Throwing weapons

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Throwing weapons or thrown weapons historically refer to consumable ranged weapons. They are used in medium-ranged combat, and stack in a player's inventory, with one unit being removed from the stack every time it is used to attack, leaving the slot empty when the last has been used. Many consumable ranged weapons have a chance of being retrievable after being used.


  • Consumable ranged weapons deal ranged damage and receive bonuses from items and effects that improve ranged damage, though they do not count as any particular type of ammunition for Shroomite armor or similar effects.
  • All consumable ranged weapons are available before Hardmode. After this point, they are largely obsolete, though some are replaced by magic and melee weapons that operate in similar ways without being exhaustible.
  • Both Thrown Water and explosives are thrown consumable weapons. However, they neither inflict ranged damage nor are affected by buffs, accessories, or any other factors.
  • Although consumable ranged weapons do not deal melee damage, they are affected by flasks.


  • "Throwing" used to be a separate damage type, introduced in the, Console and Mobile versions) update but removed again in the, Console and Mobile versions) update.
    • In addition to consumable ranged weapons, the Ale Tosser(Desktop, Console and Mobile versions) and Bone Glove(Desktop, Console and Mobile versions) also dealt throwing damage.
    • The Ninja armor and Fossil armor(Desktop, Console and Mobile versions) used to grant boosts to throwing weapons in particular.