Accessories

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Accessories are equipable items that can provide various stat boosts to the player, including defense, damage, and special abilities (such as limited flight). Accessories must be placed in a character's accessory slots to work, with the exception of some informational accessories which work simply by being in a character's inventory. Duplicate accessories cannot be equipped, but the Tinkerer's Workshop can be used to craft different accessories together into a new accessory combining their effects and often enhancing them or adding new ones.

The five accessory slots (rows) in the inventory, in Classic Mode. The right column is for functional accessories, the central column is for cosmetic accessories, and the left column is for dyes.

In Classic Mode worlds, the player is limited to five accessory slots. In Expert Mode(Desktop, Console and Mobile versions), a sixth slot is obtainable by consuming a Demon Heart. Ultimately, Master Mode(Desktop, Console and Mobile versions) includes a sixth slot by default which, when combined with a Demon Heart, provides seven slots. The Demon Heart slot and Master Mode slot cannot be used in difficulties lower than their respective ones, including the difficulty set in Journey Mode(Desktop, Console and Mobile versions) worlds.

Each accessory slot has a respective vanity slot, which allows a character to equip an accessory for purely cosmetic or storage purposes (meaning no stat bonuses), and a dye slot, which changes the color of the accessory.

(Desktop, Console and Mobile versions) Each accessory slot has a button (Visibility toggle (on).png / Visibility toggle (off).png) that toggles the visibility of the corresponding accessory. This only affects the character's appearance; the effects of the accessories are still applied.

Types

Movement

 
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Informational

 
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Health and Mana

 
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Combat

 
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Construction

 
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Fishing

 
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Yoyos

 
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Miscellaneous

 
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Vanity

 
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Music Boxes

 
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Golf Balls

 
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Expert Mode-exclusive

 
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Modifiers

Main article: Modifier

Most accessories (and weapons) can have modifiers affecting the user's (or weapons') statistics. Most eligible items will get a modifier upon creation, but an item can also gain one later, or have its modifier changed via reforging at the Goblin Tinkerer. Modifiers provide bonuses that are broadly useful for as long as the item is equipped. Accessories can only get bonuses from modifiers, never penalties. Accessory modifiers can provide 1–4 points of defense, 20 points of mana capacity, or a 1%–4% bonus on any of several stats: damage, critical strike chance, movement speed, or melee speed. Modifier bonuses stack freely.

Notes

  • Although it is possible to equip an accessory and its materials at the same time, such as the Spectre Boots and Hermes Boots, their effects will not necessarily combine. Stat-boost items are more likely to stack with their own components (for example, the various Emblems), but this is not universal. Check the items' respective pages for which accessories can stack their effects.
  • Informational accessories (notably all components of the PDA) do not have to be worn in the accessories slot. They will still provide information if they are in the player's inventory, but their modifiers will have no effect.
  • Equipping an accessory which provides immunity to a certain debuff will also remove the debuff if the player is afflicted with it.
  • When multiple accessories that are visible on the same location are worn, such as a Panic Necklace and a Cross Necklace, the accessory on the lowest vanity slot will be visible. If no vanity accessories are worn, the accessory on the lowest equipment slot will be shown.
  • Accessories that show up on the head, such as a Nature's Gift or Diving Gear, will not show up if a helmet is worn, unless a Familiar Wig is worn over it.
  • Dyes will affect Wings even if they are not normally visible.
  • Accessories that have no appearance when worn can still be placed in the vanity slots.
  • Most shields, a type of accessory, can synergize with the Brand of the Inferno(Desktop, Console and Mobile versions) to block attacks, granting the Striking Moment buff.

Tips

  • If spare vanity accessory slots are available, it is useful to put accessories in them as backup (autopause is helpful for this). For example, the Megaphone can be placed in the vanity slot; if the player gets afflicted with the Silenced debuff, the Megaphone can be swapped in to clear it. This also makes it easier to swap in swimming buffs when traversing water.
    • Alternatively, loadouts(Desktop, Console and Mobile versions) can be used for this purpose.

See also

History

  • Desktop 1.4.4: Reverted the change made in 1.4.0.1 where only accessories with a visual vanity effect could be placed in vanity accessory slots. All accessories can now go in those slots again.
  • Desktop 1.4.1: Remade the way accessories are displayed to allow for many accessories at once, especially on the character's back (e.g. now possible to show both wings and a cape at the same time).
  • Desktop 1.4.0.1:
    • Added an additional accessory slot to players in Master Mode that can be used alongside the additional slot from the Demon Heart.
    • Vanity Accessory slots now can only hold accessories with a visual vanity effect.
  • Desktop 1.2.3.1: Due to layering issues, the player can no longer show a shield and a cloak at the same time. Fixed bug where hidden accessories still applied their dye color (wings still apply it if hidden but in the air). The player can only equip one pair of wings at a time. Face accessories that should not show hair no longer show hair.
  • Desktop 1.2.3: Accessories are now visible on the player. Added 3 new accessories. Visibility can be toggled. Added vanity & dye slots for accessories. Fixed bug where info accessories displayed info when the player looked at empty signs but not when they looked at texty signs.
  • Desktop 1.2.1.2:
    • Added 8 new accessories.
    • Critical Strike increase on accessory reforges have been doubled.
    • Tabi and Master Ninja Gear now bring the player to full speed instead of stopping.
  • Desktop 1.1: Accessories can now spawn with a modifier that adds an additional benefit. See the Modifier page for more details.
  • Desktop 1.0.6: It is now impossible to equip more than one of the same accessory at a time. Note: This effect isn't retroactive and characters made before the update that were previously wearing multiple copies of the same accessory will still have them equipped.