- Wand of Sparking
- Wand of Frosting
- Gray Zapinator
- Aqua Scepter
- Thunder Zapper
- Space Gun
- Ice Rod
- Golden Shower
- Demon Scythe
- Laser Rifle
- Magic Dagger
- Orange Zapinator
- Sky Fracture
- Shadowflame Hex Doll
- Crystal Serpent
- Leaf Blower
- Frost Staff
- Poison Staff
- Razorpine
- Heat Ray
- Venom Staff
- Unholy Trident
- Bubble Gun
- Laser Machinegun
- Charged Blaster Cannon
- Last Prism
- Betsy's Wrath
- Zapinator
Stardust Cell Staff
Type | |
---|---|
Damage | 60 (Summon) |
Knockback | 2 (Very weak) |
Mana | 10 |
Use time | 36 (Very slow) |
Velocity | 10 |
Tooltip | Summons a stardust cell to fight for you 'Cultivate the most beautiful cellular infection' |
Rarity | ![]() |
Sell | 10 |
Research | 1 required |
Buff | ![]() |
---|---|
Buff tooltip | The stardust cell will fight for you |
- Stardust Cell
- Stardust Cell Shot
Use | |
---|---|
- Internal Item ID: 3474
- Internal Buff ID: 182
- Internal Projectile ID: 613, 614
The Stardust Cell Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) that can perform a ranged attack and will teleport to enemies out of range. Like other minions, the summoned Stardust Cell is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.
The Stardust Cell's ranged attack consists of firing a miniature version of itself at an enemy target that it latches onto and deals damage over time to. This damage ticks 30 times before the mini-cell vanishes, and can be stacked as the Stardust Cell continues to fire additional mini-cells onto the target, able to stack for up to 100 damage per "tick". Additionally, the Stardust Cell will occasionally fire an extra shot at any target the player is attacking, without interrupting their standard rate of fire, even if the Stardust Cell is already currently attacking that target. This makes the Stardust Cell Staff very effective at attacking targets with high health.
After teleporting at an enemy, a Stardust Cell will instantly fire a mini-cell.
Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Stardust Cell Staff has over a Ruthless one is knockback.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
Notes
- Any number of Stardust Cells can damage a target at a time; they have no invincibility frames between each other's hits.
- The Cells have a large attack radius that is equal to minions obtainable at earlier stages in the game, such as the Hornet, Imp, Sanguine Bat, and Twins.
- Often while the player is traveling across the map, Stardust Cells may seem to be lazily veering away from the summoner towards something off-screen. This is because they have targeted a far-away enemy that is moving into teleport range.
- Shots from this minion can never miss until the target is defeated. This is further supplemented by its teleportation, because of this, the cells do not need to aim and can shoot mini-cells regardless of the speed, distance, or the maneuvering of its target as long as it is within teleportation range, which differs from Xeno Staff: Xeno Staff's UFO's must catch up to the enemy first before it can fire, which some fast flying enemies or bosses can outrun.
- Damage ticking from mini-cells retains its original pace regardless of when additional mini-cells were added.
- Although considered to be an upgrade to the Xeno Staff, the stardust cells do not re-target instantly after an enemy has been defeated. This means in a horde of enemies, the UFOs are better as their targeting speed is considerably better, making it arguably on par with the Stardust Cells.
- The damage calculation is off-point. The Cell releases a subcell, which deals the listed 60 summon damage upon contact. The subcell then deals 10 damage (not affected by any modifiers) 10 times, twice every second. Additionally, subcell life drain does not count towards in-game DPS and the amount of subcells on each enemy is limited to ten.Verify
Tips
- While it generally does less damage when it hits than the Stardust Dragon Staff, the Stardust Cell Staff is more consistent against fast-moving bosses such as Duke Fishron and the Empress of Light and they generally finish fights around the same time.[1][2] The Terraprisma is better than both, with the consistency of the Cells and the damage comparable to the Dragon.
Trivia
- The Stardust Cell Staff can be seen as a direct upgrade to the Xeno Staff as both spawn minions with high accuracy and will never miss.
- The minion's attacks cannot be reflected by a Selenian.
Immune NPCs
History
- Desktop 1.3.4.2: Fixed minions trying to occasionally latch onto town NPCs and the Eternia Crystal.
- Desktop 1.3.1: Fixed a stray pixel in the sprite.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.