Stardust Cell Staff

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Stardust Cell Staff
  • Stardust Cell Staff item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage60 (Summon)
Knockback2 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons a stardust cell to fight for you
'Cultivate the most beautiful cellular infection'
RarityRed (Rarity level: 10)
Sell10 GC
Research1 required
Grants Buff
BuffStardust CellStardust Cell(Desktop, Console and Mobile versions)
Buff tooltipThe stardust cell will fight for you
Inflicts Debuff
DebuffCelledCelled(Desktop, Console and Mobile versions)
Debuff tooltipbeing eaten by cells
Chance100%
Duration15 seconds
Projectiles created
  • Stardust Cell
    Stardust Cell
  • Stardust Cell Shot
    Stardust Cell Shot
Sounds
Use
  • Internal Item ID: 3474 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 182 (Desktop, Console and Mobile versions), 183 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 613, 614
The Stardust Cell Staff in use.

The Stardust Cell Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Cell minion. It hovers near enemies, firing a homing mini-cell that attaches itself to the target, inflicting the Celled debuff to deal 20 damage per second for 5 seconds.[1] A maximum of 10 mini-cells can be attached to one target at a time, for a total of 200 damage per second. The Stardust Cell will teleport to enemies out of range.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Stardust Cell Staff has over a Ruthless one is knockback.

Crafting

Recipes

ResultIngredientsCrafting station
Stardust Cell StaffStardust Cell Staff(Desktop, Console and Mobile versions)Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)

Notes

  • The Stardust Cell Shots are fired at a rate of once every 0.6 seconds on average.[2]
  • In addition to their normal fire rate, Stardust Cells have a 50% chance to fire an extra shot at an enemy that is currently being hit by the player. The extra shot deals 33.33% damage (20 base damage), and once it is fired there is an average cooldown of 0.75 seconds before it can be fired again.[3]
  • The Stardust Cells can target enemies up to 125 tiles away from the player.
    • This detection range is boosted to 187.5 tiles for enemies that are targeted by the player.
    • The Stardust Cells will attempt to return to the player's side if their distance from the player is 84.4 tiles or more, which can interrupt their attacks.
  • The Stardust Cells can teleport to targets that are between 28.75 tiles to 53.75 tiles away.
    • After teleporting to an enemy, a Stardust Cell will also instantly fire a mini-cell.
  • The Stardust Cells need to be within 31.25 tiles of their target to fire shots.
  • The Stardust Cell Shots cannot be reflected.
  • Any number of Stardust Cells can damage a target at a time; they have no invincibility frames between each other's hits.
  • Stardust Cell Shots can continue homing in on their target for 5 seconds before disappearing, making them very unlikely to miss.
  • The Stardust Cell Shots have a top speed of 72 mph when chasing a target.
  • Damage ticking from mini-cells retains its original pace regardless of when additional mini-cells were added.
  • Even though the Celled debuff is inflicted for 15 seconds, it does not deal any damage if no mini-cells are attached to the enemy, and the mini-cell projectiles only have a total lifespan of 5 seconds.

Immune NPCs

Enemies immune to Celled

Tips

  • The Stardust Cell Staff is generally considered to be an upgrade to the Xeno Staff. Unlike the Xeno Staff's UFOs, however, the Stardust Cells do not re-target instantly after an enemy has been defeated. This increased targeting speed can bring the Xeno Staff on par with the Stardust Cell Staff under certain circumstances, such as against larger groups of enemies.

Trivia

  • The Celled debuff's tooltip, "being eaten by cells", is the only tooltip that does not begin with an uppercase letter.

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, field _javelinsMax10 in Terraria.Projectile.cs and methods Damage() in Terraria.Projectile.cs, StatusNPC() in Terraria.Projectile.cs, UpdateNPC_BuffApplyDOTs() in Terraria.NPC.cs, AI() in Terraria.Projectile.cs, and AI_062() in Terraria.Projectile.cs. The relevant part in Terraria.Projectile.AI is the aiStyle == 113 code block.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs. The Stardust Cell's ai[1] is increased by 1 each tick and then has a 2/3 chance to be increased by 1 another time. Therefore, it is increased by 5/3 on average for each tick. The threshold is 60, so the average cooldown between attacks is 60/(5/3)=36 ticks.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method OnHit() in Terraria.Player.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method TryDoingOnHitEffects() in Terraria.Projectile.cs.