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  • Anchor item sprite
Stack digit 1.png
Damage70 (Desktop, Console and Mobile versions) / 30 (Old-gen console and 3DS versions) (Melee)
Knockback8 (Very strong) (Desktop, Console and Mobile versions) /
5 (Average) (Old-gen console and 3DS versions)
Critical chance4%
Use time20 (Very fast) (Desktop, Console and Mobile versions) /
30 (Average) (Old-gen console and 3DS versions)
RarityRarity level: 3
Sell1 GC
Research1 required
Projectile created
  • Anchor
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Pearlwood Crate(Desktop, Console and Mobile versions)Pearlwood CratePearlwood Crate(Desktop, Console and Mobile versions)13.78%
Not to be confused with Wall Anchor.
The Anchor being used. Note the arcing fire.

The Anchor is a Hardmode flail which acts in a similar fashion to the Harpoon, firing a large anchor projectile in an arc. The projectile remains attached to the player via a rope and is heavily affected by gravity. It returns upon reaching a maximum distance or impacting a tile or enemy and damages any enemies in its return path. The Anchor has a 3.78% chance of being found in Pearlwood Crates(Desktop, Console and Mobile versions) or a 1/25 (4%) chance of being found in (Old-gen console and 3DS versions) Wooden Crates which are obtained from fishing after the Wall of Flesh has been defeated.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.


  • Since the projectile itself is comparably large and its return trip can pierce unlimited enemies, throwing it past a group of enemies and pulling it through them is an effective strategy, making the Anchor very useful for controlling large groups of enemies.
  • It is most useful in early Hardmode, quickly being outclassed by better weapons as the player progresses.



  • Desktop 1.4.1:
    • Damage increased from 55 to 70.
    • Knockback increased from 5 to 8.
  • Desktop
    • Damage increased from 30 to 55.
    • Use Time decreased from 30 to 20.
  • Desktop
    • The anchor projectile now comes back to the player if it gets too far away.
    • Fixed bug that made the game crash when using the Anchor under certain circumstances.
  • Mobile 1.2.11587:
    • Fixed bug where Anchors were received as a quest reward instead of Wall Anchors.
    • Fixed bug where multiple Anchors could be thrown, like boomerangs.
  • 3DS 1.05: No longer behaves like the Chain Guillotines, firing multiple projectiles at once that all traveled in a straight direction. The projectile no longer spins during flight, returning to the player slower than when fired.