Crystal Vile Shard

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Crystal Vile Shard
  • Crystal Vile Shard item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage25 (Magic)
Knockback3 (Very weak)
Mana13
Critical chance4%
Use time33 (Slow)
Velocity32
TooltipSummons a massive crystal spike
Ignores 10 points of enemy Defense
RarityRarity level: 5
Sell8
Research1 required
Projectiles created
  • Crystal Vile Shard Head
    Crystal Vile Shard Head
  • Crystal Vile Shard Shaft
    Crystal Vile Shard Shaft
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Hallowed MimicHallowed Mimic2.pngHallowed Mimic125%
The Crystal Vile Shard attacking Target Dummies. Note how it pierces through walls.

The Crystal Vile Shard is a Hardmode magic weapon that is an upgraded version of the Vilethorn and a precursor to the Nettle Burst. It fires a larger, colorful, crystalline version of the Vilethorn's spear projectile, piercing through blocks and enemies. It has a 25*1/4 (25%) chance to be dropped by Hallowed Mimics.

Like the Nettle Burst, the Crystal Vile Shard has 10 armor penetration.

Its best modifier is Mythical.

Notes

  • Upon use, the Crystal Vile Shard always spawns 7–8 shaft projectiles, followed by one head projectile. The head deals 125% of the weapon's damage and knockback (31 base damage and 3.75 base knockback (Weak)).[1] Each projectile has a length of two tiles; hence the weapon has a range of 16–18 tiles.

Tips

  • Due to the weapon's relatively low base damage, it is heavily affected by enemy defense. Inflicting the Ichor debuff beforehand may help somewhat, though it is still advised to find alternatives.
    • This problem is somewhat alleviated by its 10-armor penetration.
  • Its lack of range and damage might be compensated for by its ability to stun-lock some enemies with its repeated knockback.
  • The Crystal Vile Shard is very effective against enemies with multiple segments like The Destroyer or Wyverns thanks to its infinite piercing.

History

  • Desktop 1.4.0.1:
    • Damage increased from 19 to 25.
    • The duration that the projectiles linger (and deal damage) is increased by roughly 70%.
  • Desktop 1.3.4.4: Fixed projectiles making liquid ripples when they should not.

References

  1. Information taken from the Desktop version Desktop 1.3.5.3 source code, method AI() in Terraria.Projectile.cs. The relevant part is the aiStyle == 4 block. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.