Sky Dragon's Fury

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Obtained from Obtained from Obtained from
Classic Mode.png Classic
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EntityQty.Rate
Betsy(Desktop, Console and Mobile versions)Betsy.gifBetsy(Desktop, Console and Mobile versions)125%
Treasure Bag(Desktop, Console and Mobile versions)
(Betsy)
Treasure Bag (Betsy)Treasure Bag
(Betsy)
(Desktop, Console and Mobile versions)
125%
The Sky Dragon's Fury in action.

The Sky Dragon's Fury is a Hardmode, post-Golem melee weapon that possesses two different autoswing attacks.

When pressing the Use / Attack button while held, the Sky Dragon's Fury spins in a 360° radius around the player while leaving behind a light blue energy trail, damaging and inflicting knockback to any enemy that comes into contact with the staff while it is spinning.

When pressing the Open / Activate button while held, the Sky Dragon's Fury performs an alternate attack: it swings once in front of the player, firing three blue energy orbs at a spreading 45° angle during the swing. The energy orbs burst into damaging Electrospheres after traveling a randomized distance (though never beyond a maximum of 30 tiles) or upon contact with an enemy or solid tile. The Electrospheres continuously damage entities in radius, and last for a maximum of three seconds before dissipating. The Sky Dragon's Fury itself during this attack, the energy orbs, and the Electrospheres all deal 50% the weapon's damage (70 damage).[1] Additionally, they have different critical strike chances: the Sky Dragon's Fury itself and the energy orbs benefits from melee critical strike bonuses, while the Electrospheres benefit from ranged critical strike bonuses.[2]

The Sky Dragon's Fury has a 1/4 (25%) chance of being dropped by Betsy during Tier 3 of the Old One's Army event.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. However, Ruthless might be preferred if the player already has very high critical strike chance.

Notes

  • The Sky Dragon's Fury cannot get attack speed and size modifiers.
  • Melee speed will affect the attack speed of the alternate attack. Due to a bug, at extremely high melee speed only two energy orbs will spawn.
  • The projectiles created by the alternate attack will also inflict debuffs with the use of items and equipment such as flasks, Frost armor, and the Fire Gauntlet.
  • The energy orbs from the alternate attack is generated quite far from the player. This allows firing through solid walls that are two to three blocks wide.
  • The Electrosphere created by the Sky Dragon's Fury's alternate attack and the Electrosphere Launcher cannot overlap. The oldest existing rings will dissipate upon overlapping with a new one.

Trivia

  • The Sky Dragon's Fury's alternate attack is comparable to the attack of the Electrosphere Launcher. While the Sky Dragon's Fury fires more rings of electricity and does not use ammunition, the Electrosphere Launcher does more damage and lasts longer.
  • The Brand of the Inferno, the Sergeant United Shield, the Sky Dragon's Fury, and the Tome of Infinite Wisdom are the only weapons in Terraria to have two separate means of attack triggered by two different buttons.
  • The projectiles created by the Sky Dragon's Fury's alternate attack share the appearance of those from the uncharged attack of the Charged Blaster Cannon.
  • Like the other Old One's Army weapons, the Sky Dragon's Fury is a direct reference to the weapon of the same name in Dungeon Defenders 2, due to its implementation as part of a crossover event.

See also

History

  • Desktop 1.4.1.2:
    • Fixed where it was not animating when thrown on the ground.
    • Fixed its alternate fire not inflicting Flask debuffs.
  • Desktop 1.4.1:
    • Damage doubled from 70 to 140.
    • Projectile damage decreased from 75% of base damage to 50% of base damage.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods ItemCheck_Shoot() in Terraria.Player.cs, 142_MonkStaffT2And3() in Terraria.Projectile.cs, and Kill() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.Projectile.cs and Damage() in Terraria.Projectile.cs.