Solar Flare armor
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Solar Flare armor
Statistics
| Type | |
|---|---|
| Defense | 78 (set) |
| Set Bonus | Solar shields charge over time to protect you & let you dash A charge is used to damage enemies you touch Consumed charges explode & damage enemies |
| Rarity | |
| Sell | 31 GC50 SC (set) |
Grants Buff
| Buff | |
|---|---|
| Buff tooltip | Damage taken reduced by 30%, repel enemies when taking damage |
Projectile created
- Solar Radiance

Sounds
| Solar Radiance |
|---|
- Internal Buff ID: 170–172
- Internal Projectile ID: 608
The three charges of Solar Blaze: buff icon and shield in front of the player.
The Solar Blaze dash ability in action.
Solar Flare armor is a Hardmode, post-Moon Lord melee armor set consisting of the Solar Flare Helmet, Solar Flare Breastplate, and Solar Flare Leggings. Crafting the full set requires a total of 36 Luminite Bars (144 Luminite) and 45 Solar Fragments.
The full set grants the following effects while equipped:
- +78 defense
- +12% damage reduction
- +29% melee damage
- +26% melee critical strike chance
- +15% melee speed
- +900 aggro
- +15% movement speed
- +3 HP/second health regeneration
- Grants the Solar Blaze buff, which builds the longer the player avoids taking damage, gaining up to a maximum of three charges. Each charge takes 3 seconds to build. The number of charges built is indicated by a shield that appears in front of the player, with two and three spikes appearing on the shield, corresponding with the charge count.
- Taking damage depletes one charge and creates an explosion called Solar Radiance around the player.
- While there is at least one charge built, the player can activate a special dash attack by double-tapping either the ◀ Left or ▶ Right key. Striking an enemy with the dash damages it and causes a damaging Solar Radiance explosion, so enemies always take damage twice. A Solar Blaze charge is consumed if at least one enemy was hit. The dash has a 1-second cooldown.
- Furthermore, the Solar Blaze buff provides +20% damage reduction, regardless of the number of charges. Combined with the base damage reduction from the armor's set bonus, it grants a total of 30.7% damage reduction.
- Each piece equipped (even if hidden by vanity items) causes the player to emit light, with a higher light level for each additional piece equipped. Additionally, equipping the full set causes the player to emit pulses and afterimages while moving.
Set
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
| ||
| ||
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Notes
- The Solar Radiance explosion deals 150 base melee damage and inflicts a knockback of 15 (Insane).[1] It is affected by melee damage bonuses, including the damage bonus from the Psycho Knife when in stealth. It is not affected by knockback bonuses, cannot critically strike, and does not gain the ability to inflict debuffs granted from flasks, the Magma Stone, and Frost armor.
- The Solar Flare armor's dash also deals 150 base melee damage and inflicts a base knockback of 9 (Very strong). It is affected by most melee bonuses.[2]
- It can receive the following bonuses:
- Melee damage and melee critical strike chance bonuses, including those from the Psycho Knife when in stealth.
- Knockback bonuses from the Titan Glove or its upgrades and Titan Potion.
- It cannot receive the following bonuses:
- The ability to inflict debuffs granted from flasks, the Magma Stone, and Frost armor.
- The knockback bonus from the Psycho Knife when in stealth.
- The damage dealt by the dash is not subject to the usual ±15% randomization. It will always do the same amount of damage to enemies with the same defense, apart from critical hits.
- It can receive the following bonuses:
- Taking fall damage also triggers the Solar Radiance explosion discharge and consumes one charge.
- The dash causes the player to move at 52 mph.
- This dash will cause the player to move 11 mph faster than the Dungeon Guardian and 1 mph faster than the dash of Biome Mimics when the player is too far away.
- The dash effect of the armor overrides the dash effect of the Tabi, Master Ninja Gear, and Shield of Cthulhu accessories.
- The damage reduction can be combined with similar effects from other items, such as the Endurance Potion. See Damage reduction for details.
- The Solar Blaze buff tooltip still displays "Damage taken reduced by 30%", even though the damage reduction effect was changed in 1.4.0.1 to 20%. However, combined with the damage reduction of 12% that was added to the armor's set bonus, the buff does reduce damage by 30.7%.
- The shield can also be dyed using the chest dye slot.
Tips
- In comparison to Beetle armor, Solar Flare armor provides slightly more defense than Beetle armor with the Beetle Shell. While the damage reduction of Beetle armor is higher, the 12% damage reduction from Solar Flare armor's set bonus stacks with some other buffs. It can almost reach the damage reduction levels of Beetle armor this way: With Endurance, Ice Barrier, and the Worm Scarf, Beetle armor offers at most 73.6% damage reduction, while Solar Flare armor offers 71.2%, which is only 2.4 percentage points less.
Trivia
- Solar Flare armor essentially combines the effects of Turtle armor (damage reflection), Beetle armor (damage reduction), and the Shield of Cthulhu (dash).
- A solar flare is a sudden increase of brightness on the Sun. More powerful flares are then followed by a coronal mass ejection, which is a significant release of plasma from the Sun's surface.
See also
History
- Desktop 1.4.4: The damage of Solar Radiance explosions is now affected by melee damage bonuses.
- Desktop 1.4.0.1:
- Each armor piece now provides 1 HP/s of health regeneration.
- Increased the melee critical strike chance bonus of the Solar Flare Helmet from +17% to +26%.
- Increased the melee damage bonus of the Solar Flare Breastplate from +22% to +29%.
- Instead of 30% damage reduction when charges are active, the armor now has 12% damage reduction at all times, and 20% additional damage reduction while charges are active.
- Reduced the recharge time of shield charges from 4 seconds to 3 seconds.
- Changed tooltip of the set bonus from "Solar shields generate over time protecting you, \ consume the shield power to dash, damaging enemies" to "Solar shields charge over time to protect you & let you dash \ A charge is used to damage enemies you touch \ Consumed charges explode & damage enemies".
- Increased sell value from no value to 31 GC50 SC per set.
- Desktop 1.3.0.6: The dash ability now only consumes charges when it hits an enemy, and hit enemies will now additionally produce a Solar Radiance explosion.
- Desktop 1.3.0.4: Fixed solar shields being visible even when the player is dead.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.





