Celebration Mk2
Type | |
---|---|
Uses ammo | Rockets |
Damage | 50 (Ranged) |
Knockback | 10 (Extremely strong) |
Critical chance | 4% |
Use time | 6 (Insanely fast) |
Velocity | 17 |
Tooltip | 50% chance to save ammo 'All good things end with a bang... or many!' |
Rarity | ![]() |
Sell | 10 GC |
Research | 1 required |
- Celebration Mk2
- Celebration Mk2
- Celebration Mk2 (explosive)
- Celebration Mk2 (large)
- Celebration Mk2 (large explosive)
Use | |
---|---|
Explosion |
- Internal Item ID: 3930 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 714, 715, 716, 717, 718





Entity | Qty. | Rate |
---|---|---|
![]() | 1 | 22.2% |
(Moon Lord) ![]() (Moon Lord)(Desktop, Console and Mobile versions) | 1 | 22.2% |

The Celebration Mk2 is a Hardmode, post-Moon Lord launcher that is an upgraded version of the Celebration. Upon use, it fires one of seven different special rocket types, regardless of the type of ammunition used. The fire rate of the rockets does not correspond to its stated use time, and instead corresponds to a use time of 8 (Insanely fast) and does not benefit from speed bonuses.[1] While it retains the destructive properties of its ammunition, it cannot place or delete liquids with liquid rockets. The Celebration Mk2 also has a 1/2 (50%) chance to not consume ammo. The Celebration Mk2 has a 2/9 (22.22%) chance of being dropped by the Moon Lord.
Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal.
Notes
- The seven different rocket types are distinguished by color. All rocket types are affected by gravity to varying extents, unlike the Celebration's projectiles. Although their damage, critical strike chance, and knockback is identical, they behave differently:[2]
- The red rocket explodes when hitting a block. Additionally, 0.33 seconds after being fired, it starts piercing through enemies infinitely. It intermittently emits small explosions, but they are purely visual and do not affect the rocket's hitbox.
- The orange rocket flies in an arc that is affected by the relative position of the cursor vertically and has an area-of-effect damaging hitbox along the ground in the form of a shockwave upon impact. The orange rocket also increases in size as it flies.
- The yellow rocket travels in a straight line (visually zig-zagging) until it begins to taper off due to gravity.
- The green rocket homes into enemies similarly to Chlorophyte Bullets.
- Two blue rockets are fired at once, in a helical pattern, and travel in a straight line.
- Three purple rockets are fired at once, in a shotgun-spread pattern.
- The pink rocket appears to have no special behavior.
- When the ⚒ Use / Attack button is pressed, a random type of rocket is fired. When it is held down, however, the rockets are fixed to cycle through the colors of the rainbow: Red → Orange → Yellow → Green → Blue → Purple → Pink → Red.
- Technically, when the Celebration Mk2 is being used, it spawns a launcher projectile which can deal 100% of the weapon's damage (50 base damage) on contact. The launcher projectile then spawns rockets based on built-in fire rates.[3]
Tips
- Because of its fast fire rate, it is also an incredible excavating weapon, capable of mining large areas out extremely quickly with Rocket II, Rocket IV, or Mini Nuke II – upwards of a thousand blocks every 5–8 seconds depending on ammo. Though it is faster at digging than traditional tools, it suffers greatly in accuracy when compared to the Shroomite Digging Claw, the Drill Containment Unit, or even a less powerful launcher such as the Snowman Cannon.
- Despite being the formal successor to the Celebration, the Celebration Mk2 is generally less effective against distant enemies.
- The erratic rockets in conjunction with the quick fire rate make the Celebration Mk2 excellent at clearing waves of ground enemies (such as in the Solar Eclipse, Pumpkin Moon, or Frost Moon).
Trivia
- The Celebration Mk2 was first teased on March 22, 2018, in celebration of Yoraiz0r's birthday.[4]
- The Celebration used to be dropped by the Moon Lord, but was replaced by the Celebration Mk2 due to its strength not being on-par with other post-Moon Lord weapons.
Gallery
- The demonstration teaser for the Celebration Mk2 released on Yoraiz0r's birthday.
History
- Desktop 1.4.4:
- Damage increased from 40 to 50.
- Fixed a bug that caused red missiles to rapidly hit every frame, doing more damage than expected.
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced.
- Switch 1.4.0.5.5: Introduced.
- Mobile 1.4.0.5.0: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method
AI_075()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
AI_075()
inTerraria.Projectile.cs
andAI_147_Celeb2Rocket()
inTerraria.Projectile.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
ItemCheck_Shoot()
inTerraria.Player.cs
andAI_075()
inTerraria.Projectile.cs
and fieldSets.gunProj
inTerraria.ID.ItemID.cs
. - ↑ Happy Birthday to Terraria's Lead Developer & Resident Wizard: Yorai! March 22, 2018