Sky Dragon's Fury

From Terraria Wiki
Jump to navigation Jump to search
Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Sky Dragon's Fury
  • Sky Dragon's Fury item sprite
Autoswing
1
Statistics
Type
Damage140 (Melee)
Knockback5 (Average)
Critical chance4%
Use time30 (Average)
Velocity24
TooltipRight click while holding for an alternate attack!
RarityYellow (Rarity level: 8)
Sell5 GC
Research1 required
Projectiles created
  • Sky Dragon's Fury
    Sky Dragon's Fury
  • Sky Dragon's Fury (alt)
    Sky Dragon's Fury (alt)
  • Sky Dragon's Fury (alt shot)
    Sky Dragon's Fury (alt shot)
  • Electrosphere
    Electrosphere
Sounds
Use
Spin
Shoot
  • Internal Item ID: 3858 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 707, 708, 709, 443
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Betsy(Desktop, Console and Mobile versions)Betsy.gifBetsy(Desktop, Console and Mobile versions)125%
Treasure Bag(Desktop, Console and Mobile versions)
(Betsy)
Treasure Bag (Betsy)Treasure Bag
(Betsy)
(Desktop, Console and Mobile versions)
125%
The Sky Dragon's Fury in action.

The Sky Dragon's Fury is a Hardmode, post-Golem melee weapon that possesses two different modes of attack.

When pressing the Use / Attack button while held, the Sky Dragon's Fury spins in a 360° radius around the player, dealing damage and emitting visual trails of blue energy.

When pressing the Open / Activate button while held, the Sky Dragon's Fury performs an alternate attack: it swings once towards the cursor, firing three blue energy orbs at a spreading 45° angle during the swing. The energy orbs burst into damaging Electrospheres after traveling for 0.25 seconds or upon contact with enemies or blocks. The Electrospheres continuously damage entities within radius, and last for a random duration between 1 second and 2.5 seconds before dissipating. The Sky Dragon's Fury itself during this attack, the energy orbs, and the Electrospheres all deal 50% of the weapon's damage (70 base damage).[1] Additionally, they have different critical strike chances: the Sky Dragon's Fury itself and the energy orbs benefit from melee critical strike bonuses, while the Electrospheres benefit from ranged critical strike bonuses.[2]

The Sky Dragon's Fury has a 1/4 (25%) chance of being dropped by Betsy during Tier 3 of the Old One's Army event.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. However, Ruthless might be preferred if the player already has very high critical strike chance.

Notes

  • The Sky Dragon's Fury applies 6 ticks[3] of local invincibility frames upon hit.[4]
  • The Electrospheres apply 8 ticks of global invincibility frames upon hit, meaning they can hit for up to 7.5 times per second.[4]
  • The Sky Dragon's Fury cannot get attack speed and size modifiers.
  • Melee speed affects the attack speed and projectile fire rate of the alternate attack, but has no effect on the primary attack.
    • Due to a bug, at extremely high melee speed (173% or higher) only two energy orbs will be fired with each use.[5]
  • The energy orbs created by the alternate attack can inflict the debuffs from the bonuses of flasks, Frost armor, and the Magma Stone (and its upgrades).
    • The Electrospheres, however, can only inflict the Frost armor's debuff, as they are considered ranged projectiles, not melee.
  • The Electrospheres created by the Sky Dragon's Fury's alternate attack and the Electrosphere Launcher cannot overlap. The oldest existing rings will dissipate upon overlapping with a new one.

Trivia

See also

History

  • Desktop 1.4.1.2:
    • Fixed a bug where it was not animating when thrown on the ground.
    • Fixed the energy orbs from the alternate attack not inflicting flask debuffs.
  • Desktop 1.4.1:
    • Damage increased from 70 to 140.
    • Damage during the alternate attack decreased from 75% to 50% of the weapon's damage.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods ItemCheck_Shoot() in Terraria.Player.cs, AI_142_MonkStaffT2And3() in Terraria.Projectile.cs, and Kill() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.Projectile.cs and Damage() in Terraria.Projectile.cs.
  3. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  4. 4.0 4.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
  5. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_142_MonkStaffT2And3() in Terraria.Projectile.cs.