Breaker Blade
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Obtained from
Classic
Expert
Master
Breaker Blade

Statistics
Type | |
---|---|
Damage | 70 (Desktop, Console and Mobile versions) / 39 (Old-gen console and 3DS versions) (Melee) |
Knockback | 8 (Very strong) |
Critical chance | 4% |
Use time | 35 (Slow) (Desktop, Console and Mobile versions) / 30 (Average) (Old-gen console and 3DS versions) |
Tooltip | Deals more damage to unhurt enemies |
Rarity | ![]() |
Sell | 3 GC |
Research | 1 required |
Sounds
Use | |
---|---|
- Internal Item ID: 426





Entity | Qty. | Rate |
---|---|---|
(Wall of Flesh) ![]() (Wall of Flesh)(Desktop, Console and Mobile versions) | 1 | 25% |
![]() | 1 | 25% |
Not to be confused with The Breaker, the Demonite hammer.

The Breaker Blade attacking Target Dummies and a Mimic. Note the long reach and extra damage on the Mimic's first hit.
The Breaker Blade is a Hardmode sword and is the third largest sword in the game, giving it an extraordinary melee reach. On the Desktop,
Console, and
Mobile versions, it will also deal 250% damage (175 base damage) to enemies with over 90% health.[1] The Breaker Blade has a 1/4 (25%) chance of being dropped by the Wall of Flesh.
Its best modifier is Legendary.
Tips
- (Old-gen console and 3DS versions) Even though this weapon is acquired at the beginning of Hardmode, it is outperformed in damage by the Night's Edge, as well as being considerably slower. As it has no other special traits, inflicts no debuffs, fires no projectiles, and emits no light when swung, the Breaker Blade sees limited use.
- (Desktop, Console and Mobile versions) The Breaker Blade fares well as a "first hit" weapon for entering combat, as enemies above 90% health will take 250% damage.
- (Desktop, Console and Mobile versions) In tandem with the Feral Claws or an upgrade of it, the Breaker Blade becomes an effective weapon due to it gaining autoswing and even higher knockback. Its knockback will be boosted to the point where enemies can be juggled in midair; on the other hand, this makes it very difficult to hit a target multiple times without chasing them down.
- Due to the Breaker Blade's massive range and relatively high knockback, it is a good choice if the player is being swarmed. This can be relatively common during early Hardmode, and gives the player enough time to properly prepare or run away.
- As knockback is multiplied by 1.4 on a critical hit, having modifiers that increase the player's crit chance makes the weapon extremely capable of knocking back enemies.
- Because of its slow swing, the Breaker Blade can hit the same enemy multiple times in a single swing, somewhat compensating for its slow use time. However, its aforementioned knockback makes it unlikely for this to occur unless the enemy is cornered.
- The Breaker Blade's reach is especially useful for gathering Glowing Mushrooms in compact farms.
Trivia
- The Breaker Blade is a reference to the Buster Sword from the 1997 role-playing video game Final Fantasy VII, wielded by the protagonist Cloud Strife. The resemblance can be seen in the synonymous naming (Breaker Blade/Buster Sword), and the weapon's similar designs, including its red handle, very large size and wedge shape, and the two red and green spots near the base of the blade, which reference Final Fantasy VII's "Materia" orbs that can be inserted into weapons.
- The spots being red and green means that in Final Fantasy VII, they would respectively be "Summon" and "Magic" materia.
- The Flying Dragon sword is also very large, actually surpassing the Breaker Blade in terms of sprite size, although it is held higher up the handle when used, therefore not surpassing it in overall swing distance. The hitbox extends negligibly farther horizontally by about a pixel, but falls short in vertical distance.
- The Keybrand can be seen as the opposite of Breaker Blade in terms of bonuses to damage output: the Breaker Blade deals more damage to enemies that are at full health, while the Keybrand deals more damage to enemies that are below full health. Fittingly, both are references to swords found in franchises by Square Enix.
History
- Desktop 1.4.4.9: Sprite updated. Old sprite was
- Desktop 1.4.4:
- Damage increased from 43 to 70.
- Use time increased from 29 to 35.
- Size Scale increased from 1.05× to 1.15×.
- Breaking effect damage multiplier increased from +100% to +150%.
- Desktop 1.4.0.1:
- Now deals double damage to healthy (above 90% HP) enemies.
- Damage increased from 39 to 43.
- Use time decreased from 30 to 29.
- Desktop 1.3.1: Sprite updated.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.4.0.5.0: Added new changes from Desktop 1.4.0.1.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.