- Wand of Sparking
- Wand of Frosting
- Gray Zapinator
- Aqua Scepter
- Thunder Zapper
- Space Gun
- Ice Rod
- Golden Shower
- Demon Scythe
- Laser Rifle
- Magic Dagger
- Orange Zapinator
- Sky Fracture
- Shadowflame Hex Doll
- Crystal Serpent
- Leaf Blower
- Frost Staff
- Poison Staff
- Razorpine
- Heat Ray
- Venom Staff
- Unholy Trident
- Bubble Gun
- Laser Machinegun
- Charged Blaster Cannon
- Last Prism
- Betsy's Wrath
- Zapinator
Ice Sickle

Type | |
---|---|
Damage | 50 / 40 (Melee) |
Knockback | 5.5 (Average) |
Critical chance | 4% |
Use time | 25 (Fast) |
Velocity | 12 |
Tooltip | Shoots an icy sickle |
Rarity | ![]() |
Sell | 5 |
Research | 1 required |
- Ice Sickle
Use | |
---|---|
- Internal Item ID: 1306
- Internal Projectile ID: 263




Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 1% / 0.56% |
![]() | 1 | 1% / 0.56% |
![]() | 1 | 1% / 0.56% |
![]() | 1 | 1% / 0.56% |
The Ice Sickle is a Hardmode melee weapon that fires a projectile with no ammunition or mana cost. The projectile will gradually reduce speed and eventually stops in midair, exist up to 5 seconds before disappearing, and can pierce a limited number of targets. It can be dropped by Armored Vikings, Ice Elementals, Ice Tortoises, and Icy Mermen, these enemies can spawn in Snow and Ice biomes.
On the Desktop version, its projectile deals 67% (33) base damage and can pierce up to 3 enemies, dissipating upon hitting the fourth. Its drop chance is
1*1/100 (1%).
On the Old-gen console version and Nintendo
version, its projectile deals 100% (40) base damage and can pierce up to 4 enemies, dissipating upon hitting the fifth. Its drop chance is
0.56*1/180 (0.56%).
Its best modifier is Legendary.
Notes
- Like the Death Sickle, the range of the projectile produced by the weapon increases with melee speed.
Tips
- The weapon is very effective for close-range area control, as most enemies will be knocked back and take high damage by trying to pass through the hovering projectile. It is also potent against worm enemies (like the The Destroyer, Dune Splicer, Digger or World Feeder) that take multiple hits from each projectile.
- The Ice Sickle is extremely useful in early Hardmode, because it can be obtained just after defeating the Wall of Flesh and can kill groups of enemies in just a few hits.
- This weapon is good for dealing with monsters that can travel through blocks (especially while farming).
- Compared to the Death Sickle, it is an inferior weapon, lacking autoswing and block penetration.
Trivia
- The name Ice Sickle is a play on the word icicle.
- The Ice Sickle is improperly named; it more resembles a real-life scythe than a sickle, as it is much larger than sickles and lacks their short handle and circular blade.
History
- Desktop 1.4.4.8:
- Projectile damage increased from 50% of base to 67%.
- Pierce count on projectile increased from 3 to 4.
- Desktop 1.4.4:
- Damage increased from 42 to 50.
- Range of Ice Sickle projectiles increased by 50%.
- Projectile damage reduced from 100% of base damage to 50% of base damage.
- Projectile changed to use static frames, and reduced the immune time between hits (deals damage slightly more often).
- Projectile pierce count reduced from 5 to 3.
- Drop rate increased from 1/180 to 1/100.
- Desktop 1.4.0.1: Sprite updated.
- Desktop 1.3.0.1: Increased damage from 40 to 42.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.