Poison Staff

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Poison Staff.
Poison Staff
  • Poison Staff item sprite
Autofire
1
Statistics
Type
Damage43 (Magic)
Knockback5.6 (Average)
Mana22
Critical chance4%
Use time36 (Very slow)
Velocity13.5
TooltipShoots a poison fang that pierces multiple enemies
RarityLight Purple (Rarity level: 6)
Sell4 GC
Research1 required
Inflicts Debuff
DebuffPoisonedPoisoned
Debuff tooltipSlowly losing life
Chance100%
Duration30 seconds
Projectile created
  • Poison Fang
    Poison Fang
Sounds
Use
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Black RecluseBlack Recluse (ground).gifBlack Recluse12.5%
The Poison Staff's poison fangs piercing Target Dummies.

The Poison Staff is a Hardmode wand that has a 1/40 (2.5%) chance of being dropped by Black Recluses. When used, it fires a burst of 3–4 Poison Fangs in a roughly 30° spread. Each projectile pierces two enemies and inflicts the Poisoned debuff for 30 seconds.

Its best modifier is Mythical.

Crafting

Used in

ResultIngredientsCrafting station
Venom StaffVenom Staff(Desktop, Console, Old-gen console and Mobile versions)Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Notes

  • The Poison Fang applies 10 ticks[1] of local invincibility frames upon hitting an enemy.
  • The Poison Fang can pierce up to 2 enemies, dissipating upon the 3rd hit. There is a 25% damage penalty for every target it pierces. This is based on its current damage, not its base damage. Therefore, the second hit would deal 75% of its base damage, and the third would deal 56.25% (75% × 75%) of its base damage.
  • The chance of firing 3 projectiles is 2/3 (66.67%) and the chance of firing 4 projectiles is 1/3 (33.33%).[2]
  • The Poison Fang projectiles have a limited range and do not last indefinitely but dissipate after traveling 37 tiles.

Tips

Trivia

  • Although the tooltip says that it shoots one fang, there are actually multiple projectiles.

History

  • Desktop 1.4.1: Range increased slightly, from roughly 30 to 37 blocks.
  • Desktop 1.4.0.1:
    • Implemented a system that allows all of the projectiles to hit a target, to improve the shotgun-like functionality.
    • Damage decreased from 48 to 43.
    • Reduced number of enemies that each projectile can hit from 4 to 3.
    • Applies a 25% damage penalty to the next hit for each enemy a projectile pierces.
    • Projectiles now have a limited range.
    • Item and projectile sprites updated.
  • Desktop 1.2.3:
    • Damage decreased from 59 to 48.
    • Mana cost increased from 12 to 22.
    • Now used to craft the Venom Staff.
  • Console 1.06:
    • Damage decreased from 59 to 48.
    • Mana cost increased from 12 to 22.
    • Now used to craft the Venom Staff.
  • Mobile 1.2.11212:
    • Damage decreased from 59 to 48.
    • Mana cost increased from 12 to 22.
    • Now used to craft the Venom Staff.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.3.

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.1.1 source code, method ItemCheck_Shoot() in Terraria.Player.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.