Gemcorns
Statistics
Type | |
---|
Placeable | ✔️ |
---|
Use time | 15 (Very fast) |
---|
Rarity | 00* |
---|
Sell | 3 SC75 CC (Amethyst) 7 SC50 CC (Topaz) 11 SC25 CC (Sapphire) 15 SC (Emerald) 22 SC50 CC (Ruby) 30 SC (Diamond/Amber) |
---|
Research | 5 required |
---|
- Internal Item ID: 4851-4857 (Desktop, Console and Mobile versions)
- Internal Tile ID: 583-589, 590
Placed Gemcorns.
Gemcorns are seeds crafted from an Acorn and any gem. When placed, they create saplings that can grow into gem trees. Natural gem trees occasionally generate within the Underground and Cavern layers. Destroying a gem tree generally yields 7–48 Stone Blocks, 0–11 Gemcorns of the tree's type, and 0–24 gems of the tree's type (each tile of the tree has a 1/10 (10%) chance of dropping a gem, otherwise dropping 1–2 Stone Blocks, and every non-barren leaf/branch tile additionally has a 1/2 (50%) chance to drop another Gemcorn[1]. See Growing conditions section for detailed info).
Gemcorns cannot be retrieved after being placed. Destroying the sapling will not yield any items.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|
Amber Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4857 | | By Hand |
Amethyst Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4852 | |
Diamond Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4856 | |
Emerald Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4854 | |
Ruby Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4855 | |
Sapphire Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4853 | |
Topaz Gemcorn(Desktop, Console and Mobile versions)Internal Item ID: 4851 | |
Growing conditions
Similar to regular saplings, gem tree saplings also requires certain conditions to be fulfilled for them to grow:[2]
- The sapling must be placed below surface layer.
- The sapling can only be planted on any Stone Block, including biome and mossy variant. At least one tile adjacent to the block the sapling is planted on also has to be one of these blocks.
- The lower tile of the two tiles occupied by the sapling must not have background walls, or have one of the following walls.
Boreal Wood Fence(Desktop, Console, Old-gen console and Mobile versions)(safe)Internal Wall ID: 150 Ebonwood Fence(safe)Internal Wall ID: 138 Iron Fence(safe)Internal Wall ID: 145 Lead Fence(safe)Internal Wall ID: 107 Palm Wood Fence(Desktop, Console, Old-gen console and Mobile versions)(safe)Internal Wall ID: 152 Pearlwood Fence(safe)Internal Wall ID: 140 Rich Mahogany Fence(safe)Internal Wall ID: 139 Shadewood Fence(safe)Internal Wall ID: 141 Wooden Fence(safe)Internal Wall ID: 106 Wrought Iron Fence(Desktop, Console and Mobile versions)(safe)Internal Wall ID: 245 Bamboo Fence(Desktop, Console and Mobile versions)(safe)Internal Wall ID: 315 Ash Wood Fence(Desktop, Console and Mobile versions)(safe)Internal Wall ID: 317 Grass Wall(unsafe)Internal Wall ID: 63 Jungle Wall(unsafe)Internal Wall ID: 64 Flower Wall(unsafe)Internal Wall ID: 65 Grass Wall(safe)Internal Wall ID: 66 Jungle Wall(safe)Internal Wall ID: 67 Flower Wall(safe)Internal Wall ID: 68 Corrupt Grass Wall(unsafe)Internal Wall ID: 69 Crimson Grass Wall(unsafe)Internal Wall ID: 81 Hallowed Grass Wall(unsafe)Internal Wall ID: 70 Corrupt Grass Wall(safe)Internal Wall ID: 264 Crimson Grass Wall(safe)Internal Wall ID: 268 Hallowed Grass Wall(safe)Internal Wall ID: 265 Mushroom Wall(safe)Internal Wall ID: 74 Mushroom Wall(unsafe)Internal Wall ID: 80 Dirt Wall(unsafe)Internal Wall ID: 2 Green Mossy Wall(unsafe)Internal Wall ID: 54 Brown Mossy Wall(unsafe)Internal Wall ID: 55 Red Mossy Wall(unsafe)Internal Wall ID: 56 Blue Mossy Wall(unsafe)Internal Wall ID: 57 Purple Mossy Wall(unsafe)Internal Wall ID: 58 Rocky Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 59 Old Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 61 Craggy Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 185 Layered Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 196 Crumbling Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 197 Cracked Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 198 Wavy Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 199 Ember Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 208 Cinder Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 209 Magma Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 210 Smouldering Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 211 Worn Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 212 Stalactite Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 213 Mottled Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 214 Fractured Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 215
|
- The lower tile of the two tiles occupied by the sapling, as well as the two tiles on both sides of it, must not contain any liquid.
- The sapling also requires vertical clearance to grow. No tiles except saplings can exist within a 5-tile-wide rectangular area with its bottom edge centered on the sapling.
- The height of the rectangular area is 11 tiles to 16 tiles. Within this range, lower vertical clearance will result in slower tree growth and shorter tree.
- Since grown gem trees can produce branches, leaving three tiles of space between saplings allows both saplings to grow up.
Saplings under correct growing conditions will immediately grow into a gem tree when Fertilizer is used on them.
Light have no effect on the growth of saplings.
Grown tree
Gem trees growth takes about 32 in-game hours on average.[3]
Gem trees can be 7–12 tiles high (not counting space taken up by the non-tile "leaves" at the top) consisting of 6–11 "trunk" tiles topped by one "leaf" tile, with 0–20 (depending on tree height) "branch" tiles off of the trunk (one tile per branch), totaling between 6–11 "trunk" tiles, 1 "leaf" tile, and 0–20 "branch" tiles.
The trunk length is uniformly distributed, while branch tiles are generated from the top down with a 30% chance of generating at each height (10% each for left branch, right branch, or double branch). Branch tiles cannot generate off of the leaf tile or bottom tile of the tree, and if a branch generated on the above tile and attempts to generate on the current tile while sharing a side, the game will reroll the branch generation one time. Branches have a 2/3 (66.67%) chance to have leaves and a 1/3 (33.33%) chance to be barren, while the leaf tile has a 1/13 (7.69%) chance to be barren.
"Trunk", "leaf", and "branch" tiles drop either 1 gem (10% chance) or 1–2 Stone Blocks (remaining 90% chance). "Leaf" and "branch" tiles also drop 1 Gemcorn 50% of the time if the leaf/branch tile is not barren (barren branches/leaves are fully colored stony gray, containing no visible "gem leaves").
As a rough approximation, a gem tree will drop 1.46 gems, 19.7 Stone, and 2.15 Gemcorns. This is the average output over several gem trees, and individual gem trees have very high variance in their returns. Individual gem trees may not give any gems or Gemcorns back at all.
Tips
Functioning gem tree farm. The floor is completely Stone, with non-painted blocks spaced by three black painted ones to mark optimal spacing and places without walls. Almost all background is covered with walls, except for the 2 tiles where the gem tree sapling occupies once placed.
Note that the absence of light sources is only for stylistic preference, as light does not affect the growth of Gemcorns at all.
- Using different-colored gem torches or Gemspark Blocks beneath each sapling can be a good way to indicate which type of tree is planted where. Paint can also be used, however Gemcorn planted on a painted block will sprout into a painted gem tree (just as it would with other types of trees), which could instead make it difficult to see the type of gem due to the coloring.
- Using the Illuminant Coating on the actual blocks where gem trees are planted could help to tell the gems apart, since it causes the trees and the colored gems on it be fully visible, regardless of lighting (or lack thereof).
- Since gem trees are usually planted in underground and cavern layers, use background walls to prevent enemies from spawning can be useful.
- Using fences behind saplings allows completely covering the farm in safe walls, preventing enemy spawns entirely.
- Gemcorns can be sold for the value of their respective gem.
- As such, decrafting Gemcorns via Shimmer allows selling the gems separately and keeping the Acorns for future use.
- While Gemcorns can be planted on mossy Stone, the outgrowths of moss fuzz can block the sapling's growth. Furthermore, moss cannot be removed from Stone if a gem tree has grown on the Stone Block. Moss can still be removed from beneath a sapling, however.
- The required empty 3 adjacent Stone Blocks to where the sapling will be planted can be hammered to eliminate waste via accidentally planting Gemcorns too close together as they cannot be planted on hammered blocks. The Smart Cursor function can also be used to avoid this.
History
References
- ↑ Information taken from the
Desktop 1.4.2.3 source code, method SetGemTreeDrops()
in Terraria.WorldGen.cs
. There may be inaccuracies, as the current
Desktop version is 1.4.4.9.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method GrowTreeWithSettings()
in Terraria.WorldGen.cs
.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method UpdateWorld_UndergroundTile()
in Terraria.Worldgen.cs
. Underground tile updates happen anywhere between the surface line and true bottom of the world, which accounts for about 70% of the total world size. The update number per tick is 0.0015% of the total world size, and the sapling can grow from either tile being updated, with a 20% chance of attempting to grow each update. The chances of the sapling growing each tick is about [math]\displaystyle{ \frac{0.0015\%\times\text{world size}}{70\%\times\text{world size}}\times20\%\times2=8.571\times10^{-6} }[/math]. This means the average time for a gem tree to grow would be [math]\displaystyle{ \frac{1}{8.571×10^{-6}} = 116667 }[/math] ticks, or [math]\displaystyle{ 116667\div3600 = 32.4 }[/math] in-game hours (real world minutes).
Luck
(Desktop, Console and Mobile versions)
- Greater Luck(Desktop, Console and Mobile versions)
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