Legacy Guide:Class setups

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This is a Guide page.
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  • This is the guide that relates to the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version. For the guide that relates to the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, see Guide:Class setups.

    Terraria has no formal player class or leveling system. However, weapons can be grouped into four distinct categories based on their damage typemelee, ranged, magic, and summoner. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.

    Melee

    The melee class sports high defense and decent crowd control, but many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. This encourages melee users to use their defense to tank hits while attacking with their stronger close-ranged weapons. Melee weapons include swords, spears, and yoyos, and boomerangs.

    Ranged

    Rangers are able to attack from a distance, doing high single-target, piercing, or splash damage. They utilize weapons like bows and guns, as well as thrown objects. Ranged users must constantly acquire ammunition, unless using a ranged weapon that doesn't require ammunition such as the Piranha Gun.

    Magic

    Mages are fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magic users can often sustain their mana using Mana Stars when fighting many enemies at once, but must craft or purchase mana potions if they wish to recover mana instantly during boss fights. Most pre-Plantera magic weapons are specialized for crowd control, with weaker single-target damage than other classes.

    Summoner

    Summoners deal most of their damage using autonomous minions and/or sentries, and their attacks usually have excellent accuracy. However, most summoning armor sets have low defense in exchange for their high damage potential. The summoning class was balanced around the idea of the player also using the strongest normal weapon available to them in addition to minions and sentries. [1]

    Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).

    In general, it is recommended to focus on gear that benefits one class. Equipment slots are limited, and many armors and accessories only benefit a specific class, especially later into the game. Summoners are an exception to this rule, since summons can deal damage alongside melee/ranged/magic weapons, so summoning gear will always provide a benefit as long as summons are being used. All classes can use at least two minions at all times even without using summoning gear (by using a Bewitching Table), so it's recommended to always utilize these free slots regardless of primary class.

    Note that while it's beneficial to only focus on one class between melee/ranged/magic at a time, there is little benefit to specializing in one class over the course of an entire playthrough, and one should strongly consider switching classes if they happen to obtain a powerful weapon from a different class.

    Even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. For example, Vampire Knives can be used even when the player is not playing melee to rapidly heal health and apply Ichor.

    Pre-bosses

    Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. Players can acquire a gun or magic weapon early on by smashing one of the Corruption Orbs (in Corruption worlds) or the Crimson Hearts (in Crimson worlds). Hellstone is obtainable pre-boss by fishing up a Reaver Shark.

    Pre-Bosses
    Ranged
    Crowd Control Weapons
    Best

    Molten FuryMolten Fury(Jester's Arrows)

    GrenadeGrenadesShurikenShurikens

    GiGi(Old-gen console version)

    Buffs/Potions


    Pre-Bosses
    Magic
    Weapons
    Support Weapons
    Best
    Defensive
    Glass Cannon

    Wizard HatWizard HatMystic RobeMystic Robe(Old-gen console version)Diamond RobeDiamond Robe((3DS version))Jungle PantsJungle Pants

    Magic HatMagic Hat(Old-gen console version)
    Accessories
    Best

    Celestial CuffsCelestial Cuffs(Old-gen console version)Magic CuffsMagic Cuffs((3DS version))Mana FlowerMana Flower

    Celestial MagnetCelestial Magnet(Old-gen console version)Mana Regeneration BandMana Regeneration Band

    Mages must increase their mana capacity through the use of Mana CrystalMana Crystals before magic weapons become viable. The Magic Hat and Wizard Hat will provide a set bonus when used in conjunction with any robe. Jungle armor and Ancient Cobalt armor can be used interchangeably, with each piece providing the same benefits, and the set bonus being given even when a mix of the 2 armors is used. Depending on the player's skill level, the Demon Scythe can technically be obtained at any point in the game, as Demons will always naturally spawn in the Underworld.

    Pre-Bosses
    Summoning
    Minions
    Best

    Imp StaffImp Staff(Old-gen console version)

    Slime StaffSlime Staff
    Buffs/Potions

    Pre-Skeletron

    After defeating the first bosses, you gain access to the first few class-specific accessories and armor, along with Shadow/Crimson armor. For mages, mana management is less of a problem with an item like the Mana Flower and enough Mana Potions.

    Pre-Skeletron
    Melee
    Single-Target Weapons
    Crowd-Control Weapons


    Pre-Skeletron
    Ranged
    Single Target Weapons
    Crowd Control Weapons
    Molten FuryMolten Fury(Jester's Arrows)

    Crimson armorCrimson armorGiGi(Old-gen console version)

    Buffs/Potions


    Pre-Skeletron
    Magic
    Single-Target Weapons
    Best

    Crystal StormCrystal Storm((3DS version))

    Second Best
    Bee GunBee Gun
    Support Weapons
    Best
    Defensive
    Offensive

    Wizard HatWizard HatMystic RobeMystic Robe(Old-gen console version)Diamond RobeDiamond Robe((3DS version))Meteor LeggingsMeteor Leggings

    Magic HatMagic Hat(Old-gen console version)
    Accessories

    Celestial CuffsCelestial Cuffs(Old-gen console version)Magic CuffsMagic Cuffs((3DS version))Mana FlowerMana FlowerMana Regeneration BandMana Regeneration Band


    Pre-Skeletron
    Summoning
    Minions
    Best

    Hornet StaffHornet Staff(Old-gen console version)

    Imp StaffImp Staff(Old-gen console version)Slime StaffSlime Staff

    Bee armorBee armor(Old-gen console version)

    Buffs/Potions
    Pre-Skeletron
    Mixed
    Defensive
    Offensive

    Bee armorBee armor(Old-gen console version)

    Mobility

    Boots of OstaraBoots of Ostara(3DS version)

    Survivability Accessories
    Offensive Accessories


    Pre-Wall of Flesh

    Defeating Skeletron provides access to the Dungeon, giving access to Necro armor and new weapons from Dungeon and Shadow Chests. By this time you should generally have 200 base mana, plenty for using magic weapons.

    Pre-Wall of Flesh
    Melee
    Buffs/Potions
    Best

    SakeSake(Old-gen console version)

    AleAleFlask of PoisonFlask of Poison


    Pre-Wall of Flesh
    Ranged
    Buffs/Potions


    Pre-Wall of Flesh
    Magic
    Single-Target Weapons
    Best

    Crystal StormCrystal Storm(3DS version)

    Flower of FireFlower of Fire
    Crowd-Control Weapons
    Support Weapons
    Best
    General/Defensive
    Offensive

    Wizard HatWizard HatMystic RobeMystic Robe(Old-gen console version)Diamond RobeDiamond Robe(3DS version)Meteor LeggingsMeteor Leggings

    Magic HatMagic Hat(Old-gen console version)
    Accessories
    Best

    Celestial CuffsCelestial Cuffs(Old-gen console version)Mana FlowerMana Flower

    Magic CuffsMagic Cuffs


    Pre-Wall of Flesh
    Summoning
    Minions
    Best

    Hornet StaffHornet Staff(Old-gen console version)

    Imp StaffImp Staff(Old-gen console version)Slime StaffSlime Staff

    Bee armorBee armor(Old-gen console version)

    Buffs/Potions
    Pre-Wall of Flesh
    Mixed
    Defensive
    Offensive
    Hybrid Summoner

    Bee HeadgearBee Headgear(Old-gen console version)

    Bee armorBee armor(Old-gen console version)
    Survivability Accessories
    Offensive Accessories
    Mounts

    Bee MountBee(Old-gen console version)Slime MountSlime(Old-gen console version)


    Pre-mechanical bosses

    At this point in the game, damage bonuses from armor and accessories become more significant, so it is recommended to choose a class to specialize in. Ranger is generally agreed to have the best weapons at this stage. However, melee also improves significantly due to melee armors having significantly higher defense than any other class. Magic is still heavily focused on crowd control, making it an effective class for those who want to take out The Destroyer first. Summoners receive Hardmode upgrades earlier than the other classes because Spider equipment can be crafted at an Iron or Lead Anvil. The Sharanga is powerful enough to be useful in Hardmode.

    This is also the point where a fully-defensive build begins to diverge from damage builds thanks to the availability of the Star Veil, coupled with greater access to damage accessories, so it is a good time to decide whether you want to run a primarily offensive or defensive loadout and reforge your accessories accordingly.

    Pre-Mech Bosses
    Melee
    Single Target Weapons
    Crowd Control Weapons
    Best
    General/Offensive

    Adamantite HelmetAdamantite HelmetFrost BreastplateFrost BreastplateSpider GreavesSpider Greaves(Old-gen console version)Frost LeggingsFrost Leggings((3DS version))

    Defensive
    Adamantite armorAdamantite armor
    Buffs/Potions/Flasks
    Best

    Flask of IchorFlask of IchorSakeSake(Old-gen console version)

    Flask of Cursed FlamesFlask of Cursed FlamesSharpening StationSharpening Station(Desktop, Console and Mobile versions)AleAle
    Pre-Mech Bosses
    Ranged
    Single Target Weapons
    GatligatorGatligator(Desktop, Console, Old-gen console and Mobile versions)[a]SharangaSharanga(Old-gen console and 3DS versions)
    Crowd-Control Weapons
    Buffs/Potions

    Archery PotionArchery PotionAmmo Reservation PotionAmmo Reservation PotionAmmo BoxAmmo Box(Desktop, Console, Old-gen console and Mobile versions)

    Single-Target Ammunition
    Crowd Control Ammunition
    Pre-Mech Bosses
    Magic
    Single-Target Weapons
    Crowd-Control Weapons
    Support Weapons
    Best
    General/Offensive
    Defensive
    Accessories

    Celestial CuffsCelestial Cuffs(Old-gen console version)Magic CuffsMagic Cuffs((3DS version))Sorcerer EmblemSorcerer EmblemMana FlowerMana Flower

    Pre-Mech Bosses
    Summoning
    Minions
    Best

    Spider StaffSpider Staff(Old-gen console version)

    Slime StaffSlime Staff(Only use on Nintendo 3DSNintendo 3DS version version. [e])
    Sentries

    Queen Spider StaffQueen Spider Staff(Old-gen console version)

    Offensive

    Spider armorSpider armor(Old-gen console version)

    Defensive

    Titanium MaskTitanium MaskSpider BreastplateSpider Breastplate(Old-gen console version)Spider GreavesSpider Greaves(Old-gen console version)

    Buffs/Potions
    Pre-Mech Bosses
    Mixed
    Mobility Accessories
    Best
    Offensive Accessories
    Mounts

    Pigron MountPigron(Desktop, Console, Old-gen console and Mobile versions)

    Pre-Plantera

    At this point, players are expected to have chosen between melee, ranged, magic, or a hybrid of summoning and another class. As was the case in previous stages, ranged provides the highest long-distance DPS, melee provides the best tanking ability, magic provides the most unique weapon effects.

    Pre-Plantera
    Ranged
    Single-Target Weapons
    Best

    MegasharkMegashark(Crystal Bullets)Chlorophyte ShotbowChlorophyte Shotbow(Holy Arrows)

    FlamethrowerFlamethrower
    Crowd-Control Weapons
    Best

    Chlorophyte ShotbowChlorophyte Shotbow(Chlorophyte Arrows)

    FlamethrowerFlamethrower
    Best
    General/Offensive
    Defensive
    Hallowed armorHallowed armor
    Buffs/Potions

    Archery PotionArchery PotionAmmo Reservation PotionAmmo Reservation PotionAmmo BoxAmmo Box(Desktop, Console, Old-gen console and Mobile versions)

    Single-Target Ammunition
    Crowd-Control Ammunition
    Pre-Plantera
    Magic
    Single-Target Weapons
    Best

    Venom StaffVenom Staff(Old-gen console version)Flower of FrostFlower of Frost

    Unholy TridentUnholy Trident
    Crowd-Control Weapons
    Support Weapons
    Accessories
    Pre-Plantera
    Summoning
    Minions
    Best
    Minion Mixing

    Spider StaffSpider Staff(Old-gen console version)(3x)Optic StaffOptic Staff(Old-gen console version)(Rest of the minion slots)

    Slime StaffSlime Staff(Only use on Nintendo 3DSNintendo 3DS version version[e])
    Sentries

    Queen Spider StaffQueen Spider Staff(Old-gen console version)

    Best

    Spider armorSpider armor(Old-gen console version)

    Buffs/Potions

    Pre-Golem

    With the Hardmode Dungeon and Temple Keys now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable. You could attempt to extend the duration of this stage by killing Duke Fishron or summoning the Frost Moon or Pumpkin Moon, but most players will find it easier and more logical to kill Golem first.

    The transition from pre-Plantera to post-Plantera comes with a significant improvement to the equipment available, with the most prominent new items being melee weapons (Vampire Knives) and magic armor (Spectre armor). The classes are very balanced at this stage.

    Pre-Golem
    Ranged
    Crowd-Control Weapons
    Best

    Pulse BowPulse Bow(Desktop, Console, Old-gen console and Mobile versions)(Venom Arrows)

    Piranha GunPiranha GunTactical ShotgunTactical Shotgun

    Shroomite armorShroomite armorAdamantite MaskAdamantite Maskto be used with Rockets

    Buffs/Potions
    Crowd-Control Ammunition
    Pre-Golem
    Magic
    Single-Target Weapons
    General/Offensive
    Defensive
    Accessories

    Celestial EmblemCelestial Emblem(Old-gen console version)Magic CuffsMagic Cuffs(Old-gen console version)Sorcerer EmblemSorcerer EmblemMana FlowerMana Flower

    Pre-Golem
    Summoning
    Minions
    Best

    Optic StaffOptic Staff(Old-gen console version)

    Pygmy StaffPygmy Staff
    Sentries[g]
    Buffs/Potions

    Endgame

    Once Golem, Duke Fishron, and Ocram have all been defeated, the player is considered to be in the endgame.

    Endgame
    Melee
    Best
    Offensive

    Beetle armorBeetle armor(Scale Mail)

    Dragon armorDragon armor
    Buffs/Potions/Flasks
    Best

    Flask of IchorFlask of IchorSakeSake(Old-gen console version)

    Flask of VenomFlask of VenomAleAle
    Endgame
    Ranged
    Best
    Offensive

    Hallowed HelmetHallowed Helmet(for rocket weapons and weapons of all types) ORShroomite HeadgearShroomite Headgear(for arrow weapons) ORShroomite MaskShroomite Mask(for bullet weapons)Shroomite BreastplateShroomite BreastplateTitan LeggingsTitan Leggings OR Tiki PantsTiki Pants

    Shroomite armorShroomite armor
    Buffs/Potions

    Swiftness PotionSwiftness PotionArchery PotionArchery PotionAmmo Reservation PotionAmmo Reservation PotionAmmo BoxAmmo Box(Desktop, Console, Old-gen console and Mobile versions)

    Crowd-Control Ammunition
    Endgame
    Magic
    Crowd-Control Weapons
    Best
    General/Offensive
    Defensive
    Spectre armorSpectre armor(Mask)
    Accessories

    Both the Spectre Mask and Spectre Hood are useful for offense and defense, respectively.

    Endgame
    Summoning
    Sentries[g]

    Queen Spider StaffQueen Spider Staff(Desktop, Console, Old-gen console and Mobile versions)Staff of the Frost HydraStaff of the Frost Hydra

    Buffs/Potions

    Other

    For cosplay setups, see Guide:Ideas § Cosplay.

    Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.

    Wiring

    The Mechanic NPC unlocks wiring, selling the basic tools.

    Summoner gear might prove useful to defend against enemies while engineering.

    Building
    Tools

    Spectre PaintbrushSpectre Paintbrush(Old-gen console version)Spectre Paint RollerSpectre Paint Roller(Old-gen console version)Spectre Paint ScraperSpectre Paint Scraper(Old-gen console version)WrenchesWrenchesWrenchesWrenchesWire CutterWire CutterWireWireand other wiring itemsIce RodIce Rod

    Accessories

    ToolbeltToolbelt(Old-gen console version)ToolboxToolbox(Old-gen console version)Brick LayerBrick Layer(Old-gen console version)Extendo GripExtendo Grip(Old-gen console version)Paint SprayerPaint Sprayer(Old-gen console version)Portable Cement MixerPortable Cement Mixer(Old-gen console version)Movement accessories

    Potions

    Builder PotionBuilder Potion(Old-gen console version)

    Summoner gear is useful for defending against enemies while building.

    Fishing

    Summoner gear might prove useful to defend against enemies while fishing.

    Catching
    Tools

    Footnotes

    1. 1.0 1.1 1.2 Most effective on a tank build
    2. 2.0 2.1 2.2 2.3 The Fire Gauntlet has 3% less melee damage and speed than the Mechanical Glove. Combined with the fact that it is slightly harder to craft than the Mechanical Glove, it should be only used when the player wants more offensive power and already has a Mechanical Glove equipped.
    3. 3.0 3.1 Due to this weapon's high ammo cost, it should be used with Adamantite armor for its ammo conversation.
    4. 4.0 4.1 4.2 4.3 Highest single-target DPS
    5. 5.0 5.1 It is the only summon weapon available until the player has defeated Duke Fishron or Plantera.
    6. 6.0 6.1 6.2 6.3 The Horn o' plenty is better than Greater Healing Potions if the player has trouble getting the Potions because the Horn is not consumed upon usage, otherwise Greater Healing Potions are better due to the fact that they grant 30 more health than the Horn o' plenty.
    7. 7.0 7.1 While it is impossible to have 2 Frost Hydras (or 2 Queen Spiders) active at the same time, it is possible to have both a Frost Hydra and a Queen Spider active at the same time, hence the player should summon both the Frost Hydra and the Queen Spider.
    8. 8.0 8.1 The Black Belt is an alternative. The Master Ninja Gear and the Black Belt do not stack.
    9. To maximize the effectiveness of one's minions, one should summon all of their minions while wearing Spooky armor, and then summon an additional minion while wearing Tiki armor