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  • Stynger item spriteold Stynger item sprite
Stack digit 1.png
Uses ammoStynger Bolt
Damage45 (Desktop, Console and Mobile versions) / 43 (Old-gen console and 3DS versions) (Ranged)
Knockback5 (Average)
Critical chance4%
Use time22 (Fast)
Velocity9 (not affected by ammo)
TooltipShoots an explosive bolt
Does extra damage on a direct hit
RarityRarity level: 7
Sell7 GC
Research1 required
Stynger Bolt
  • Stynger Bolt item spriteold Stynger Bolt item sprite
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png
Damage17 (Desktop, Console and Mobile versions) / 15 (Old-gen console and 3DS versions) (Ranged)
Knockback1 (Extremely weak)
Base Velocity2
Velocity Multiplier
TooltipExplodes into deadly shrapnel
RarityRarity level: 5
Buy75 CC
10 CC (Demolitionist) (Old-gen console and 3DS versions)
Sell15 CC
Research99 required
Projectiles created
  • Stynger
  • Stynger Shrapnel
    Stynger Shrapnel
Obtained from Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntitySpecial dropRate
+ Stynger BoltStynger Bolt (60–99)
14.29% (Desktop, Console and Mobile versions)
12.5% (Old-gen console and 3DS versions)
Treasure Bag(Desktop, Console and Mobile versions)
Treasure Bag (Golem)Treasure Bag
(Desktop, Console and Mobile versions)
+ Stynger BoltStynger Bolt (60–99)
Not to be confused with the crafting material Stinger.

The Stynger is a Hardmode, post-Golem launcher that auto-fires Stynger Bolts as ammunition. Stynger Bolts travel at high velocity and explode upon impact with an enemy or solid tile, dealing area-of-effect damage. They then release 2–5 shrapnel fragments that separate from the initial bolt, travel in long horizontal arcs, and cause additional smaller explosions.

(Desktop, Console and Mobile versions) A Stynger Bolt deals double damage (124 base damage) if it directly hits a single target.

The Stynger has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by Golem. When dropped, the Stynger is always accompanied by 60 to 99 Stynger Bolts. Additional Stynger Bolts can be purchased from the Witch Doctor, Arms Dealer (75 CC per bolt) and on Old-gen console version Old-gen console and 3DSNintendo 3DS version, the Demolitionist (10 CC per bolt), as long as the Stynger is in the player's inventory.

Its best modifier is Unreal.

The player firing the Stynger. Note the increased damage from direct hits.


  • The Stynger receives the specialized boosts from the Shroomite Helmet.
  • The explosions of the initial bolt and ensuing shrapnel do not damage the player, allowing it to be used even at point-blank range.
  • The initial explosion of a Stynger Bolt deals damage to all enemies within a rectangular area of 9.4×9.4 tiles centered on the point of impact. The secondary shrapnel explosions deal damage to all enemies within a rectangular area of 6.25×6.25 tiles centered on the respective point of impact.[1]
  • Stynger Bolts are affected by gravity, but fire at a high enough velocity that the changes in height are negligible.


  • Due to its explosive attacks, the Stynger can often finish enemies without the need for precision aiming. This is very convenient in stressful situations, such as when a target's location is unknown (i.e. dark areas).
  • When paired with full Shroomite armor, the right accessories, and a flat stretch of land, the Stynger can easily take the player up to waves 15 and 20 of the Pumpkin and Frost Moon.


  • Desktop
    • The initial bolt now does double damage on direct hits to a single target.
    • Stynger's and Stynger Bolt's sprites updated.
    • Stynger Bolt's projectile sprite updated.
    • Drop rate increased from 1/8 (12.5%) to 1/7 (14.29%), due to the Picksaw now dropping separately.
  • Desktop
    • Stynger's damage increased from 43 to 45.
    • Stynger Bolt's damage increased from 15 to 17.
  • Desktop 1.2.4: Fixed shrapnel now only does direct explosion damage.


  1. Information taken from the Desktop version Desktop source code, method Kill() in Terraria.Projectile.cs.