Phantasm

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Phantasm
  • Phantasm item sprite
Autofire
Stack digit 1.png
Statistics
Type
Uses ammoArrows
Damage50 (Ranged)
Knockback2 (Very weak)
Critical chance4%
Use time12 (Very fast)
Velocity20
Tooltip66% chance to save ammo
RarityRarity level: 10
Sell10 GC
Research1 required
Projectiles created
  • Phantasm
    Phantasm
  • Phantasm Arrow
    Phantasm Arrow
This article is about the endgame bow. For other uses, see Phantasm (disambiguation).
Attacking a Mimic with the Phantasm.

The Phantasm is a Hardmode, post-Lunatic Cultist bow that auto-fires four arrows at once, while only consuming a single arrow from the player's inventory. Arrows are loosely grouped and can fire with varied velocities and ranges (similar to the Chlorophyte Shotbow). Constantly shooting with the Phantasm will gradually increase its fire rate from once per 24 ticks[1] up to once per 18 ticks, regardless of use time, meaning that the Phantasm does not benefit from speed bonuses. Stopping the attack or switching to another item will reset this effect immediately, making switching weapons inefficient.

In addition, each successful hit on an enemy causes three Phantasm Arrow projectiles to fire and home in on the target that was hit initially, each one dealing 30% of the original projectile's damage[2], without any additional ammo or mana cost. The rate of fire of these projectiles depends on the current rate of fire of the Phantasm. The Phamtasm also has a 2/3 (66.67%) chance of not consuming ammunition.

Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal.

Crafting

Recipes

ResultIngredientsCrafting station
PhantasmPhantasm(Desktop, Console and Mobile versions)Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)

Notes

  • Technically, when the Phantasm is being used, it spawns a bow projectile which can deal 100% of the weapon's damage (50 base damage) on contact. The bow projectile then spawns arrows (based on built-in fire rates) and Phantasm Arrows (when landing successful hits).[3]
  • The Phantasm will fire 2 volleys at each lower speed stage before reaching its maximum speed of once per 18 ticks. These 6 volleys will take a total of 24 ticks more than the Phantasm would have if it were permanently at max speed; thus, the Phantasm incurs a 0.4 second DPS penalty when it stops and restarts firing.

Tips

  • The Phantasm has great accuracy at range and fires projectiles extremely quickly. This makes it a great option against the Celestial Pillars from a distance; thanks to their low Defense, the Phantasm can destroy a single pillar within a few seconds.
  • The Phantasm is most effective against single targets, as the extra arrows do not have any piercing ability.
  • Try not to use piercing arrows, as they will give enemies brief periods of invincibility frames and many arrows will pass through without causing damage. The one exception is Luminite Arrows.
  • Due to the high rate of fire and low base damage of Phantasm Arrows, stacking extra armor penetration through Ichor and Betsy's Wrath is highly recommended.
    • Ichor Arrows allow the player to apply Ichor without swapping weapons and recharging the Phantasm, as well as having good base damage.
  • Venom Arrows can theoretically improve the low damage of Phantasm Arrows, but are generally worse due to not inflicting Ichor.
  • With its natural ammo conservation, the Phantasm is the most ammo-efficient bow by a wide margin.
    • Post-Moon Lord, Luminite Arrows are a fantastic option with the Phantasm. With its ammo conservation bonus, one Moon Lord kill can provide enough Luminite Arrows for more than two hours of continuous firing.

Trivia

  • The Phantasm is the only arrow-consuming weapon in the game that has an inherent chance of ammo conservation.
  • The Phantasm is the only weapon made from Lunar Fragments that does not have a special tooltip.

History

  • Desktop 1.3.0.5:
    • Buffed Phantasm in mechanics slightly.
    • Reduced damage from 60 to 50.
  • Desktop 1.3.0.3: Fixed exploit allowing the player to get more arrows than they use.

References

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods ItemCheck_Shoot() in Terraria.Player.cs and AI_075() in Terraria.Projectile.cs and field Sets.gunProj in Terraria.ID.ItemID.cs.