Shadow Jousting Lance

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Shadow Jousting Lance
  • Shadow Jousting Lance item sprite
Stack digit 1.png
Statistics
Type
Damage130 (Melee)
Knockback14 (Insane)
Critical chance4%
Use time24 (Fast)
Velocity3.5
TooltipBuild momentum to increase attack power
RarityRarity level: 8
Sell10 GC
Research1 required
Projectile created
  • Shadow Jousting Lance
    Shadow Jousting Lance
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Giant Cursed SkullGiant Cursed Skull.gifGiant Cursed Skull14%7.84%

The Shadow Jousting Lance is a Hardmode, post-Plantera melee weapon. When attacking using Use / Attack, the lance will extend, and holding Use / Attack will keep it extended at a fixed angle. The damage and knockback will increase depending on the player's movement speed, making mounts, sprinting accessories, or dash abilities (such as those granted by Shield of Cthulhu, Tabi/Master Ninja Gear, or Solar Flare armor) useful for maximizing damage. When the player takes damage, the Shadow Jousting Lance will stop being active. The Shadow Jousting Lance has a 1/25 (4%) / 49/625 (7.84%) chance of being dropped by Giant Cursed Skulls in the post-Plantera Dungeon.

It is the upgrade of the Jousting Lance and Hallowed Jousting Lance.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.

Notes

This content is transcluded from Jousting Lance § Notes.

Attacking Target Dummies at a standstill and at high speed (using Terraspark Boots and the Shield of Cthulhu's dash).
  • The damage ([math]\displaystyle{ \text{dmg} }[/math]) and knockback ([math]\displaystyle{ \text{kb} }[/math]) values can be approximated with the following formulas:[1]
[math]\displaystyle{ \text{dmg} = \left\lfloor d * \left( v * \frac{22}{875} + 0.1 \right) \right\rfloor }[/math] and
[math]\displaystyle{ \text{kb} = v * k * \frac{44}{1575} }[/math],
where [math]\displaystyle{ v }[/math] is the player's velocity in mph, [math]\displaystyle{ d }[/math] is the weapon's damage (130 base damage), and [math]\displaystyle{ k }[/math] is the weapon's knockback (14 base knockback).
  • The more accurate formulas are based on the player's velocity in tiles per second ([math]\displaystyle{ v' }[/math]):
[math]\displaystyle{ \text{dmg} = \left\lfloor d * \left( v' * \frac{6}{175} + 0.1 \right) \right\rfloor }[/math]
[math]\displaystyle{ \text{kb} = v' * k * \frac{4}{105} }[/math]
Examples (with unmodified base damage and knockback):
Velocity Damage Knockback
0 mph 13 0 (No knockback)
5 mph 29 1.96 (Very weak)
15 mph 62 5.87 (Average)
20 mph 78 7.82 (Very strong)
30 mph 111 11.73 (Insane)
60 mph 209 23.47 (Insane)
100 mph 339 39.11 (Insane)
150 mph 503 58.67 (Insane)
179 mph 598 70.01 (Insane)
  • Despite being a rare drop, it does not grant the Robbing the Grave achievement.[2]

Tips

This content is transcluded from Jousting Lance § Tips.

  • Because the weapon is retracted as soon as damage is taken, it is not very effective at fighting enemies that can survive more than a single hit. However, it is adept at clearing weak crowds.
    • This makes jousting matches between players feasible, as the losing player will not be able to deal damage to the winning one.
    • This can be mitigated somewhat with Feral Claws or its upgrades, as autoswing makes the player automatically ready their next attack after taking damage. Additionally, the knockback bonus from Titan Glove accessories will make the player less likely to take damage in the first place.
  • The damage that Jousting Lances get from momentum does not have a limit. They can be paired with the Mollusk Whistle or the Inner Tube and a very deep pool of water to gain extraordinary amounts of momentum, and, in turn, damage, by surfacing from the bottom to the top of the pool of water. With the right setup, this damage is even able to defeat the Dungeon Guardian in one hit.[3]
  • Holding the lance straight up or down gives it a much taller hitbox, which can make hitting flying or less predictable enemies easier when charging.
  • Holding the lance straight down when falling down a hellevator will prevent Cobwebs, such as those created in a Spider Nest, from slowing the player's descent. The high fall speed can also help deal with enemies.

Trivia

This content is transcluded from Jousting Lance § Trivia.

  • Holding the lance in the opposite direction of travel will cause mounts to "moonwalk" at full speed, e.g. a Unicorn Mount can gallop backwards. Similarly, holding the lance in a Minecart can result in the player visually holding it behind themselves.

History

  • Desktop 1.4.1.2: Jousting Lances can no longer receive melee speed prefixes.

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method Damage() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.3.6 source code, method AchievementInitializer() in Terraria.Initializers.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  3. Terraria - For the Worthy Master Dungeon Guardian Speedkill in 1 tick (World Record)