Aqua Scepter

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Aqua Scepter
  • Aqua Scepter item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage27 (Magic)
Knockback7 (Strong)
Mana7
Critical chance4%
Use time16 (Very fast)
Velocity37.5 (effective)
TooltipSprays out a shower of water
RarityRarity level: 2
Sell1 GC75 SC
Research1 required
Projectile created
  • Water Stream
    Water Stream
Sounds
Use
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Gold ChestGold ChestGold Chest11/7 (14.29%)
Golden Lock Box(Desktop, Console and Mobile versions)Golden Lock BoxGolden Lock Box(Desktop, Console and Mobile versions)11/7 (14.29%)
The Aqua Scepter's water particles piercing three Target Dummies.

The Aqua Scepter is a pre-Hardmode magic weapon that auto-fires an arcing stream of water particles. Each Water Stream can hit up to 5 targets. The Aqua Scepter has a 1/7 (14.29%) chance of being obtained from the Locked Gold Chests found in the Dungeon, as well as a 1/7 (14.29%) chance of being obtained from Golden Lock Boxes(Desktop, Console and Mobile versions).

The Aqua Scepter can be continuously used to keep enemies juggled. However, the sprite of the Aqua Scepter itself deals no damage. Therefore, an enemy too close to the wielder will not get hit by the water, and simply move past the outstretched wand to hit the player.

Its best modifier is Mythical, with the best stats overall. Due to invincibility frames, Sluggish can give better DPS against small numbers of small enemies, but performs worse otherwise.

Notes

  • The horizontal projectile range is about 64 tiles from the sprite, if angled correctly.
  • The Aqua Scepter is unable to extinguish enemies that are On Fire!.
  • The Aqua Scepter's attack fires water streams with an effective use time of 8, half the listed use time, similar to the Golden Shower which has an effective use time of 6. As each hit inflicts 10 global invincibility frames, the second projectile will pass through the first 4 enemies hit and the stream will ultimately hit 9 enemies in a line.
    • Sluggish Aqua Scepter attacks once per 10 ticks[1], which avoids invincibility frame issues entirely. This means that every projectile will hit the same 5 enemies in a line.
  • In Don't dig up(Desktop, Console and Mobile versions) and Get fixed boi(Desktop, Console and Mobile versions) seeds, the Aqua Scepter receives the following changes:
    • Switched place with Bubble Gun. As a result, it is dropped by the Duke Fishron instead of found in Locked Gold Chests and Golden Lock Boxes.
    • Damage increased from 27 to 90.
    • Use time decreased from 8 to 5.
    • Sell value increased from 1 GC75 SC to 5 GC.
    • Now uses local invincibility frames and applies 12 ticks of local invincibility frames per hit.[2]
      • Due to the projectile having an extraUpdates value of 2, the actual length is 4 ticks.
      • This makes Mythical the uncontested best modifier in the seed.

Tips

  • Its particles emit light, so the Aqua Scepter can be useful in scouting out caverns.
  • Due to its high pierce count and solid damage, the Aqua Scepter is a good weapon against the Wall of Flesh.

Trivia

History

  • Desktop 1.4.4:
    • Damage increased from 16 to 27.
    • Knockback increased from 5 to 7.
    • Mana Cost increased from 6 to 7.
    • Range increased substantially, and its angle of descent is more gradual.
  • Desktop 1.2:
    • Sprite updated. Old sprite was Aqua Scepter (pre-1.2).png.
    • Now sprays in an arc.
    • Damage increased from 14 to 15.
    • Mana consumption further reduced to 4.
  • Desktop 1.0.6:
    • Damage reduced from 15 to 14.
    • Mana consumption reduced from 10 to 7.
    • Range increased.
  • Desktop 1.0.5:
    • Use time reduced from 29 to 15.
    • Mana consumption reduced from 12 to 10.
  • Console 1.0.750.0: (PlayStation 4)
    • Damage increased from 15 to 16.
    • Sprite updated to match Desktop 1.3.5.
  • Console 1.02:
    • Sprite updated.
    • Now sprays in an arc.
    • Damage increased from 14 to 15.
    • Mana consumption decreased from 7 to 4.
  • Mobile 1.2.6508:
    • Sprite updated.
    • Now sprays in an arc.
    • Damage increased from 14 to 15.
    • Mana consumption decreased from 7 to 4.

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.