'R' StatueInternal Item ID: 2729
'S' StatueInternal Item ID: 2730
'T' StatueInternal Item ID: 2731
'U' StatueInternal Item ID: 2732
'V' StatueInternal Item ID: 2733
'W' StatueInternal Item ID: 2734
'X' StatueInternal Item ID: 2735
'Y' StatueInternal Item ID: 2736
'Z' StatueInternal Item ID: 2737
'0' StatueInternal Item ID: 2702
'1' StatueInternal Item ID: 2703
'2' StatueInternal Item ID: 2704
'3' StatueInternal Item ID: 2705
'4' StatueInternal Item ID: 2706
'5' StatueInternal Item ID: 2707
'6' StatueInternal Item ID: 2708
'7' StatueInternal Item ID: 2709
'8' StatueInternal Item ID: 2710
'9' StatueInternal Item ID: 2711
Spawn limits
Functional statues have two kinds of spawn limits: input cooldown and number limit.
The 6 tiles (2×3) a statue occupies can all be used as wire inputs, and the statue will enter a cooldown period upon activating. During this cooldown, activations from any trigger devices (Switches, timers, Pressure Plates, etc.) will be ignored. All six inputs share the cooldown with each other.
Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is a circle, centered on the statue's spawning point.
Statue type | Spawn limits | ||
---|---|---|---|
Input cooldown[3] | Number limit[4] | Distance (D) to Range Boundary | |
Enemy and critter statues | 0.5 seconds | 3 | 12.5 tiles (200 pixels) |
6 | 37.5 tiles (600 pixels) | ||
10 | Anywhere in the world | ||
Bomb, Heart, and Star Statue | 10 seconds | 3 | 18.75 tiles (300 pixels) |
6 | 50 tiles (800 pixels) | ||
10 | Anywhere in the world | ||
King and Queen Statue | 5 seconds | n/a | n/a |
Boulder Statue | 15 seconds | n/a | n/a |
- Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200-pixel radius.
Creatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately turn into their evil forms: Corrupt/Vicious Bunny, Corrupt/Vicious Goldfish, and Corrupt/Vicious Penguin, respectively. These evil forms do not count against the spawn limits, making it possible to spawn large numbers of these enemies from statues. The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in For the worthy worlds. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 9999 and each stack counts as a single entity.
Bunny and Squirrel Statues will spawn their usual critters in a Cavern town, not their gem versions (e.g. regular Bunny instead of Amethyst Bunny).
Notes
- Statue-spawned enemies and critters will not be transformed in shimmer and will despawn instead.
- All functional and decorative statues (except Turtle Statues, Owl Statues, Boulder Statues, Bast Statues, and Lihzahrd Statues) have a chance to be found already placed underground and inside Underground Cabins.
- Worlds contain up to 2, 3, or 4 of each type of pre-placed statues, depending on the world size. Underground Cabins can contain additional ones.
- Already placed Slime Statues, Bat Statues, Skeleton Statues, and Crab Statues are always trapped.
- Despite its name, the Armor Statue cannot be used to display armor. Instead, armor is showcased using Mannequins and Womannequins.
Tips
- Some statues can be used to create useful mechanisms due to the stats or AI of the spawned entity:
- Statues that spawn weak enemies (e.g. Slime Statue) can be used to create invulnerability mechanisms to shield against heavy-damage attacks.
- Bird and Crab Statues can be used to make Bird and Crab engines, respectively.
- When spawning weak enemies into lava, it is most efficient to use a 1/2 Second Timer. This is just the amount of time it takes for them to be killed by the lava, meaning they will be killed as fast as they can be spawned.
- The Metal Detector can help find statues, indirectly, by detecting the Chest within Underground Cabins, which sometimes contain statues. Note that Hardmode ores, Life Crystals, and Life Fruits have priority over Chests, making this more difficult in Hardmode.
- Spelunker Potions can also be used to the same effect.
- Slimes spawned by the Slime Statue during the Slime Rain event can help add to the number required to summon the King Slime.
- Statue-spawned Armed Zombies, Blue Slimes, Crabs, and Wall Creepers drop Hearts and Stars as usual when killed, if the player is not at maximum health or mana respectively. They do so even if the player does not deal damage to them. If their statues are set up with a timer and lava near a player arena, this can provide a fairly steady supply of mana and health restoration.
- On the one hand, this bypasses the Heart and Star Statues' tight limits on nearby spawns; on the other, the Hearts and Stars do not spawn in advance, only when the player is below their respective maximums.
- Since the effects of the Life Drain work on statue-spawned enemies, the player can build a pit with any timer spawning weak enemies to recover health during a boss fight.
- Bunny, Fish, and Penguin Statues are suitable for farming Bunny Hoods during a Blood Moon, since the evil forms of the spawned critters do not have a spawning limit.
- Boulder Statues can be used to create hovering objects. This can be done by placing down the Boulder Statue and using Block Swap to swap the ceiling (i.e. the blocks the statue is hanging from) to gravity-affected blocks (Sand, Silt, Slush, etc.), then placing down the desired object (e.g. furniture) on top of those blocks, and finally removing the Boulder Statue. This will make the gravity-affected blocks fall and leave the object placed on them suspended in midair.
Trivia




- The placed sprites of the Sword and Shield Statues resemble the Copper Broadsword (prior to its resprite in 1.3.0.1) and Cobalt Shield, respectively.
- The Pillar Statue is the only statue that does not have a base. In addition, pillars are already commonly made of stone making the name a bit redundant: any statue of a pillar would just be a regular pillar.
- The Corrupt Statue does not have a Crimson counterpart.
- Tile sprites for the Seagull and Owl Statues were added to the game files in 1.3.2, but the items that place them were not implemented until 1.4.0.1.
- Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It is the subject of a running in-game joke, whereby NPCs will make reference to its useless nature, though after 1.4.4 it was finally given a purpose.
- Redigit confirmed that it was originally intended to function as a double-jump item, but it was later replaced with the Cloud in a Bottle further in the game's development.[5]
History
- Desktop 1.4.4:
- Stack limit increased from 99 to 9999.
- Added Cockatiel, Macaw, and Toucan Statues.
- The Angel Statue is now used to craft the Aether Monolith via shimmer.
- Desktop 1.4.3.3: Heart and Star Statues are now twice as likely to be placed during world generation compared to other statues.
- Desktop 1.4.2.3: Angel Statues can now be dropped by Jungle Mimics.
- Desktop 1.4.1: All statues can now spawn in any world, regardless of difficulty, removing the Expert/Master Mode exclusivity of the Armed Zombie Statue and the Bone Skeleton Statue.
- Desktop 1.4.0.1:
- The two unused statue textures are now obtainable, and are called the Seagull Statue and the Owl Statue.
- Added a drop rate reduction factor to Bone Throwing Skeletons, Cave Bats, Piranhas, Sharks, and Skeletons (all 0.2) as well as Hoplites (0.05) spawned by statues.
- As a result, these enemies now also require some form of player damage to drop their loot.
- Corrupt, Eyeball, Goblin, Hornet, and Imp Statues now spawn their respective enemies.
- All of the enemies spawned by these statues have a drop rate reduction factor of 0.05 (except for Goblin Scouts, which have a factor of 0.01) and therefore require some form of player damage to drop their loot.
- Added a drop rate reduction factor of 0.2 to Granite Golems and Jellyfish. As a result, these enemies now also require some form of player damage to drop their loot.
- Pigrons spawned from statues no longer drop Bacon.
- Critter statues are now placed during world generation.
- Critter statues now also require Ecto Mist to be present nearby in order to craft them.
- Desktop 1.3.4.1: Fixed Tavernkeep not reacting to the King Statue.
- Desktop 1.3.1.1: Fixed Grasshopper Statue having no recipe.
- Desktop 1.3.1:
- Added Armed Zombie, Blood Zombie, Bone Skeleton, Drippler, Granite Golem, Harpy, Hoplite, Medusa, Pigron, Undead Viking, Unicorn, Wall Creeper, and Wraith Statues.
- Blood Zombies, Dripplers, Harpies, Medusas, Pigrons, Unicorns, and Wraiths spawned by these statues have their drop rates reduced by a factor of 0.05. Undead Vikings spawned by their statue have their drop rates reduced by a factor of 0.25.
- Statue-spawned enemies which have a drop rate reduction factor now require some form of player damage to drop their loot (even if the killing blow is done with lava, traps, etc.).
- SomeVerify enemies spawned by new statues are non-aggressive during the daytime.
- Added Buggy, Butterfly, Duck, Firefly, Frog, Grasshopper, Mouse, Penguin, Scorpion, Snail, Squirrel, and Worm Statues.
- All critter statues can now be crafted.
- Critters spawned from statues can no longer be captured with Bug Nets (except walking Goldfish).
- Old statue sprites updated:
- Added Armed Zombie, Blood Zombie, Bone Skeleton, Drippler, Granite Golem, Harpy, Hoplite, Medusa, Pigron, Undead Viking, Unicorn, Wall Creeper, and Wraith Statues.
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- Desktop 1.3.0.1:
- Skeleton Statues can now generate as part of statue traps.
- Chest Statues can now be found in generated houses in Underground Deserts.
- All of the six tiles of a functional statue now share the same cooldown, preventing the use of multiple timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- Fixed bug where KO Cannon could drop from statue-spawned enemies.
- Fixed a bug where Hearts and enemies could be spawned from a statue using wires faster than intended.
- Fixed a bug where Piranha Statues were not being generated properly when a world was created.
- Mushroom Statues will now light up when wired.
- Desktop 1.2.4:
- Armor Statue recipe changed, now requires 50
instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable letter and number statues (crafted from 50
@ Heavy Work Bench).
- Armor Statue recipe changed, now requires 50
- Desktop 1.2.3.1:
- The King Statue now correctly summons the Traveling Merchant.
- The Queen Statue now correctly summons the Stylist.
- Desktop 1.2.0.3:
- The Lucky Coin no longer causes statue-spawned enemies to drop coins.
- The King Statue and Queen Statue now correctly summon new NPCs.
- Desktop 1.2.0.2:
- Hardmode boss-summoning items no longer drop from statue-spawned enemies.
- Statues will no longer spawn on Thin Ice.
- Desktop 1.2:
- All statues are now freed with a pickaxe instead of a hammer.
- Corrupt Goldfish and Bunnies spawned from statues no longer drop coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Desktop 1.1.1: Statues no longer turn into Armor Statues when they are smashed from the top.
- Desktop 1.1:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 CC to 60 CC, and removed tooltip ('It does not do anything.').
- Angel Statue sprite updated. Old sprite was
.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Desktop 1.0.6: Added Statue (later renamed to Armor Statue), found or crafted @ Work Bench from 100
.
- Desktop 1.0.5: Angel Statue tooltip placed within quotes.
- Desktop 1.0.4: Angel Statue is now more difficult to find.
- Desktop-Release: Introduced Angel Statue. It cannot be held, placed, nor equipped.
- Console 1.0.933.1: Made changes from PS4’s 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Skeleton Statues can generate as part of statue traps.
- Chest Statues can now be found in generated houses in Underground Deserts.
- All of the six tiles of a functional statue now share the same cooldown, preventing the use of multiple timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- The Mushroom Statue will now light up when wired.
- Updated sprites to match Desktop 1.3.1.
- Console 1.07:
- Armor Statue recipe changed, now requires 50
instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable letter and number statues (crafted from 50
@ Heavy Work Bench).
- Armor Statue recipe changed, now requires 50
- Console 1.02:
- All statues are now freed with a pickaxe instead of a hammer.
- Corrupt Goldfish and Bunnies spawned from statues no longer drop coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes statue-spawned enemies to drop coins.
- Hardmode boss-summoning items no longer drop from statue-spawned enemies.
- Console-Release: Introduced with mechanics, recipes, and variants of Desktop 1.1.1.
- Mobile 1.2.11212:
- Armor Statue recipe changed, now requires 50
instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable letter and number statues (crafted from 50
@ Heavy Work Bench).
- Armor Statue recipe changed, now requires 50
- Mobile 1.2.6508:
- All statues are now freed with a pickaxe instead of a hammer.
- Corrupt Goldfish and Bunnies spawned from statues no longer drop coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes statue-spawned enemies to drop coins.
- Hardmode boss-summoning items no longer drop from statue-spawned enemies.
- Mobile 1.1.5536:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 CC to 60 CC, and removed tooltip ('It does not do anything.').
- Updated sprite to match Desktop 1.1.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Mobile-Release: Introduced with mechanics, recipes, and variants of Desktop 1.0.6.
- 3DS-Release: Introduced with mechanics, recipes, and variants of Desktop 1.2.4.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field
StatuesWithTraps
inTerraria.WorldBuilding.GenVars.cs
. - ↑ Drop chance reduction factor. The actual item drop chance can be calculated by multiplying the original chance by this factor. For example, Skeletons normally drop a Bone Sword with a chance of 1/200 (0.5%), but due to their reduction factor of 0.2, the Bone Sword's drop rate from statue-spawned Skeletons is reduced to 1/1000 (0.1%). A factor of 0 means that no items can be dropped at all. If there is no factor (listed as "n/a"), then the drop chance is unchanged. Information taken from the
Desktop 1.4.4.9 source code, field
Sets.StatueSpawnedDropRarity
inTerraria.ID.NPCID.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
HitWireSingle()
inTerraria.Wiring.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
MechSpawn()
inTerraria.NPC.cs
andMechSpawn()
inTerraria.Item.cs
. - ↑ Fun fact: The Angel Statue was originally going to be the jump item before cloud in a bottle. Took me hours to sprite so I left it in.
- ↑ Some enemies have different kill counts. See Non-default kill count.
- ↑ Even for the four exceptions (Armed Zombie, Crab, Slime, and Wall Creeper Statues). They may drop loot without player interaction but are not counted for progress without player interaction.