Phantasm
Jump to navigation
Jump to search
Phantasm
Statistics
| Type | |
|---|---|
| Uses ammo | Arrows |
| Damage | 50 (Ranged) |
| Knockback | 2 (Very weak) |
| Critical chance | 4% |
| Use time | 12 (Very fast) |
| Velocity | 20 |
| Tooltip | 66% chance to save ammo |
| Rarity | |
| Sell | 10 GC |
| Research | 1 required |
Projectiles created
- Phantasm

- Phantasm Arrow

Sounds
| Use | |
|---|---|
- Internal Item ID: 3540 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 630, 631
This article is about the bow. For other uses, see Phantasm (disambiguation).
Attacking a Mimic with the Phantasm.
The Phantasm is a Hardmode, post-Lunatic Cultist bow. When used, it fires a burst of four arrows, consuming one arrow per use. Its fire rate will gradually increase while in use. Upon enemy hits, the Phantasm fires an additional burst of three Phantasm Arrow projectiles. Phantasm Arrows home in on the hit target, move through blocks, deal 30% of the original projectile's damage, and inflict no knockback.[1] The Phantasm has a 2/3 (66.67%) chance of not consuming ammunition.
Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal. However, Unreal still has the velocity bonus.
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
|
Notes
- Arrows are loosely grouped and are fired with varied velocities and ranges.
- The fire rate of the Phantasm ramps up during the first six volleys of continuous fire. The first two volleys each have a delay of 0.4 seconds, the following two volleys each have a delay of 0.37 seconds, and the next two volleys each have a delay of 0.33 seconds. Once this wind-up period of 2.2 seconds has passed, the weapon fires a volley every 0.3 seconds (3.33 volleys per second).[2]
- In other words, stopping and restarting during continuous fire with the bow incurs a DPS penalty of 0.4 seconds.
- The fire rate is unaffected by attack speed modifiers.
- The Phantasm Arrows can only deal damage to their intended target and will harmlessly phase through other enemies.[3]
- While using the Phantasm, the Phantasm Arrows are spawned as long as any of the player's arrows hits an enemy, regardless of whether that arrow was produced by the Phantasm or not, and regardless of the type of arrow (except for the Pulse Bolt, the Phantom Phoenix, and the Stake).
- The Phantasm Arrows move at a speed of 123 mph while chasing their target and can exist for up to 10 seconds before disappearing.[4]
- They will disappear very quickly if their target dies or despawns.
- Internally, while the Phantasm is being used, it spawns a bow projectile which deals the weapon's damage (50 base damage) on contact. The bow projectile then spawns arrows (based on the built-in fire rates detailed above) and Phantasm Arrows (when landing successful hits).[5]
Tips
- When paired with piercing arrows, such as Unholy Arrows, the Phantasm spawns Phantasm Arrows with every hit. This makes it effective against large groups of enemies.
- When paired with Chlorophyte Arrows, Phantasm can effectively handle the diverse and chaotic situations during Lunar Events.
- For bosses, pairing the Phantasm with Ichor Arrows is the most suitable choice.
Trivia
- The Phantasm is the only arrow-consuming weapon in the game that has an inherent chance of ammo conservation.
- The Phantasm is the only weapon made from Lunar Fragments that does not have a special tooltip.
- The Phantasm and the Daybreak are the only weapons made from Lunar Fragments to not have a pillar's name in their name (e.g. "Vortex").
- Phantasm is another word for phantom.
History
- Desktop 1.3.0.5:
- Buffed Phantasm in mechanics slightly.
- Reduced damage from 60 to 50.
- Desktop 1.3.0.3: Fixed exploit allowing the player to get more arrows than they use.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced with mechanics from 1.3.0.5. (
)
- Console 1.0.750.0: Introduced with mechanics from 1.3.0.5. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method Damage()inTerraria.Projectile.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method AI_075()inTerraria.Projectile.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Damage()inTerraria.Projectile.csandAI()inTerraria.Projectile.cs. The relevant part in theTerraria.Projectile.AImethod is theaiStyle == 122code block. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods SetDefaults()inTerraria.Projectile.csandAI()inTerraria.Projectile.cs. The relevant part in theTerraria.Projectile.AImethod is theaiStyle == 122code block. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods ItemCheck_Shoot()inTerraria.Player.csandAI_075()inTerraria.Projectile.csand fieldSets.gunProjinTerraria.ID.ItemID.cs.





