Zombie

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The Zombie is a common pre-Hardmode surface enemy that appears at night, and is a primary reason newer players will want to build a shelter before night arrives. Along with Demon Eyes, they are generally among the first nighttime enemies a player will encounter, as they appear in areas a player first spawns.

Zombies follow the Fighter AI and walk towards the player, dealing damage on contact. They can jump and navigate platforms. Zombies will seem to hit closed doors in their path repeatedly, though most of them cannot open doors unless it is a Blood Moon (any regular and Blood Zombies(Desktop, Console and Mobile versions) that spawn during which are all able to open doors); Spore Zombies and Maggot Zombies(Desktop, Console and Mobile versions) can open doors at any time.

In Expert Mode(Desktop, Console and Mobile versions), Armed Zombies that carry disembodied arms will spawn. When they are close to the player, they will stop to perform a special "claw attack" which extends their attack range and deals more damage to the player. These arm-wielding zombies are unable to open or interact with doors at any time. The Armed Zombie Statue can spawn regular Armed Zombies in any difficulty.

Variants

Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID Type Health Damage Defense KB Resist Coins Extra Drops
3 Zombie.gif Zombie 45/90198296/135297444 14/285074/4275111 6/61218 50%/55%/60% 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC
    -26 Zombie.png Small Zombie 40/81178266/121267399 12/254566/376799 5/51016 45%/51%/56% 54 CCPre-Hardmode: 1 SC35 CCHardmode: 2 SC16 CCPost-Plantera: 3 SC24 CC
      -27 Zombie.png Big Zombie 49/99217325/148326488 15/305581/4682122 6/61319 55%/60%/64% 66 CCPre-Hardmode: 1 SC65 CCHardmode: 2 SC64 CCPost-Plantera: 3 SC96 CC
        430 Armed Zombie.gif Armed Zombie(Desktop, Console and Mobile versions) 45/90198296/135297444 14/285074/4275111
        26529313878140208 (claw attack)[1]
        6/61218 50%/55%/60% 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC
          132 Bald Zombie.gif Bald Zombie 40/80176264/120264396 15/305480/4581120 5/51015 50%/55%/60% 65 CCPre-Hardmode: 1 SC62 CCHardmode: 2 SC60 CCPost-Plantera: 3 SC90 CC
            -28 Bald Zombie.png Small Bald Zombie 34/68149224/102224336 12/254568/3868102 4/4812 43%/48%/54% 55 CCPre-Hardmode: 1 SC37 CCHardmode: 2 SC21 CCPost-Plantera: 3 SC31 CC
              -29 Bald Zombie.png Big Bald Zombie 46/92202303/138303455 17/346292/5193138 5/51117 58%/62%/66% 74 CCPre-Hardmode: 1 SC86 CCHardmode: 2 SC99 CCPost-Plantera: 4 SC48 CC
                186 Pincushion Zombie.gif Pincushion Zombie 50/100220/150330 16/3256/4884 8/816 55%/60%/64% 65 CCPre-Hardmode: 1 SC62 CCHardmode: 2 SC60 CC
                -30 Pincushion Zombie.png Small Pincushion Zombie 46/93204/139306 14/2952/4478 7/714 52%/57%/61% 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC41 CC
                -31 Pincushion Zombie.png Big Pincushion Zombie 56/112248/169372 18/3663/5494 9/918 61%/65%/69% 73 CCPre-Hardmode: 1 SC83 CCHardmode: 2 SC93 CC
                432 Armed Pincushion Zombie.gif Armed Pincushion Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) 100220/150330 3256/4884
                6010510590157157 (claw attack)[1]
                816 60%/64% Pre-Hardmode: 1 SC62 CCHardmode: 2 SC60 CC
                187 Slimed Zombie.gif Slimed Zombie 40/80176264/120264396 13/264670/3969105 6/61218 45%/51%/56% 55 CCPre-Hardmode: 1 SC37 CCHardmode: 2 SC20 CCPost-Plantera: 3 SC30 CC
                -32 Slimed Zombie.png Small Slimed Zombie 35/71156234/106234352 11/234062/346193 5/51016 39%/45%/51% 48 CCPre-Hardmode: 1 SC21 CCHardmode: 1 SC95 CCPost-Plantera: 2 SC93 CC
                -33 Slimed Zombie.png Big Slimed Zombie 44/88195293/133293439 14/285177/4376116 6/61319 51%/56%/61% 61 CCPre-Hardmode: 1 SC52 CCHardmode: 2 SC44 CCPost-Plantera: 3 SC66 CC
                433 Armed Slimed Zombie.gif Armed Slimed Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) 80176264/120264396 264670/3969105
                488613173129196 (claw attack)[1]
                61218 51%/56% Pre-Hardmode: 1 SC37 CCHardmode: 2 SC20 CCPost-Plantera: 3 SC30 CC
                188 Swamp Zombie.gif Swamp Zombie 45/90198296/135297444 13/264670/3969105 8/81624 55%/60%/64% 80 CCPre-Hardmode: 2 SCHardmode: 3 SC20 CCPost-Plantera: 4 SC80 CC
                  -34 Swamp Zombie.png Small Swamp Zombie 39/78172257/117258386 11/224060/336091 6/61320 49%/54%/59% 69 CCPre-Hardmode: 1 SC74 CCHardmode: 2 SC78 CCPost-Plantera: 4 SC17 CC
                    -35 Swamp Zombie.png Big Swamp Zombie 50/101223334/152335501 14/295179/4477118 9/91827 61%/65%/69% 90 CCPre-Hardmode: 2 SC25 CCHardmode: 3 SC61 CCPost-Plantera: 5 SC42 CC
                      434 Armed Swamp Zombie.gif Armed Swamp Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) 90198296/135297444 264670/3969105
                      488613173129196 (claw attack)[1]
                      81624 60%/64% Pre-Hardmode: 2 SCHardmode: 3 SC20 CCPost-Plantera: 4 SC80 CC
                        189 Twiggy Zombie.gif Twiggy Zombie 45/90198296/135297444 16/325686/4884129 4/4812 45%/51%/56% 70 CCPre-Hardmode: 1 SC75 CCHardmode: 2 SC80 CCPost-Plantera: 4 SC20 CC
                          -36 Twiggy Zombie.png Small Twiggy Zombie 41/82182272/124273408 14/295179/4477118 3/3711 41%/47%/52% 64 CCPre-Hardmode: 1 SC61 CCHardmode: 2 SC57 CCPost-Plantera: 3 SC86 CC
                            -37 Twiggy Zombie.png Big Twiggy Zombie 48/97213319/145320479 17/346092/5190139 4/4812 49%/54%/60% 75 CCPre-Hardmode: 1 SC89 CCHardmode: 3 SC2 CCPost-Plantera: 4 SC53 CC
                              435 Armed Twiggy Zombie.gif Armed Twiggy Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) 90198296/135297444 325686/4884129
                              6010516190157241 (claw attack)[1]
                              4812 51%/56% Pre-Hardmode: 1 SC75 CCHardmode: 2 SC80 CCPost-Plantera: 4 SC20 CC
                                200 Female Zombie.gif Female Zombie 38/76250334/114375501 12/246486/3696129 4/41216 40%/46%/52% 65 CCPre-Hardmode: 1 SC62 CCHardmode: 3 SC90 CCPost-Plantera: 5 SC20 CC
                                  -44 Female Zombie.png Small Female Zombie 33/66217290/99326435 10/205574/3183112 3/31013 32%/39%/46% 56 CCPre-Hardmode: 1 SC40 CCHardmode: 3 SC39 CCPost-Plantera: 4 SC52 CC
                                    -45 Female Zombie.png Big Female Zombie 39/79262350/119393526 12/256790/37100135 4/41216 43%/49%/54% 68 CCPre-Hardmode: 1 SC70 CCHardmode: 4 SC9 CCPost-Plantera: 5 SC46 CC
                                      436 Armed Female Zombie.gif Armed Female Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) 76250334/114375501 246486/3696129
                                      4512016167180241 (claw attack)[1]
                                      41216 46%/52% Pre-Hardmode: 1 SC62 CCHardmode: 3 SC90 CCPost-Plantera: 5 SC20 CC
                                        590 Torch Zombie.gif Torch Zombie(Desktop, Console and Mobile versions) 45/90198296/135297444 14/285074/4275111 6/61218 50%/55%/60% 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC
                                        591 Armed Torch Zombie.gif Armed Torch Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) 90198296/135297444 285074/4275111
                                        529313878140208 (claw attack)[1]
                                        61218 55%/60% Pre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC
                                        Halloween Exclusive Variants
                                        319 Nurse Zombie.gif Doctor Zombie(Halloween Variant 1) 40/80176/120264 20/4072/60108 6/612 40%/46%/52% 85 CCPre-Hardmode: 2 SC12 CCHardmode: 3 SC40 CC
                                          320 Superman Zombie.gif Superman Zombie(Halloween Variant 2) 60/120264/180396 15/3054/4581 8/816 50%/55%/60% 1 SC5 CCPre-Hardmode: 2 SC62 CCHardmode: 4 SC20 CC
                                            321 Pixie Zombie.gif Pixie Zombie(Halloween Variant 3) 34/6874148/102111222 20/403672/6054108 14/141428 70%/73%/76% 1 SC20 CCPre-Hardmode: 3 SCHardmode: 2 SC40 CCPost-Plantera: 4 SC80 CC
                                              Christmas Exclusive Variants
                                              331 Xmas Zombie.gif Xmas Zombie(Christmas Variant 1) 45/90198296/135297444 14/285074/4275111 6/61218 50%/55%/60% 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC
                                                332 Sweater Zombie.gif Sweater Zombie(Christmas Variant 2) 45/90198296/135297444 14/285074/4275111 6/61218 50%/55%/60% 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC

                                                  Other Zombies

                                                  Notes

                                                  • Armed Zombies can only perform claw attacks when the following conditions are met:[2]
                                                    • It is not moving vertically (i.e. not jumping or falling).
                                                    • Its position is below surface layer. If it is above surface layer, then it can only perform claw attacks during night.
                                                  • Zombies sometimes spawn as either larger or smaller than normal; larger zombies have more health, damage, defense, and knockback resistance, while smaller zombies are faster and have smaller hitboxes, fitting in 1.5 vertical block gaps.
                                                  • The Swamp Zombie is the fastest Zombie.
                                                  • Zombies attempt to leave the screen at dawn, but may still end up attacking the player, especially if their path off-screen is blocked. They will despawn immediately once off-screen.
                                                  • As with all Fighter AI enemies, a Zombie will leave if it cannot find a clear path to the player. They will not consider Doors to be blocking their path, even if it is not a Blood Moon.

                                                  Tips

                                                  • While Zombies may move slowly, they are surprisingly good jumpers. They also have a fair amount of health and cause significant damage to newer players. It is advisable that new players remain indoors at night until they gain better Weapons and Defenses.
                                                  • Zombies can be safely fought at any point by building a wooden box around the player and opening up a small hole to hit enemies through with a Shortsword or Bow.
                                                  • In Classic Mode, a simple Wooden Sword swung repeatedly is enough to keep one or two Zombies at bay. Three or more Zombies will likely be able to get past the sword and cause damage. Weapons that can hit multiple enemies work best. To kill Zombies easily, build lava traps. The Spear or Vilethorn are ideal for this job. Ranged weapons also work well, like the Bow; Shuriken and Throwing Knives are ranged weapons that also pierce through multiple enemies, making them good candidates as well.

                                                  Blood Moon

                                                  • If one wishes to avoid Zombies entirely during a Blood Moon, blockading doorways with any Block type will stop Zombies from entering houses. Placing a Wood Platform, Wooden Beam, or a piece of Furniture next to the door on the inside will prevent doors from swinging inward, which is the only way Zombies can enter.
                                                  • Placing doors above ground level or digging a trench two blocks wide and deep forces Zombies to jump at the doors, during which they cannot open these doors.
                                                  • Another strategy is to place two doors parallel to each other, allowing NPC movement to be uninhibited by blockades. Doors will not open for Zombies during a Blood Moon, any Skeletons underground, or Hardmode enemies that can open up single doors by bashing on them, as the other door will block them from opening them inward. If the outer door is already open, though, this will not work.

                                                  Trivia

                                                  • Occasionally, when a Pincushion Zombie takes damage, broken Wooden Arrow shafts will fall from their body which cannot be retrieved.
                                                  • The Bald Zombie is the only regular Zombie variant that cannot carry an arm in Expert mode.
                                                  • The internal name that corresponds to the Armed Female Zombie is ArmedZombieCenx, a reference to Cenx.
                                                  • The internal name of the Armed Pincushion Zombie is spelled ArmedZombiePincussion.

                                                  BestiaryBestiary entries

                                                  • Zombie: "Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that."
                                                  • Slimed Zombie: "Sometimes, a slime's victim will turn into a zombie mid-digestion. Walking around like that is quite awkward for both parties."
                                                  • Torch Zombie: "In life, this torch-wielding zombie joined an angry mob to hunt the undead. In death, it joined an undead mob to hunt the living."
                                                  • Halloween Zombies: "Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating."
                                                  • Christmas Zombies: "Even zombies can celebrate the holidays. Their festive outfits are just right, but their holiday spirit could use some work."

                                                  See also

                                                  • Zombie ElfZombie Elf – another undead enemy that spawns during the Frost Moon event
                                                  • Zombie PetZombie Pet(Old-gen console and 3DS versions) – a zombie pet summoned using the Brain(Old-gen console and 3DS versions)

                                                  History

                                                  • Desktop 1.4.0.1:
                                                    • Maggot Zombie and Torch Zombie variants added.
                                                    • Zombie Eskimo renamed to Frozen Zombie.
                                                    • Fixed a visual issue where large zombies would slightly clip into the ground.
                                                  • Desktop 1.3.2: Regular, Slimed Zombie, Bald Zombie and Swamp Zombie sprites updated.
                                                  • Desktop 1.2.2: Added Santa and Sweater Zombie variants, which only spawn during the Christmas season.
                                                  • Desktop 1.2.1.2: Costumed Zombies will not open doors when there is no Blood Moon.
                                                  • Desktop 1.2.1: Added Nurse, Superhero, and Pixie Zombie variants, which only spawn during the Halloween season.
                                                  • Console 1.19: Variants' sprites updated to match Desktop 1.3.5.
                                                  • Console 1.0.750.0: (PlayStation 4)
                                                    • Regular, Slimed Zombie, Bald Zombie and Swamp Zombie sprites updated to match Desktop 1.3.2.
                                                    • Some zombies now wield Zombie Arms in Expert Mode.
                                                  • Console 1.04: Added Santa and Sweater Zombie variants, which only spawn during the Christmas season.
                                                  • Console 1.02:
                                                    • New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Female Zombie, Rain Coat Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie. Also introduced Nurse, Superhero, and Pixie Zombie variants, which only spawn during the Halloween season.
                                                    • Can now drop its own respective banner.
                                                  • Mobile 1.4.0.5.0:
                                                    • Maggot Zombie and Torch Zombie variants added.
                                                    • Zombie Eskimo renamed to Frozen Zombie.
                                                    • Variants' sprites updated to match Desktop 1.3.5.
                                                  • Mobile 1.2.11212: Added Santa and Sweater Zombie variants, which only spawn during the Christmas season.
                                                  • Mobile 1.2.6508:
                                                    • New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Female Zombie, Rain Coat Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie. Also introduced Nurse, Superhero, and Pixie Zombie variants, which only spawn during the Halloween season.
                                                    • Can now drop its own respective banner.

                                                  References

                                                  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Information taken from the Desktop version Desktop 1.4.4.9 source code, methods AI_003_Fighters() in Terraria.NPC.cs and GetMeleeCollisionData() in Terraria.NPC.cs. Claw attack lasts 20 ticks, and will enlarge the enemy's hitbox during the attack. During the first 5 ticks, damage is base damage×1.5, but during this period the enemy stops to start claw attack animation and its hitbox is unchanged, and the player should not be able to touch the enemy's hitbox if they are not moving very fast. In the remaining 15 ticks, the hitbox is enlarged and the damage becomes base damage×1.5×1.25, which is the damage displayed here.
                                                  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_003_Fighters() in Terraria.NPC.cs.