Phantom Phoenix

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Phantom Phoenix
  • Phantom Phoenix item sprite
Stack digit 1.png
Uses ammoArrows
Damage32 (Ranged)
Knockback2 (Very weak)
Critical chance4%
Use time18 (Very fast)
TooltipHarnesses the power of undying flames
RarityRarity level: 5
Sell1 GC
Research1 required
Inflicts Debuff
DebuffHellfireHellfire(Desktop, Console and Mobile versions)
Debuff tooltipSlowly losing life
Duration8 seconds
Projectiles created
  • Phantom Phoenix
    Phantom Phoenix
  • Phantom Phoenix
    Phantom Phoenix
  • Internal Item ID: 3854 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 323 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 705, 706
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
Ogre(Desktop, Console and Mobile versions)
Ogre.gifOgre(Desktop, Console and Mobile versions)
Ogre(Desktop, Console and Mobile versions)
Ogre.gifOgre(Desktop, Console and Mobile versions)
The Phantom Phoenix being used on a group of Target Dummies.

The Phantom Phoenix is a Hardmode bow that fires two arrows at a time, spreading randomly similarly to the Chlorophyte Shotbow, and also fires a large Phoenix projectile with a waving arc once per every third shot. The Phoenix projectile deals double the weapon's base damage. (64 base damage)[1] The Phoenix can pierce an infinite number of targets. The damage of the Phoenix decreases by 5% for each target it pierces.[2] Upon colliding with solid tiles, the Phoenix explodes, dealing damage within a 6×6-tile rectangular area centered around the point of impact. The Phantom Phoenix also converts regular Wooden Arrows into Flaming Arrows, similar to the Molten Fury, while the Phoenix projectile inflicts the Hellfire debuff for eight seconds to damaged enemies.

The Phantom Phoenix is dropped by Ogres during the Old One's Army event, with a 1/10 (10%) / 1/5 chance during Tier 2, and a 1/20 (5%) chance during Tier 3.

Its best modifier is Unreal.


  • Although unlisted, when wearing the Dark Artist armor, the area of the Phoenix projectile's explosion is increased from a 6x6-tile rectangular area to a 13×13-tile rectangular area.[3]
  • Technically, when the Phantom Phoenix is being used, it spawns a bow projectile which can deal 100% of the weapon's damage (32 base damage) on contact. The bow projectile then spawns projectiles based on use time.[4]
  • The Phoenix projectile will dissipate upon touching liquids[5], making the Phantom Phoenix significantly less effective underwater.


  • The Phantom Phoenix has lower base damage than the repeaters available during early Hardmode. However, it fires two arrows at once, doubling the total damage done, and converts normal arrows into Flaming Arrows, making the Endless Quiver more powerful. This makes it compete with or exceed the repeaters for DPS when using normal arrows.
    • It may be recommended to avoid upgrading the Magic Quiver into a Molten Quiver if the player is using the Phantom Phoenix, as any wooden arrows fired will already be converted on top of both accessories sharing the same damage bonuses.
    • With Holy Arrows, the double-shooting of the Phantom Phoenix makes it operate like the Daedalus Stormbow, with slightly fewer arrows per shot but easier to aim.
    • On the other hand, using piercing arrows such as Jester's or Unholy Arrows will make enemies only take damage from one of the arrows, cutting the damage output in half.


  • Like the other Old One's Army weapons, the Phantom Phoenix is a direct reference to the weapon of the same name in Dungeon Defenders 2, due to its implementation as part of a crossover event.

See also


  • Desktop 1.4.4: The Phoenix projectile now inflicts Hellfire instead of On Fire!.
  • Desktop
    • Damage increased from 24 to 32.
    • Use time decreased from 20 to 18.
    • Phoenix projectile now fires on every 3rd shot instead of every 4th.


  1. Information taken from the Desktop version Desktop source code, method AI_075() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop source code, method Damage() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop source code, method Kill() in Terraria.Projectile.cs.
  4. Information taken from the Desktop version Desktop source code, methods ItemCheck_Shoot() in Terraria.Player.cs and AI_075() in Terraria.Projectile.cs and field Sets.gunProj in Terraria.ID.ItemID.cs.
  5. Information taken from the Desktop version Desktop source code, method AI_001() in Terraria.Projectile.cs.