|Debuff tooltip||It's either really hot or really cold. Either way it REALLY hurts|
|Chance||100% (frost bolt) |
Using the Frostbrand to attack Target Dummies
. Note the piercing projectile.
The Frostbrand is a Hardmode sword which occasionally fires a Frost Bolt projectile when swung which inflicts the Frostbite debuff. It costs no ammunition or mana, emits light, deals the same damage as the sword, is not affected by gravity, and can pierce twice / once, dissipating upon hitting a third / second enemy or a solid block. The Frostbrand is dropped by Ice Mimics in the Ice biome with a
31.67*19/60 (31.67%) chance.
It is capable of autoswing.
Its best modifier is Legendary.
- The Frost Bolt projectile has a cooldown of 0.5 seconds / 0.92 seconds.
- Melee speed will affect the speed of the Frost Bolt. Its cooldown will remain unchanged, however.
- The Frostbrand is a rather powerful Hardmode sword, even when compared to the Excalibur: The former is far easier to obtain (since no Hardmode bosses have to be defeated) and has added ranged capabilities. It also can be more useful than the Beam Sword in some scenarios, because while the Beam Sword does slightly more damage, Frostbrand's projectile will pierce enemies, hitting some bosses more than once.
- The Frostbrand's projectile is similar to the one fired by the Frost Staff magic weapon, except that the staff costs mana, auto-fires rapidly, has slightly higher velocity, and does slightly less damage.
- The Frostbrand appears in the video game Dungeon Defenders 2 as a weapon.
- The Frostbrand can be considered a Hardmode upgrade to the Ice Blade as both swords are located in the Ice biome, have similar-looking features and both swords fire a blue projectile with a small cooldown in between each one.
- Desktop 1.4.4:
- Projectile cooldown reduced from 55 frames to 30 frames.
- No longer uses the "chirp" sound when in cooldown.
- Projectile now inflicts Frostbite.
- Pierce Count increased from 2 to 3.
- Projectile now inflicts static immunity, meaning it will no longer interfere with other sources of piercing damage.