From Terraria Wiki
Jump to navigation Jump to search
Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
  • Phantasm item sprite
Stack digit 1.png
Uses ammoArrows
Damage50 (Ranged)
Knockback2 (Very weak)
Critical chance4%
Use time12 (Very fast)
Tooltip66% chance to save ammo
RarityRarity level: 10
Sell10 GC
Research1 required
Projectiles created
  • Phantasm
  • Phantasm Arrow
    Phantasm Arrow
This article is about the endgame bow. For other uses, see Phantasm (disambiguation).
Attacking a Mimic with the Phantasm.

The Phantasm is a Hardmode, post-Lunatic Cultist bow that auto-fires four arrows at once, while only consuming a single arrow from the player's inventory. Arrows are loosely grouped and can fire with varied velocities and ranges (similar to the Chlorophyte Shotbow). The bow has a 2/3 (66.67%) chance of not consuming ammunition. Constantly shooting with the Phantasm will gradually increase its fire rate from once per 24 ticks[1] up to once per 18 ticks, regardless of use time, meaning that the Phantasm does not benefit from speed bonuses. Stopping the attack or switching to another item will reset this effect immediately, making switching weapons inefficient.

In addition, each successful hit on an enemy causes three Phantasm Arrow projectiles to fire and home in on the target that was hit initially, each one dealing 30% of the original projectile's damage[2], without any additional ammo or mana cost. The rate of fire of these projectiles depends on the current rate of fire of the Phantasm.

Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal.



ResultIngredientsCrafting station
PhantasmPhantasm(Desktop, Console and Mobile versions)Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)


  • Technically, when the Phantasm is being used, it spawns a bow projectile which can deal 100% of the weapon's damage (50 base damage) on contact. The bow projectile then spawns arrows (based on built-in fire rates) and Phantasm Arrows (when landing successful hits).[3]


  • If used against the Celestial Pillars during the Lunar Events, the Phantasm can destroy a single pillar within a few seconds due to its extremely high damage output. Combined with its high velocity, a Pillar can easily be shot and destroyed from a distance.
  • The Phantasm is most effective against single targets, as the extra arrows do not have any piercing ability.
  • Try not to use piercing arrows, as they will give enemies a brief period of invincibility frame and many arrows will pass through without causing damage.
  • Due to the high rate of fire, certain arrow types prove especially useful:
    • Ichor Arrows reduce the defense of enemies, which greatly increases damage output since the Phantasm deals many hits per second.
    • Holy Arrows summon falling stars when they hit solid ground that are capable of dealing high amounts of damage.
    • Luminite Arrows will summon even more arrows if fired repeatedly, fending off enemies with little to no knockback.
    • Venom Arrows will deal high DPS due to their high base damage.
  • It should be taken into consideration that even though the Phantasm has a high chance not to consume ammo, it may still use up many arrows. An Endless Quiver might be more preferable.


  • The Phantasm is the only arrow-consuming weapon in the game that has an inherent chance of ammo conservation.
  • The Phantasm is the only Lunar Fragments-made weapon that does not have a special tooltip.


  • Desktop
    • Buffed Phantasm in mechanics slightly.
    • Reduced damage from 60 to 50.
  • Desktop Fixed exploit allowing the player to get more arrows than they use.


  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop source code, method Damage() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop source code, methods ItemCheck_Shoot() in Terraria.Player.cs and AI_075() in Terraria.Projectile.cs and field Sets.gunProj in Terraria.ID.ItemID.cs.