Poison Staff
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Obtained from
Classic
Expert
Master
Poison Staff
Statistics
Type | |
---|---|
Damage | 43 (Magic) |
Knockback | 5.6 (Average) |
Mana | 22 |
Critical chance | 4% |
Use time | 36 (Very slow) |
Velocity | 13.5 |
Tooltip | Shoots a poison fang that pierces multiple enemies |
Rarity | ![]() |
Sell | 4 GC |
Research | 1 required |
Projectile created
- Poison Fang
Sounds
Use | |
---|---|
- Internal Item ID: 1308
- Internal Buff ID: 20
- Internal Projectile ID: 265




Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 2.5% |

The Poison Staff's poison fangs piercing Target Dummies.
The Poison Staff is a Hardmode magic weapon which auto-fires a roughly 30° spread of 3-4 Poison Fangs that pierce up to 2 enemies and inflict the Poisoned debuff for a duration of 30 seconds. The Poison Staff has 1/40 (2.5%) chance of being dropped by Black Recluses.
Its best modifier is Mythical.
Crafting
Used in
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() or ![]() |
Notes
- The Poison Fang applies 10 ticks[1] of local invincibility frames upon hitting an enemy.
- (Old-gen console version) It will apply global invincibility frames, which means that only one projectile will deal damage if multiple projectiles hit a target.
- The Poison Fang can pierce up to 2 enemies, dissipating upon the 3rd hit. There is a 25% damage penalty for every target it pierces. This is based on its current damage, not its base damage. Therefore, the second hit would deal 75% of its base damage, the third would deal 56.25% (0.75 * 75) of its base damage.
- The chance of firing 3 projectiles is 2/3 (66.67%) and the chance of firing 4 projectiles is 1/3 (33.33%).[2]
- (Desktop, Console and Mobile versions) The Poison Fang projectiles have a limited range and do not last indefinitely but dissipate after traveling 37 tiles.
Tips
- The Poison Staff is effective against worm-type enemies, such as Wyverns, World Feeders, and The Destroyer, since its projectiles can pierce through multiple segments.
Trivia
- Although the tooltip says that it shoots one fang, there are actually multiple projectiles.
History
- Desktop 1.4.1: Range increased slightly, from roughly 30 to 37 blocks.
- Desktop 1.4.0.1:
- Implemented a system that allows all of the projectiles to hit a target, to improve the shotgun-like functionality.
- Damage decreased from 48 to 43.
- Reduced number of enemies that each projectile can hit from 4 to 3.
- Applies a 25% damage penalty to the next hit for each enemy a projectile pierces.
- Projectiles now have a limited range.
- Item and projectile sprites updated.
- Desktop 1.2.3:
- Damage decreased from 59 to 48.
- Mana cost increased from 12 to 22.
- Now used to craft the Venom Staff.
- Desktop 1.2: Introduced.
- Console 1.06:
- Damage decreased from 59 to 48.
- Mana cost increased from 12 to 22.
- Now used to craft the Venom Staff.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212:
- Damage decreased from 59 to 48.
- Mana cost increased from 12 to 22.
- Now used to craft the Venom Staff.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced with mechanics from Desktop 1.2.3.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.1.1 source code, method
ItemCheck_Shoot()
inTerraria.Player.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.